one of my biggest milestone is about to get finished: the new HWS Config / EWS 2.0.
It is not finalized yet, and will never be I guess, but it’s accessible for you to test!
Please test very good, with your friends, alone, different situations.
As little teaser, like last time watch this if you like:
But ideally you just check out all my Commits in the HWS-13 branch on github
As short summary:
More weapons got added and with that more possibilities. Changing some previous mechanics like the Hitscan meta. It is now a more dynamic homing / choice of weapon meta
Shields have a high meaning but can be countered in good ways
Turrets on CV and BA got more sustainability
Bases should be stronger and more (team/tactic) effort needed to take them out
New Techtree additions and gameplay
New alternative weapon modes for handheld weapons and Base Plasma Turret
More challenging PvE adventures
Again, please let me know your feedback. Nothing is set in stone yet and after working the last 3 days 16hours on them nonstop, I’m sure I missed / messed something.
Thanks to Reforged Galaxy (Vermillion) for couple of nice ideas!
Thanks to @DarthMyrten for inspirations and great help about the MaterialsConfig.ecf and overall input for EWS 2.0.
I’m excited to see you all in HWS 13! I really hope all works out for us - I would say we deserved it, no?
Also is it possible to have a SV variant of the torpedo? Perhaps it would take up all the weapons slots, so you have a torpedo bomber class SV? It would be nice to make SV’s useful in space CV battles again. Not as powerful as the CV launched Torpedo, but you gain the maneuverability of the SV. Perhaps the SV can have some sort of lower detection range, due to its small profile? Or a stealth module that comes with the SV torpedo launcher to have a very short detection range…
Anyway just some quick thoughts for consideration/discussion…
Actually, I am pretty disappointed that the epic laser rifle got a nerf against personnel. Big punch in the gut for freelancers. I appreciate that it’s good against shields, but I’m not gonna be charging a base on foot. Maybe one day if zirax small drones get shields, it might be more useful…
I like the idea of these new weapons, but @RexXxuS, how do we find them in the item menu in creative so that we can test them? I cannot find them at all. I have copied the config files (master.zip) from Github, but I must be doing something wrong when putting them into the Empyrion files on my computer. Although I have noticed that the files in the master.zip are about 2 weeks old. If they are not the files I need where are the ones I do need?
Hi @RexXxuS. I am still having trouble downloading the files. If I download the Master.zip file in HWS-13 I still get the old files (I had tried that before by the way ). I have even tried copying and pasting each of the file contents and saving them on my computer, but this causes errors in the game. Could you update the master zip file so that it is easy to download the correct files and install them in the right place. Thanks for your help.