you get 7 RP per day now if you are in a faction and the conditions are met. See HWS Guide Slide 24+
All supply packages got adjusted / buffed!
Jascha was so nice and gave your RP and Money back from the first expensive day at a Faction planet. Nevertheless it showed me that you did not read. It is intentional that this is expensive! The minecraft era is over and it is for small shiny backup bases purpose. If you want Class 4 stuff on that planet - pay for it!
The features like NPC Trader and HWS Marketplace coming in the next hours step by step
Please make sure to read the HWS Guide, also about the rule 4. If you have orange / red blueprints even though you only have 20 turrets that the limit of each turret wasnât respected.
I see I need to describe this new feature more in detailâŚ
Every single structure
If the structure is private - you. If the structure is faction - everyone from the faction
The planet is for everyone so a player who is playing alone should have the same chance there as a 10 people faction. The more you have, the more you pay. Easy.
tax:info or for now something in HWS Connect is a good idea
If you donât have any penny left in your bags your stuff goes to HWS. Not implemented right now, but we see who donât pay and doing it manually. We implement a better, automatic way soon
Thatâs what I suspect as well - but with a larger faction it may be a nightmare for the leader to collect fees if someone in the faction builds something.
Itâs extra rough for pirates as someone building a single structure in PvE prevents whole faction from earning RP as I understand which will make it tough to build rep.
Hang on - am I reading that right, the tax applies to EVERY player? Meaning itâs not per faction?
Are you seriously saying that 5 players would need to pay FIVE times more for the same structure as a 1 player faction with that structure? That makes no sense at all and makes faction planets 100% useless.
Rex i get the idea behind that, but if you have 10 persons in your faction, it doesnât mean you get 10x richer, itâs only a possibility depending on individual playing time on the server.
For example, Universe will probably join back our faction tonight or this weekend, but he only comes time to time to mainly battle in pvp, iâm the one who got the money not him so how do we proceed ?
Thatâs exactly our problem. Some of our players are very casual and others are totally new to the game - as in last night was the first time they played - so theyâd run out of money overnight today if we built anything at all or even someone ignorant landed a single SV on the planet.
I may have a solution, in your equation Number of block * number of device / RP, you can eventually add another ratio factor which is time spent on server, i think a good one can be âtime spent (hours) / 300â to get in the end :
Number of block * number of device * (number of hours / 300) / RP.
So for example, i have 600 hours in the server meaning i will pay 2x the amount comparing to now, but a player with 20 hours will pay 15x less. the more you play the more you pay.
Right now iâm afraid faction story planets will end up being empty if you want to keep that amount of charges, i think you better change again faction planet as PVP like in previous HWS and makes a kind of peacekeeper (with no link to story) planet with your actual paying rules. Faction planet should be occupied by players for the story and faction you created like it was in HWS 2.0 with plenty of people on them
This is my opinion, as i settled on Hunter planet because weâre hunter not because itâs PVE, if you change back faction planet PVP i will stay on it
Thatâs actually what we are leaning towards - totally vacating the faction world and not returning. Itâs easier to build mothership CV and move it with the PvE rotation than to afford the tax for the same CV in a faction planet.
Itâs not that big of a deal to us as we lived in PvP space all of 3.0 - but I was admittedly looking forward to building a base rather than more and more backup CVs.
Also weâre pirates - so we would get 0 rep forever as having even 1 pve asset and losing rp on death will probably prevent us from gaining rep. This wouldnât be so bad if tax wasnât so crippling. Again as before Traders are the most OP faction. Infinite OCD and easiest way to get rep.
I would happily have PVP planetâŚif we had alliance/war tags, Itâs pointless PVP Faction planets ATM, you wouldnât be safe on your own planet from others of the same faction, Traders turrets killing traders, CV killing CVâŚits too much dramas ATM and you would have less people.
My faction will have a base on Hunter planet, that will be private to me, So i payâŚhowever, they all have 4 digit pin number to areas so they all have their own area etcâŚ
Only thing i would like to see addressed as i didnât even know was the case is that every faction member pays for for each faction device, thatâs pretty bad. 4 faction members, each one has lets say a few SV on planetâŚMaybe a small CV. you looking at paying for 12 devices but only using 2-3 yourselfâŚnot sure anyone could really afford, everyone could set to private but then we dont have the share abilityâŚ
not sure a fix exists tho, If its under faction by default its open to allâŚso how can the Admins make it so only 1 person pays?
Maybe a system where SV isnt charged, that is the only real drama here, CV can be kept off planet but you need to travel to and from CVâŚ
The easiest way should be to bill the owner, at leat it can only be one person ^^ and frankly i thought it was like that since the first time we spoke about HWS 4.0, i didnât think everyone will be billed in the factionâŚi made some calculation before HWS 4.0 but the first day after patch i learned this and interest going to 1% i/o 3% change a lot the invoice
Ofc it would, you just donât become allies with other piratesâŚIt wouldnât be an automatic thing, you would have to click on faction and select âMake allyâ
Everyone else is just your enemy so i guess just an âAllyâ tab needed
Defeats the whole purpose of being pirates though. The idea behind the pirate world the way I see it is that itâs a âsafeâ space for pirates. Think of it as Port Royal which at one point served as a safe harbor for pirates and privateers. A place where pirates hung out and got along just fine and provided mutual protection from the Navy thus maintaining the safe heaven - but out in the open sea things were not quite the same.
I DO think pirates need a safe heaven. Else they get hamstrung harder than any other faction by far - thus you see everyone going Trader (Infinite OCD and rep just for warping is easy mode)