Change limits for PK1-4 systems?

Hello all.

I think all get that problem: for fast warp from wiped system, we creat ship-box… Yes, CV that had only Hangar, Cargo boxes and some garden “for 1st time when arrive”. Ofc, we couldnt use dat ship for farming top-resources. It had 0 armor, and some times 0 fire-power.

For Example, I use BP of my fast-mp ColonyShip - its rly “box” with all I need, but with very low armor and without any turrets. This ship good for farm-journeys to Phobos (big garden, Constructors and Cargo boxes), but it useless for journey to PvP worlds.

So, I need another one CV. What we all do in this situation? Yes - we are transporting our “box” to Pk1-3 systems, go back to PK4-base, and spawn another one CV. Situation, as for me, looks stupid.

Proposition:
Why we couldnt rise limits to 1 BA and 2 CV for PK1-4 systems, with the same block count on 10k? I couldnt see difference with 1 or 2 CV, if in summ they all use only 10k blocks.

Your opinions?

I think the issue is the number of cores which causes issue (along with total blocks) so more CV’s = more cores = more server resources.

For me the best way out of this is to build your first CV and get off the wipe planets, then build the one you really want to keep and scrap the other, thats what I did.

Frankly I wouldn’t bother with a CV with defenses, you will get pwned every single time by the Gun+Thruster SV’s.

Create a mobile base with everything you need - but not something which would cripple you if lost - and hide it 20-30k out from a planet or in a PVE orbit. The use throwaway SV’s to do what you want to do.

I know that. If I could place Warp-drive on SV, I even wouldnt build CV :smiley: But we had, what we had: we need CV to move in/out from system… Make it low and mobile = live until 2-3 shots. Make it heavy armored with 100500 turrets for deff = make lags, and burn tons of energy.

Btw: Base with ALL I NEED - that will take a lot of blocks any way. Something near to 1.5-3k blocks (drives, tanks, warps, O2, Gardens, Constructors, Cargo and Hangar on 1 little SV). And it still gonna be easy target if someone catch on focus… So looks like, I still need 2 CV: 1n “all I need” and one “light-fast-scout” for warping to PvP systems…

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:smiling_imp:This is where I disagree. Moving between systems should take a big ship that has some investment. I disagree that ppl should have a fast, mobile, nimble throwaway CV to speed around. There should be a MINIMUM block/device count for CVs as well as a max

U contradict yourself. 1st u write to build something light, now u wonna something heavy :smiley: Man its impossible. There is no middle way.

Lol, there is a middle way and my overall argument isn’t contradicting - however most of this is core game problem and not HWS problem. The main issue seems to be the number of cores ergo, having fewer cores is better on a playfield. Therefore allowing people 2 CV’s goes against this logistic.

My suggestion is you have to make an investment to have a CV, this is a single big ship (cos we all like big ships :slight_smile: ) and this is what you use to fly around the universe in using smaller SV’s to go about your business. You want a mobile base, go for it, I have a moderate flying base that does everything i need right now. What I don’t agree with is using a small CV to be warp capable at little cost in addition to a big ass CV and BASE on PvE where they are never at risk.

The main issue with all these types of games (where you can build to your hearts content) is what we are seeing now.

PvP’ers build the most efficient killing machines, all guns and thrusters, such that in reality they arent ships, nor are they realistic in any shape or form. I don’t knock them, its the most efficient approach, it just isnt ‘fun’ for anyone else. Or you get the mega builders who build something so huge and monstrous “because they can” which is also game breaking as they are either invincible or they kill the server with lag.

I’m all for these types of games being creative, but if you want that to be done in an MMO type game where players interact and the game has to cater for everyone as equally as possible you can’t just dump 10 tonnes of sand and let everyone have at it, there has to be rules. Without rules the unscrupulous will reign until the moderates leave as the game isnt fun anymore.

Im hope, soon admins will complete the rules, and we begin play more by lor with steal limits on blocks and devices. Than I hope, I wouldnt see 100500 turrets on pack of trusters… I hope so…

I totaly agree with you. 1 CV for faction is very low. A faction with more than 2 or 3 members need at least 2 CV, not just for that what you said, but also because sometime some members want to go somewhere and others members want to go other places…

I sugest change the “2 BA and 1CV” to “2 CV and 1 BA”. Will be the same core limits, and 2 BA in a PVE sector is useless.

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Sorry will try and answer this simple…

“I think all get that problem: for fast warp from wiped system, we creat ship-box… Yes, CV that had only Hangar, Cargo boxes and some garden “for 1st time when arrive”. Ofc, we couldnt use dat ship for farming top-resources. It had 0 armor, and some times 0 fire-power.”

Sounds like a good ship to park in space somewhere.

For Example, I use BP of my fast-mp ColonyShip - its rly “box” with all I need, but with very low armor and without any turrets. This ship good for farm-journeys to Phobos (big garden, Constructors and Cargo boxes), but it useless for journey to PvP worlds.

No CV is useless to go to PVP worlds… As long as you park it far out its almost imposible to find.

So, I need another one CV. What we all do in this situation? Yes - we are transporting our “box” to Pk1-3 systems, go back to PK4-base, and spawn another one CV. Situation, as for me, looks stupid.

  • I have a carrier with garden and about 8 to 10 adv constructors + med bay and so on. Its about 12k resourses and only 4 guns on it. I use this ship as a base / Cv all the time. When farming i use SV to go to the planet and the CV is in deep space. No problems at all.You can have multible CV´s in PVP space. there is no limit. And they wont be found if you park them in deep space.

Proposition:
Why we couldnt rise limits to 1 BA and 2 CV for PK1-4 systems, with the same block count on 10k? I couldnt see difference with 1 or 2 CV, if in summ they all use only 10k blocks."

The server already have problems with cores on PVE worlds. Try go somewhere else like pvp worlds. There are ALOT of more resources there…

Yeah sorry to bother you guys with the limits. We initially thought we can handle it right away with 3.0. But devs need very long to fix it. We try to make it more friendlier now.
The performance isn’t the best anyways with the too big universe and over 100 players daily now :wink:

but rexus, you cant consider change the limit of “2 ba and 1 cv” to “2 cv and 1 ba”? This keep the same number of cores limits, just changes the utility of them.

Technically CVs are more performance eater because of thrusters but yeah I can do it at home.

So Rexus, Rules are changed to 2 CVs and 1 BA?

yes, see the new Rules Page :wink:

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Its cool!
But to clarify some points

  • Each faction / player is limited to have 2 CV and 1 BA per PvE orbit
  • 1 CV and 2 BA per PvE planet

This means, that I could hold 1 BA and 1 CV on planet, and second CV on orbit? Or this rules talks us about empty space systems?

Yes, Right.

Thank you man!!!111 U My Hero :smiley:

When dose the deleting going live?

Deleting of what? :scream:

What happens? Why u change rules, and even didnt inform about that???

  • Each faction / player is limited to have 2 CV and 1 BA per PvE orbit (except Peacekeeper 4 - there only 1 CV)

When dat exception appears to PK4???