You marked your post as solved but let me say one last thing about it.
I totally get that it’s frustrating and I know the best how many don’t like HWS or rage quit HWS, because of those limits.
It’s also true that they are “old” and some features might need a revisit of usefulness and integration.
But.
- You mix Alpha 11 with Alpha 12 to justify your points. Not good.
- I warned you tons of times to not wait with those tickets, because I exactly knew that all of you guys are coming out of your cover and blame us NOW. If you would have raised a ticket *immediately we could have solved it much better and faster. But well, maybe the point is delivered better now at what cost.
- You don’t seem to understand how our Global Limits work. If you say 69 members and 33 HV are not enough, you forget that half of your faction is not active anymore. And the limits only consider the last 7 active days into the limits. So no need to exaggerate here.
You miss the bigger picture here and assume with half knowledge that everything is technically obsolete and useless.
But DSL (Dynamic Structure Loading) is NOT working as it should. It wasn’t implemented 100% right. Right now it works like this:
- first player enters a planet and only gets the structures loaded within his sight (DSL range)
- second player enters same planet and gets HIS structures loaded within sight AND the structures from first player
- third player enters and gets structures from his sight, and from player 1 + 2.
And so on. This cumulative DSL system becomes in MP almost useless in a PvP fight with a lot of players, where after some time everyone gets the structures loaded again, as in Alpha 9.
Last but not least, “adding nothing positive”, what do you think will happen, if we have no limits then? And what do you think happened around HWS 3-4, after massive players complained and rage quitted HWS, because we had too many structures, playfield crashes and rage comments in foreign forums, that “HWS is unstable, can’t handle a lot of structures”.
Maybe some remember our “Peacekeeper” Orbits? How they crashed all the time and we had to wipe them?
We always react on actions (look at our plenty rules…). And those limits fixed those negative actions.
Either way, all I’m saying is that our goal is to NOT frustrate players intentionally here!!
A bit more understanding behind everything is just needed instead of blind rage and ignorance.
HWS 12 will change a lot and basically challenge everything to its maximum.
I will carefully think and try, to lower limits, lower taxes and make the gameplay on HWS as enjoyable as possible for everyone.
Still, we can’t forget that thousands of players leave their mark on the software and hardware performance in HWS.
And it is a fact, that human kind need limits. Otherwise look what happened to our planet Earth.
Or dare you, if a business man can’t use his private Jet anymore to travel from Berlin to Munich, 600km within 30 minutes… those limits would totally ruin his life right…
TL;DR: we are all looking and working on HWS 12. We will evaluate what struggles the players the most and remove/improve those.
In regard of compensation go here please: