HWS 4.0 / Alpha 4.0 prepare yourself!

… and tons of bugs and dupes :smile: ye, 4.0 gonna be funny update xD

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So a question about Pirate faction Rep.

1 Rep per day for having nothing in PvE - ok. Does the Pirate homeworld count as a negative to Rep for building there?

If so - why even bother with pirates?

Nope, the RP system get an update.
We are still polishing things and you can read everything on the announcement then.

Just quick: this part is now: Pirate get 1 RP per day if they have nothing build on a PvE playfield. So either they go aggressive in PvP but getting RP or passive but no RP.

Is it your intent to remove any reason to be “Lawless” or do you intend to keep it as a viable faction?

It looks like currently Pirate is “Lawless + You get access to Pirate world and RP!”

I don’t have a problem with that just trying to figure out if that’s the intent.

Deep story balancing can / will be made later if we have more control over it maybe.
For example we can’t track that player A killed player B. With that we could make a lot better differences between factions automatically.

Anyways Lawless is still considered as a faction who don’t give a cookie on all of HWS Story etc. - but they get almost nothing too.

Pirate are intent to be the “bad” ones which seeking for enemies, I mean loot and glory. The counter part are Hunter who got paid or Alliance.

Yes and no - in 3.0 Lawless can be in PvE. That gives it a huge advantage over Pirates. They can go to PvE space to build up and hop into PvP to raid. Pirates must live in PvP.

In 4.0 - Pirates get a permanent PvE world - lawless have to follow the cycle to get that benefit. That seems backwards doesn’t it?

In 3.0 I couldn’t see any reason to be a Pirate - in 4.0 I don’t see any reason to be Lawless.

That is my intention :slight_smile:

Ok - that clears it all up. Guess we’re Pirates in 4.0. Thanks.

Have fun rebuilding your stuff again x)

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Oh oh oh… That was alot of changes…

They fixed the flight mechanics/weight/thruster dramas which was my biggest issue :smiley:

So far this is a massive improvement on the last 2 builds doing some testing but things are looking good for 4.0 guys, even if we have to amend most blueprints i assure atm it doesn’t seem like massive alterations…basically designs wont change just need to update weapons and some devices.

There are ofc some changes people wont be over the moon about, but for PVP in 4.0 we should have a lot less, lag, nothing too op like SV in 3.0 and overall a greater PVP experience :wink:

ahhhhh i see what this means[quote=“RexXxuS, post:53, topic:1294”]
Have fun rebuilding your stuff again x)
[/quote]

Weapons for everything have been reconfigured…SV will never take down a CV now…thats awesome :smiley:

I think you are underestimating some pilots.

You might want to check out the new damage/reload aspects on an SV in new experimental build and tell me different :joy:

Is there any chance that you will set turret limit for more than 22?

If I could then yes.
Devs already wrote in the forum that more custom options for that are coming later.

Even with the 22 turret limit removed we’d still have the max number limit on each weapon and turret type - and frankly those are the ones I don’t like.

I’d prefer if it was tied to ship class and not limited by turret type. As in class 1-3 - 22 turrets max - any type. Class 4 gets to have 33 turrets, class 5 44 and so on.

Only reason I like that is that it would allow to build specialized CVs rather than forcing us to build multipurpose ones.