EGS Ship Jump

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:sparkles: What is Ship Jump?

The Ship Jump feature lets you instantly teleport your ship across vast distances within a space sector — eliminating the need to fly manually for minutes (or hours!). Whether you’re stranded after a failed teleport, CSW (Cross Server Warp), or simply want to save time, Ship Jump is your fast-travel solution in space.


:speech_balloon: How to Use

Sit in the cockpit of your ship (you must be the pilot), then:

  • On HWS Connect: open HWS Connect → Elemental Galactic Services, enter how many metres to jump in X, Y and Z (negative values go the other way, 0 leaves an axis alone) and click Jump with your Ship
  • In game: egs:sj:x<metres>|y<metres>|z<metres>, e.g. egs:sj:z-2500 or egs:sj:x2000|z-3000. You can also give target coordinates: egs:sj:<x>;<y>;<z>

The game then shows the target position and the price and asks you to confirm.

:magnifying_glass_tilted_left: You can also type egs:? in chat or check your PDA > Guide > HWS Commands for more details.


:heavy_dollar_sign: Cost Breakdown

High-tech teleportation doesn’t come cheap:

  • 1 Credit per 1 meter, paid from your Elemental Bank
  • 1 Refined Pentaxid per 100 meters, taken automatically from your OCD

The distance is the straight line from your ship to the target, so a diagonal jump (e.g. x2000 and z2000) counts about 2,830 m, not 4,000 m.

Example:
Jumping 1,000 meters costs:

  • 1,000 Credits
  • 10 Refined Pentaxid

:warning: Usage Restrictions

To maintain balance and fairness, Ship Jump has the following limits:

  • :white_check_mark: You must be piloting the ship (sitting in its cockpit)
  • :cross_mark: At least 2,000 meters per jump
  • :cross_mark: No structure within 1,000 meters of the target
  • :cross_mark: Only usable in space, and not in PvP space

:brain: Tips

  • Use Ship Jump to escape long travel hauls or reconnect with allies quickly.
  • Keep a stock of Pentaxid in your OCD — it’s required for every jump.
  • Perfect for recovery after bugs, failed teleports, or CSW transitions.
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