Filler tool for defense stand

Empyrion Galactic Sand Castles

I see you Rex, knock down that exploited base lol :stuck_out_tongue:

Then Kit Kat, and 1 class 1 BA limit per faction, maybe 2 class 1 sv :smiley:

In this video at 0:48 you see it very good (no matter for what the “WIN” should stands for)

As soon as the Land Claim Device is covered with dirt in any way it turns off (from blue to dark).
The Land Claim Device only works above the ground.


@Ryan: it is similar to the recent situation on EU. Splitting a monster faction into smaller only for an attack and then return back to the big faction is an obvious act of exploiting how the game and our limits work.

If I say “invincible” base, I don’t mean obviously the whole base, but the whole act that you circumvent something in your favor.
Sure, your Land Claim Device is somewhere (maybe not filled with terrain as it was last time) and it works and you can just say “destroy my Land Claim Device and all the terrain is yours”, but that is not how all of PvP, the Land Claim and overall gameplay is intended (regarding filling terrain as armor).
Your Stonehedge floating base for example was fine the first time I checked. But some of you overextended this exploit while I was in vacation by putting too much terrain around the base. Hence the device turned off and everything failed.

So again, yes, you force me to put out another redundant rule out there because no obvious and reasonable gameplay should tell you, to use the filler tool for another armor - invincible armor on important parts of your base.

I don’t have much time to think about it at its whole now… asking Eleon to remove the filler function… is it really used… try to hack something in our HWS Config… communicates it to everyone with images to showcase… removing Anti Grief all together again.
It’s always like that so please: keep the Fill Tool out of the game. (even in PvE it can be used for exploits…)

I am myself not happy about all that underground, turret shoot through terrain, etc. meta but please let us not create another conflict area while we have already ones in place.

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@RexXxuS Looks like win = fail.

Appears to be as soon as the terrain reaches the height of the land claim device it shuts off. So is this theory of an exploit debunked for good?

What about the other outstanding issue of bringing in CVs, SVs and HVs well over limits onto GG? I don’t mind people bringing in a bunch of stuff to do an HV bomb drop over the bases, as I enjoy the scrapping of those afterwards, but it is an exploit taken advantage of as well.

Dropping bombs is fine for me and part of PvP. Both have cost - the bomb creator and the guy defending against it.

Regarding oversize limit we tried to cover it already. Technically, hence it is our Class limit feature, not much we can improve on that except making the punishment even harder

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Yes it’s purple Bob what color do you want tonight’s version ?

Green.

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I could have sworn it was pink…

I just showed the video as and example. surround it with blocks then cover it. You want me to spell out how you guys are exploiting ? Stop wasting the admins time stop exploiting and trying to justify it most player won’t argue but so many are leaving because of that crap. Just stop man stop this shit. I am only doing this for Rex and others. Lest get back to PVP and smash each other

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Wasn’t me exploiting, and you won’t catch me doing it either. I don’t control anybody else within our alliance, much like you don’t control those within yours. I don’t need to exploit to attack or defend, I would much rather have fair fights on both sides, and if we lose then so be it.

@TheRaven Covering it in dirt turns it off. If it’s off it won’t work and the dirt covering it is useless.

I knew that was coming

Just being honest, friend.

My primary issue is that certain parts of your base do not have structural integrity. All last season people would come along and collapse a tower we put up, but if we used the terrain filler to get rid of structural integrity that would not have been possible.

Terrain filler was not designed to work that way, so to me that is simply an exploit.

The other issue is the terrain filler is the last thing to be loaded, and only loads at a close distance of 200m or closer, so if you are choosing at a range farther than that you are hitting invincible dirt and not realizing it. When you do get close, the filler loads up and locks your game as it renders in.

So between removing structural integrity, not realizing it’s invincible at a distance, and the lag created by it… doesn’t it seem fair that you remove it?

win v2
filling terrain around blocks
https://youtu.be/A21N6gbs928

I was not paying attention to the land claim device it pretty neat how it turn off.

Anyways. This is not about the land claim device it’s the way the game handles terrain now.

I have built those air type bases the day the filler tool was introduces the thing is before THE TERRAIN WAS FREKING MUSH. Now the terrain is the strongest substance in empyrion

I miss tunnel wars, before AG was even a thing.

So I played around with the HWS Config and it is actually possible to get rid of the Filler option in the Drill all together.

How should we proceed?

Immersion wise (real life) you can add terrain to terrain, it should be allowed.
But is it used for “normal” play, like really legit to fix some structural integrity issues for example?
Or is it rather mostly used to exploit (PvP) and grief (PvE)?

Maybe we can get more opinions on that @SirKnumskull @mcprouty spread the word.

I have never seen the filler tool be used outside of covering up an entrance to a base.

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Get rid of the filler 100%. I’ve only seen it used for exploiting and griefing.

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