They canāt activate the thing partially, itās not designed that way.
I wouldnāt dare criticize their tool tho, they wrote it themselves which is a feat in itself.
Personally Iām selling my AM. Finally a reason to get out and play the game, with network optimization
Any thoughts on faction balancing? Weāre admittedly fairly new to the server and the game itself - but we cannot think of any compelling reason to join the pirate faction over staying lawless.
The ability for us to attack an enemy CV, replace the core and warp it to PVE space to loot and salvage it in peace is pretty hard to beat. Never mind that it lets us have a fallback CV in case our primary CV is destroyed (again).
Really I donāt think any supply package is going to make me want to give up all access to PvE space - so maybe that needs to be loosened up a bit?
At least weāll have a warning before the wipe this time around
After witnessing the rise and fall of some factions, I think itās time we looked at potential balancing for AM (if itās Eleon or HWS), OCD, and other tools. The way it is right now seems to give too much imo. Not to say an excess of ore is bad, but it should be conceivable that there is a ālossā of losing everything. Maybe some may disagree, but I feel like thereās no way to āloseā in HWS if you use the tools available to you. So whatās the point of fighting other factions if they canāt actually be destroyed? Just some things to think about.
The fact that itās fairly easy to get up even after getting kicked is what makes this game tolerable.
The AM is a fantastic equalizer. It doesnāt matter if you play 16 hours a day our just 2. You are never going to find yourself 100% screwed like you could in say ARK.
My only complaint with the AM is that I think the rank 1 shouldnāt use fuel at all to help out newbies and higher ranks should cost way more.
the problem is that some factions will be untouchable in the new 4.0 world, which means why even play as pirate, lawless? if we are gonna have this never ending pve zones, i mean i am one person and not even once has someone been able to beat me to the point of not having an base or ship, i am just one person, so why cant others be like me? i am just humanā¦
I agree with your changes to AM, for most newbies itās hard to figure out and many wonāt have an abundance of BC until later on. The AM should cost exponentially more than it does, given that people can get credits like candy, however I think bank interest should be nerfed, a flat 3% per day adds up fast.
Eh, I think it can be a useful tool for newbies to get a boost on their income, but your right, for the rich it makes them unstoppable. I think at a certain balance cap the interest should go away.
If we wanted newbies to have an income boost, then maybe thrown them more than 700 credits - I donāt think anyone who has a million today got there thanks to the daily interest of 3%.
I mean yeah the 700c is nice - gets me the T2 miner. But come on, 1 gold metorite is ~50-100k - so no newbie benefits from the interest.
The only way Iād be OK with interest if it worked in the form of a CD.
You lose access to your money, and get 5% back a week later.
Could also cap interest, 3% up to a payout of 10k etc.
I did originally think it needs a cap but when i spoke to Rex i very quickly saw why it is essential for 4.0
Faction planets, you have to pay rent to live there, even for a small 2000k base with 100 devices and 10 rp you pay 20k a day in rent. Without the interest you will be forever mining gold, which considering no AM now that gets rid of your 50k a day, Eleon AM isnt any where near as effective and even with modification still wont be. Also gold wont be on more than 1 maybe two planets in 4.0, so not as common to get.
I am very rich in game through months and months of mining and selling, plus now the interest keeps adding, but the very rich are few and far between, every wipe people lose most of it. Yes you can keep with donator package but how many people are actually doing that in the grand scheme of things?
Yes the rich get richer and possibly a less amount should be received the higher you get, but it is essential to allow new and upcoming players to be able to grow and one day be rich themselvesā¦You cap it, people aint going to get any richer without putting in a lot of hours and rich people will continue to be rich anyway because they can control the market if it came to it.
I will have a 10k base with 500 devices in 4.0 and pay around 300k a day, how long could I keep that up for without interest helping a bit. is that not incentive to get rich, you can have 1 base safe from weekly wipe, from enemy and its not some small thing its an empire, you get there through hours and hours of playing the game and with a lot of help of AM and interest. Now your just banking on interest so id be fortunate you still have that
Otherwise its a long road to go downā¦weād also have a lot of empty faction planetsā¦
As long as there is a struggle to achieve, and many different things to do to survive, I will be happy and continue to play. Making a game too easy (like the auto-miner), might seem cool, at first, but will ultimately be very mundane and boring in the long run.
Adding my 2 cents to the āimpossible to loseā discussion.
It indeed seems too cheap to die. I did that a hundred times and only once or twice lost something even remotely valuable. With original game it is rough enough that you lose your inventory, but with OCD/am I see a need for additional penalty. Not very painful but something to incentivize not dying. Iām thinking of -1 reputation but that may be too much. Somewhere near -0.3 is bearable, maybe it should depend on faction (I.e. as a trader you are not expected to die often so maybe even -1 is OK, as a pirate or head hunter you are expected to die from time to time, so maybe -0.2 per death is OK).
The point is if you really hate someone, you can kill them a lot to reduce the reputation to 0-1 and then they will be forced to give up PvE base or pay huge rent.
I was also thinking of a simple monetary fee, but that seems too difficult to balance.
That idea seems really cool. I do agree we need that added, ādamn I just lost at the gameā feelingā¦the rp is vital in 4.0 so making it so that you lose rp makes perfect sense. As a a hunter if Iām constantly dying people will thing Iām crap at my job so id lose some reputation. Instead of you just get rp for doibg x we need that plus if you do x you will lose rp.