HWS has been ahead of the curve for a long time with EGS, however the game has now developed to the point that a lot of old functions of HWS are either obsolete or in conflict with the games intended loops.
The following features I would suggest be either removed or radically reworked from the ground up:
HWS scan/global scan: with the advent of detector tech, this is not really needed anymore. if anything it just closes off the encouragment to build in pvp or enter it at all, which we should be encouraging not discouraging.
right now elite pvp’rs just sit and monitor core counts on playfields and go kill anyone goes into a new playfield, since the detectors have a 25km range theres no cat and mouse anymore, its just a slaughter trap for noobs.
suggestion: total removal
o:supply/ daily loot/hws skillpoints
these are all viewed as just giving people free stuff and weakening the emmersion and challenage for practically everyone I’ve asked about them.
the server giving us handouts messes with the market economy also.
suggestions:serious nerf/ make it a 1 time shot use/ replace with another system such as a loan based one we have to repay or something/ total removal.
3.HWS garage sell your own ships. this is currently limited to 1 per faction as to not crowd ecc, i get that, but it means that larger factions have 5 dozen people trying to sell their ships and only 1 slot. as well as smaller factions and one man bands not able to put up a range of ships for sale if they are dedcatied builders.
suggestions: purchasable “ship shops” that have several “slots” for selling ships, could do different size shops to include capital size sales also.
- HWS orbital autominers:
basically a joke now, might as well take them out.
any other suggestions or thoughts on this please feel free to comment below: