Go do Rex’s survey.
This is what I wrote, if you want to see some of these in game be sure to voice your opinions!
-Add the Advanced Core, the one with the 10 Mil CPU boost, so we can design new garage ships with CV parts that are fun. Maybe make the Advanced core super priced in the garage? Maybe something like $20 million just for the core? That way it will siphon off excess cash from server giants.
In that same vein, instead of just getting a copy of my ship and other goodies if my submissions win, I’d rather get a commission for each sale, like 25%. After returning from a long break, I find myself not that interested in PvP, but rather ship design. Getting space rich from occupying GG is too time consuming. I’d rather sell the shovels than prospect for the gold.
-Maybe make a playfield where only the advanced core can enter, so everyone has a garage ship and is more or less on equal footing? Epic loot there?
-Speaking of gold, phoenix system needs at least two gold asteroids now that it is a critical component for CPU extenders. Maybe throw in Mg, Ti, Pl, and Al ones as well? Also, consider including CPU Extender components in HQ POI’s loot tables like the matrices and bridges. Perhaps also include extenders into the POI blocks themselves. No Man’s Land has done this and it felt good getting that as both a reward and a deconstruction bonus. It also helped lower the start curve when I played on their server.
-Another thing which I enjoyed from No Man’s land was the expanded universe. HWS feels a bit small and there seems to be no reward for real exploration. Perhaps there could be a star hopping mission or just a glut of a specific resource at a distant star that only come from exploring? What I did not like though was the utter lack of PvP on No Man’s Land, because of it’s enormity. They probably have ~10x-20x more systems than HWS, but that seems to be too many. If I had to to guess what would work might be ~1.5x-2.0x as many as current.
Also, as a thought, you could duplicate GG for platinum and set up an exchange rate for it like gold? That way there are more options for control/dominance pvp?
-Cave miner needs to be more special and seems like any other SV with carbon blocks.
-Perhaps make carbon blocks (or some other block) more viable by requiring aluminum as a construction component, but also increasing HP?
-In the same vein as above, is there a way to make like light weight or low CPU draw variants of thrusters, like what you did for jump distance and CV drives? Because those variants would make the game much more dynamic. Are you flying a beefy, full HP warmachine that moves slower, or are you faster but more fragile? Less CPU draw, but with higher component input/lower HP? With the CPU limits non-block components are having a higher impact on design.
A further example might be light weight/draw shield gens that still give as many points of protection, but recharge slower or are less efficient like the warp drive.
Maybe have these things as rare alien tech from missions or really hard POI’s as an alternative to just having them in the constructor?
X-Lastly, the thing that disappointed me the most when I returned was seeing that I was locked out of warp because I was being attacked. I just had to sit there and die in my weaponless mining vessel which I spent hours grinding t4 extenders for. Poof, gone, not fun. I get that you are trying to cut down on the running away and recharge shield cheese, but there has to be a better way. Maybe make a lockout timer from the playfield or an extended drive cooldown? I don’t know, but it was really frustrating being completely helpless.