Hello everyone,
Tomorrow we are releasing the final HWS patch before 6.0.
We have been working hard to enhance the experience on HWS for the remaining time before the big 6.0 patch goes live.
Starter Systems
Due to a change in development plans for 6.0 we have decided to release what was initially going to be those starter systems. One key change will follow into the next big patch also, sit down for this…
NO OCD within starter systems
So before anarchy, let me explain.
Balance is something that is really important on the server, We want the server to appeal to as many people as possible and so after some talks and feedback from players we decided that in the initial beginning all players will be on the level playing field.
perhaps ask yourself, when was the last time you needed to actually survive? for sure in the past with survival being more of a grind it wasn’t as much an issue…coming soon will be lots more depth and fun experiences for this aspect and of course we all like surviving otherwise we probably wouldn’t of purchased a game with ‘Survival’ in the name
So the most important reasons why:
-
Less starter camping
-
A level playing field at the start where it is important new/existing players
-
fits in nicely for the Origins rework (more depth and role play)
-
teamwork is greater encouraged
-
Experiencing the games survival aspect as it is intended (even if only for the start)
We have ensured that the starter systems have more than enough of what you need in this 5.5 build so if you can’t leave you really are doing something wrong
No Trading Stations within starter systems
lots of reason why but main ones
- Not needed
- Leaving and not able to get back
- Lack of gold/credits at start
- Less survival needed
New Starter POI
Again originally intended for 6.0 starter systems but you can enjoy them now in all there glory
Combat Testing Facility (created by player Phobos)
The Dome
Every starter now has an INDESTRUCTIBLE ‘Radar Drone Base’ Which has infinate drone waves
Unique Starter Planets
Again as these were for 6.0 i took the time for every origin to have its own unique starter planets.
Freelancer
Guardian
Hunter
Pirate
Trader
A new EGS command is available! Set your origin planet as a starter planet for faster comeback!
Type EGS:? ingame (must be on target planet to enable)
We implement the starter wipes again (so you also know how it will be in 6.0)
Every Wednesday all starter planets + moons (Outposts) will be wiped at 9AM (UTC+1)
- the faction base limit will be increased to 3
- the private base limit will be keep at 1
- the private / faction CV limit stays at 1
- the orbit will get now a faction CV limit of 3
- and 1 base per player / faction
- the one way jump stays
Black Hole
To help with performance and also those cheeky players who always find ways to kill my POI with dirrty tactics we have removed some belts and all the POI except for one…and this beauty offers more loot and danger than all the others combined anyway!
The Sphere
Armageddon
Surface wipe
As we saw over the last days huge dramatically issues with Armageddon where nobody could login and not even devs could reproduce it we are forced to surface wipe the planet!
A surface wipe means:
- All Auto Miner are gone
- Terrain is completely restored. It’s fresh as it was on second 1.
- All resources / deposits are back there
- If you have underground structures they need to be drilled out again
- Structures stays there though
Upgraded Visual of Arma also, Spur of the moment…Snow wasn’t quite cutting it and thinking about performance ;)…It is same biome so Bases etc will all be the same just different visuals (will still have to dig them out though)
Armageddon
New limits
The rework of the planet is now to make it a faction-only planet. Just in case you are a monster lone wolf - create a faction or skip Armageddon:
- [color=ff6600]0 PRIVATE BA / 1 PRIVATE SV / 0 PRIVATE HV allowed on the planet!
- 1 FACTION BA (still up to Class 10) / 30 FACTION SV / 10 FACTION HV allowed on the planet![/color]
So when will this patch be applied?
We start with all of this on all 3 servers TOMORROW- 03.03.2017 at 5PM (UTC+1) / 4:30 PM (UTC - 5)!
Prepare yourself till then!
At that time we wipe the starters once and from there on every Wednesday
CSW 2.0!
And as a little bonus: CSW is active again! The rework took some time for Jascha but it is awesome now!
Instant, secure, easy if you meet the conditions:
- ships MUST be set to faction
- wait till your ship get recognized
- Playfields won’t be wiped anymore but everyone kicked
- if you didn’t play on the other server before wait a bit after relog