Hello guyz, I’m still exist Was through covid, pneumonia, hospital stuff, etc… but I’m totally fine now
So, let’s watch a video and discuss after.
Little announce, its all might be new or interesting for new players, PvE players and similar guys. PvP veterans know this information for years already.
As you might now @Politary made a fake issue report and sold Rex a dummy on git: https://github.com/B-iggy/HWS-Configs/issues/2
“Also it seems that high projectile speed makes lagshots more common” - after this video you should understand it was a lie (or Poly is just PvE noob still, lol), lagshot is only possible with direct fire weapons like mounted pulse laser. Their company just wanted to use Nasral’s spinning propeller bs to evade all poorly guided homing projectiles. Hope this story ends with current HWS season and we will get better PvP cfg next season.
Here you can see clearly - mounted pulse lasers destroying fuel tanks through 20+ blocks on piloted moving vessel. Maybe devs finally admit the existence of a lagshot?.. Nah, game is released, all bugs are fixed…
Look here now: https://github.com/B-iggy/HWS-Configs/commit/6a918013711f09211e5d7c54a68cf29a6b8aef7b
please checkout this branch only to test what a player said: “higher projectile cause lagshots”
I hope now everyone, include @RexXxuS, should understand that “higher projectile cause lagshots” is complete BS. I told Rex earlier, I’m talking now. Maybe its time to listen to me… but who knows?
Why even talk about it? Cause I and the majority of PvP community want good old config back. I mean, not everything, but roll back some EWS values.
Some time ago I send Rex a message and he completely ignored it. Well, time to make another try, more public. So, my wishes on HWS 14 EWS:
- Return speeds of projectiles as they were in 12, 11, 10 and etc seasons. Projectiles make splash damage, not lagshots.
- Return the ability to snipe CV turrets. That means roll back CV Pulse Laser to “Effective” against “Metal” group devices. Cause now you need like 10-20 direct hits to destroy single CV turret.
- Same thing about HV Artillery Turret, most powerful HV weapon need like 5+ (or even more, don’t remember) shots to destroy single BA turret.
- Shields… they are still completely broken as you know what. They spoil PvP gameplay a lot. I would like to disable them completely for PvP, but its barely possible I guess, so I wish they will be nerfed as hard as possible (regeneration rate and overall HP value). New feature with plasma alternative fire is nice, but, for example, BA’s shield start regenerate faster, than you reload your anti-shield plasma, which is ridiculous.
I think these are main problems and its a good time to highlight it just before new season. Also NY and Christmas coming, who knows, maybe magic is possible and we will get good balanced PvP cfg