4. Limits & Restrictions

Introduction: HWS enforces structure limits to ensure a smooth gameplay experience for thousands of players and to resolve gameplay-related issues that have not yet been addressed.


1. Structure Limits

1.1 Blueprint Spawn Restrictions on HWS

  • Global Limit: Class 7 for your F2 Blueprint Factory.
  • HWS RE: Class 50 globally for your F2 Blueprint Factory.

Use the Empyrion Class Calculator to determine your structure’s class size and how to reduce it if necessary.

:information_source: In Reforged Eden, “Size Class” is also known as “Complexity”, but will be referred to as “Class” or “Size Class” on this page.


1.2 Playfield Structure Limits

  • Playfields may have specific structure class limits—check the lower-right corner of the in-game map (press M) for details.
  • Rule of Thumb: The more intense the PvP activity, the smaller the allowed class size for maximum gameplay balance and fun.
  • Class rounding note: Class 3 ranges from 2.50 to 3.49.

Some playfields have special rules, e.g., ECC/ECC Sector.


1.3 Global Structure Limits

  • Left columns: Minimum number of structures your faction can spawn globally.
  • Middle columns: Additional structures per faction member.
    • Example: A 3-member faction can have:
      • PvE Bases: 5 + (3 Ă— 1.00) = 8
      • PvP Bases: 2 + (3 Ă— 1.00) = 5
  • Right columns: Maximum number of private structures.

The lowest applicable limit (playfield or global) takes precedence.

“Faction … per member” limits are based on activity over the last 10 days.


1.4 Seizure / Removal of Structures

If the above limits are exceeded, the following rules apply:

  • PvP Planets: Two 2-minute warnings; structure is set to HWS faction after 6 minutes.
  • PvP Space: Two 3-minute warnings; structure is set to HWS faction after 8 minutes.
  • PvE Planets & Space: Five 15-minute warnings; structure is set to HWS after 90 minutes.

Once claimed by HWS:

  • PvP: Structure is deleted after 6 minutes.
  • PvE: Structure is deleted after 3 days.

Limit abuse warning: Placing structures to intentionally trigger HWS takeover for offensive use is punishable.

  • Penalties include loss of Credits and HWS DNA, based on buyback formula.
    • If private, the owner is penalized.
    • If faction, all members are penalized.

Learn more about structure buyback:
Structure Buy-Back Guide


:warning: Possible Punishments:
Temporary Ban / Permanent Ban / Loss of Progress / Guilty Status / Prison


2. Server Limits

2.1 24-Hour Deletion Timer for Micro-Structures

Structures with less than 10 blocks or no core are considered micro-structures and will be deleted after 24 hours if not interacted with.


2.2 30-Day Deletion Timer for Untouched Structures

Structures not interacted with for 30 days will be automatically deleted.

“Touching” a structure means physically walking or standing on it.
Using the Control Panel (P) does not count.
You can check last touch time using HWS Connect > Structure Commander.


2.3 If a Structure is Deleted

You may submit a support ticket within 3 days to request a free restoration.

Repeat offenses or user error will incur a cost in credits + HWS DNA based on:

Blocks Ă— Devices Ă— Days not touched + Class = HWS DNA cost


:white_check_mark: TIP: Visit HWS Connect, select your server, and open the HWS Universe Card to see all structure limits.


3. Weapon Limits


3.1 Blueprint Not Spawnable

If your blueprint appears Orange or Red, it means it:

  • Exceeds weapon limits.
  • Contains outdated or illegal items.
  • You have not unlocked it in the Techtree yet.

In Creative Mode, use the console:
prefabinfo 'name of your blueprint file'
This will give you the reason why you can’t spawn it on the server.


3.2 Blueprint Not Spawnable

Both HWS RE and HWS+ have weapon limits defined in their configs. If you hover over a turret or weapon, you will see the limits in the fly-over popup.

3.3 Empyrion Weapon Limits

:information_source: Empyrion only allows 21 turrets or weapons to fire simultaneously. If more are mounted, the game selects which will fire randomly.

:information_source: Empyrion has a voxel based blast damage calculation. This is sometimes not that accurate as you might think


:hammer_and_wrench: Note: HWS Garage ships may exceed tool and drill limits.

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