Dear HWS Community,
one of my biggest milestone is about to get finished: the new HWS Config / EWS 2.0.
It is not finalized yet, and will never be I guess, but it’s accessible for you to test!
Please test very good, with your friends, alone, different situations.
As little teaser, like last time watch this if you like:
EWS 2.0 & New Config Gameplay
Please check out the updated sheet here:
Combined with that my biggest commit about it here:
But ideally you just check out all my Commits in the HWS-13 branch on github
As short summary:
More weapons got added and with that more possibilities. Changing some previous mechanics like the Hitscan meta. It is now a more dynamic homing / choice of weapon meta
Shields have a high meaning but can be countered in good ways
Turrets on CV and BA got more sustainability
Bases should be stronger and more (team/tactic) effort needed to take them out
New Techtree additions and gameplay
New alternative weapon modes for handheld weapons and Base Plasma Turret
More challenging PvE adventures
Again, please let me know your feedback. Nothing is set in stone yet and after working the last 3 days 16hours on them nonstop, I’m sure I missed / messed something.
Thanks to Reforged Galaxy (Vermillion) for couple of nice ideas!
Thanks to @DarthMyrten for inspirations and great help about the MaterialsConfig.ecf and overall input for EWS 2.0.
I’m excited to see you all in HWS 13! I really hope all works out for us - I would say we deserved it, no?
Your HWS Team