CB Destroy (Good or Bad?)

You talking water world aren’t you?

Would prevent players from yolo into an enemy base, forced repairs and not a play field littered with downed vehicles and pocket based assets.

One person could cause havoc if they came down, dropped several bases and had 20 blueprints waiting to spawn and yolo each one into your base. Think that won’t degrade performance around your base?

well bases can defend themself from yolo players… Its attackbases that fucks everything up. i have no problem with Sv- HV´s more or less.

They can, somewhat, depending on the class size involved. A huge blocky SV or CVclass 7 sitting on top til it is shot down, offender killed and respawn and repeat.

It’s definitely a possibility.

And I agree about attack bases, not much good out of those.

well i dont live on planets where you can take down a class 7 CV. i live on GG or homeworld.-

No base is safe from yolo and I wont let my guys go full yolo someone who ignores server rules and just spams 20 privat bases and lets them get seized could wreck any defense that didnt go full retard

This was why i requested that things being seized get powered down

I have already told everyone that i am one of the first to say that we should stop BP spawning on bases… More fun to build abse by hand.

But for SV´s and HV´s its another story

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Yes I agree

BP stealing is stupid. Some people build hours of hours ships and hvs then you had one DC and one stupid noob steals your BP. They should build their own BP or get some from people who want to share BP

Don’t fly your designs into PvP playfields then. That’s the risk you take when you enter a PvP playfield. This exact scenario (including the disconnect) happened to me yesterday except I’m not sure if they BP’d a design I was experimenting with. It’s unfortunate that it happens but there has to be some risk in this Resources are easy to get, RP is easy to get so that you can buy cheap resources, gold is easy to get. If you’re fortified enough you can just log out and wait for OP to take over if your base is under attack.

The only thing at stake is a player’s dignity and their designs. Everything else is just a small exchange of time (with the remote exception of high tier garage ships).

Honestly I think there should just be a terminal when you enter any pvp playfield (BP save option disabled, of course) where you can just spawn any ship you want at no cost or build time and you go fly around and kill people. Rename the server HWS Battlegrounds to fit the new meta that these people are wanting.

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I believe it was fine because we had core targeting.

“the cores right now are so strong that all blocks around them are destroyed before the core”

Are you talking about Empyrion or a different game? Cores are some of the weakest componants and lag shots can pop them without touching the blocks around them. That statement couldn’t be more wrong.

I do have to chime in, about the cores; both of you are right. I personally have fought in an HV with the core sticking out with 4 adjacent blocks covering it missing, and didn’t realize it til I took it back for inspection and found nearly the entire 5k block HV was sitting at 1100 blocks at the end. So, cores are far stronger than they once were.

On another note, depending on the weapon it is still entirely possible to get cored, but I believe this has more to do with eleon and their network mis-optimization (between client-server-client). The decisions on where you fire on an enemy vessel isn’t made on the server, it’s by the individual client. Sends that to server, goes to other client to register ‘hit’ and sends that back to the other client via server. But, sometimes with latency the other client passes through the hit area, and with no white spacing it goes through the blocks into devices.

So, you are both right.

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@RexXxuS My Idea was a sort of get back to the origin, we played a lot without BP at the beginning @zappe21 did youremember?

I agree that for SV and HV it is harder but battles would be faster and you should prepare them much better.
But I can Agree with HV and SV BP, you need a Base or a CV to spawn it, but at least CV and Bases should be another matter, it is horrible that one man land on a planet with only 1 SV and in 5 mins he spawns 10 bases without any efford.

As always this is my opinion and only because i tryed it and liked it on our server.
PS: I am not saying no BP at all, only that you can spawn only the Prefab BP (And they can be heavily modified by admin)

@TacoIsland cores are buffed on this server. part of the combat changes. Cockpits have 250% more HP. Cores have 500% more health. I suspect they also have armor or always had armor but now it’s more notable.

@mmetully Obviously I already knew this… My post was stating to those facts.

Regarding limiting BP BA spawns: I support this on certain pvp planets. However, I dont want to see this everywhere. For example: PVE fields, including starters and donators should still permit BA spawns.

Regarding limiting vessel BP spawns: Against limiting this except perhaps some PVP planet playfields.

Limit on planet, but not in their orbit. Encouraging need to return to space to shuttle/transport fresh vehicles to planet. Creating a supply line that if discovered can be intercepted/cut.

Only referring to question of spawn allowed yes/no. Not referring to class or other limits already in effect.

I think in regards to doing away with BPs alot of people will move away from the game and find somthing that
has somthing simular. alot of people enjoy sharing there builds with team mates etc!. also not all of us have the time to dedicate to building somthing new all day/week.

iI started this tread to find out if cb:destroy is good or bad lets all try to keep on topic if you want to start another topic do so!!. you dont help the development of this game or server by going off topic.

I still think this has not been adressed in this thread!!.

Bad points, you could lose your BP of your struture if you desink or you are lagshoted out of your ship!
there is a problem again with lag also once a playfeild is littered with dead structures.

Its bigest flaw is if you have for example 7 dead HVs on GG for with there cores intact
it means you can only spawn in another 4 before you reach your limit ?..

i Sugest this is a verry good idea however atention to detail lacking again, changing this rule efects major parts of the game play and i find at the moment is more part of the problem than a soulution. a idea min regards the CB Destroy you may still want to alow to remove HVs and SVs?.

This rule would be more suitable i feel once the desink/Lagshot problem is 100% fixed.

Like i said at the start, it really is a good idea but so much more needs sorting out first!.

Setting aside the BP “copyright” issue for a moment, how about two commands:

  • “cb:destroy”, which works as it does now, but only on PvE playfields

  • “cb:decore”, which works on PvE or PvP playfields, and just destroys the core. The wreckage would then be cleaned up in a couple hours by the native garbage collection, but wouldn’t interfere with spawning new vehicles. It would be useful for ships trapped behind the polar or meridian lines, but wouldn’t deny attackers the chance to salvage their spoils of war.

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I think this is a great Idea except that it means having two commands.

Would be simpler to make “destroy” have both functions or pick a different name that would encompass both possibilities (eg, cb:clean)