Lugnut, all thanks
Admins closed from public discussion topic about case “Wulfer vs Nikola Tesla”, please read again HWS Rules, page 28, article 6, Story 5.0, where clear message to everyone, about origins, and especially flexible bounty hunters …
Last topic of Rexxxus, where Admins responded in such way about the development of role play relations, and thanks to that they clarified for all the players, because in the global chat, in discord rooms, and on the forum, remained residual opinions of players, which some of them are contrary to the HWS Rules.
This is the key message should be clear to everyone: each player and faction creates own gameplay around itself, by itself, as it might, analysing their potential, ability, language, country, time. A task of all others, to find their way, to find common base for relations, to find compromise, to find a way to become stronger, developing themselves, or entering into other strong faction.
I understand Administrators, why they did it, and it is because:
1. Burden.
Too many problems with the players complains, many of them, perhaps 80%, because people simply do not read the HWS Guide, and because he did not even play in single player. The problem that in our community we have inadequate provocateurs, or just people who do not want to learn, and ask too many questions, and don’t want to find answers to them.
2. Ability.
Role play of the server, I think, hard administered, thank you even made sure that each nation has its own starting planet, its moon, and the origin planet, and the server is able to issue automatic warnings, this is not on the all other servers. We must be able to say thanks to administrators
3. New trends.
In my mind, maybe I’m wrong, all previous ideas that were in the creation and development of the server, in respect of the role play were compensated by opportunity to have alliances. And it’s not just have friendly fire on friendly ships when they are stay close together. 5.0 ideas created quite new level of relations between all participants: players and nations (origins). This is much higher than the previous level of Empyrion game before.
4. New 4th Dimension
Everyone can lead a completely new relationship with everyone. “Qualified factions” can form its own special diplomatic policy, determine the levels of trust, mutual assistance, or to declare the … war.
It has not been since the inception of the game, and not everyone has noticed that it changes the game from the moment you came to the starter planet, before development when your faction sets in his own image and likeness of diplomatic requirements with stronger or similar factions. How you will conduct your diplomacy depends primarily on your own ideas, or borrowed.
5. New persons - Diplomats
Diplomacy may be different, it relates to the formation of a positive friendly atmosphere between the factions, or is contrary aggressive way where factions can cause pressure on all other weak faction, giving the alliance (protecting ?), instead of getting resources, gifts, loyalty. Diplomacy may also relate to: defectors among the clans, delivery of resources, dominance in certain regions of the galaxy, grievance, creation of a new intergalactic doctrine (creating HWS Interstellar Council, where there are representatives of all the key factions, even though they may be enemies), social relations and others …
As a first step – I have an open question, to Top10 factions (published before), can you publish:
- Your diplomatic policy?
- Your policy on conflict resolution?
- Your policy of tributes … ?
6.Nations (Origins).
Dividing by the nation’s, Administrators continued their ideas begun in previous projects. Each player will have its own stamp in the passport, where he/she was born (yes, there is limitation that people who born as traders can play only in trade factions, but I think this will be removed in the future to develop the international factions).
But 5.0 creating the possibility of concluding alliances, makes finding mutual trust, and then across the galaxy.
For example:
Origin planet Saturn, where hunters can settle together or separately, as dangerous and within the hunters, because everyone has his own style of play. You as a hunter is required with other hunters to find common base of relations, compromise, promise, delivery, tributes … or other ways. When you will find “diplomatic peace” in your nation/origin, you can form relationships across Galaxy with other nations, using same experience, which you used in previous discussion with your native nation, and also using the power of communication of the Hunter nation in your own diplomacy.
For example:
I know that the EU Guardians have jointly carried out the major operation, and they have a communication between several factions, to solve some problems with Pirates, or Wild Hunters, like me
An open question:
- Is this not the real roleplay, when each player making own history and relations (or roleplay for you only when trader does not attacked another trader, for no reason) ?
- Are you agree, that each “qualified faction”, should have different role play at least organisational roles of people: head of factions, deputies, chief diplomats, recruiters, … ?
7. Reputation.
It is more interesting aspect, and it is change atmosphere of roleplay. If trader will attack other traders, they loosing their individual social responsibility to other traders, in case of factions - it is corporate social responsibility. Traders can hunt him together, or with all other alliances. Or ask other alliances to break all diplomatic relations with this dirty trader. Same for all other nations (origins), like Hunters or Pirates. Pirates can be different, they can kill you, steal your CV, steal your loot and backpack, but finally present your small sv with energy cells and o2.
All these raised issues will help HWS Community to make own rules of the game, without Admins involvement. Lets they will spend their expensive time for new features, missions, planets or etc. Lets have a new wave of our roleplay, where we will enjoy new environment …
Best regards,
Nikola Tesla, 5D Hunter Faction
PS1. I will update statistics periodically, to see how roleplay will change the number of people in a particular nation, number of factions, and their organization ratio. I hope that this primary data will give us interesting overview, what happens in our Galaxy ……
PS2. Idea about “HWS EU Interstellar Council” raized from my analysis, becouse on 3rd step of our Diplomatic relations, when we will have connections between factions, we should have more overdiplomatic instruments. The idea of council - is when each faction can have one delegate for decision making and participation of each faction. First issues can be as Actions plan, for example:
- for solving problems with Pirates, Hunters …
- Support newcomers programm by origins
- Common Trade Policy …
- Galactic MedEvac service creation of (may be on franchise method),
- development some infrastructure projects …
- other issues