So, to review CPU:
First of, a general problem.
Non-cpu compliant structures that were standing around cause lag. Also garage ships.
CPU compliant stuff is ok, but anything else causes major lags.
What do I mean by major?
Just visit the garage in ECC - you get the same FPS as in a heated battle on Eton
But the best example was our zanzibar attack: there was a class 7 hoover standing around, which was probably over all imaginable CPU limits. Each time it was shot, the game lagged. But not only for the guy shooting, and not even only for us on the planet, but even for people in ECC.
Each shot caused a pause of 3+ seconds and a disconnect, which ofc made our chat quite fun where everyone was shouting to stop hitting that hoover.
This could be easily exploited in the future - you are angry - you spawn this hoover close to a base, so it gets shot. Server down. I don’t want to imagine how this would be if not only RCS/thrusters were affected by over CPU limit.
But now to my testing:
I would like to do that for every type:
If you take into account the general HWS rules, then for Small Vessels not much changes:
You can still built a 3000 block sv, but it’s much harder (ofc T4 CPU). The main drawback is, now you have 5 “cores”. Meaning if any extension goes down, you are dead.
But anything above class 1 is not possible even with T4. So it’s a hard limit of class 1 with additional drawbacks.
Capitals:
Capitals with CPU can still be built above class 1 but you need to consider that they practically become bases, as they turn too slow. Even if you build them out of carbon.
This change might be good, might be bad per se. But considering that SVs are now really fast, you cannot keep up with turning anymore.
I did not manage to build a capital with which I was ok yet - not enough time. However, maybe this opens doors for different kinds of capitals - slow tanks for big battled and smaller faster CVs for hunting SVs.
Hoover’s:
Hoover’s got cut the most.
Even if you consider the lowest PvP settings (class 1, 5k blocks) you cannot use combat steel, thus reducing Hoover’s. You need to cut them by half (to hardened steel) or 3k blocks - and you cannot place a shield.
We saw a few Hoover’s battling us on Zanzibar, and I assume they had T4 CPUs (and not alien cores) as they went down too quickly.
Bases: no testing done.
To simplify it, no matter the hate, the current CPU limit would change PvP drastically, making Hoover’s weaker (aka not tanks anymore, aka nearly useless), for CVs it would add more possibilities, but make them alot weaker, and SVs would be overpowered compared to HV/CV. But this doesn’t mean they should be cut, I would rather suggest buffing HVs somehow and CVs a little too.
As Bases are missing it’s difficult to get a full picture, but I think bases wouldn’t be affected much (no thrusters no RCS, just generator, fuel, turrets) - so I believe bases would be overpowered then.
Garage ships would be a complete mess - or alien cores in general - I could put one in my old CV and destroy every CPU compliant ship with ease
So all in all, I don’t want to bash CPU per se. But eleon should increase the CPU limit for HV and CV somehow, or rebalance values - make weapons more expensive and thrusters less.
And I think this would be the major improvement - cheaper CPU values for thrusters, more expensive for weapons.
If this doesn’t change, PvP will become a mess - people will use only alien cores (in HV and CV), which will lead to new players have an even higher disadvantage, and leading to them not being in PvP anymore, and possibly quitting the game.