For 6.0 things that would be really amazing: (Happy already without any changes but this would be a nice bonus :D)
Soz for wall of text in advanced
*A Score board for factions
(something fun for those looking to achieve something).
**Faction net wealth
**Faction net RP
**Faction player cores destroyed
*Something different about the factions bringing RP into the equation and balancing each faction in a way that is unique and strong in their own way. Hopefully people would spread out amoung all 5 equally. (Idea’s)
(Class Bonuses have been changed due to feedback, please feel free to change your vote.)
**Trader :
Pro (Has PvE Origin Planets (maybe more than 1 so they don’t crash) (with restrictions))
Pro ((10 - (Rp / 27))% Tax on all market orders caps at 1% tax at 250 RP)
Con: (Cannot enter PvP planets.) (can still get rare minerals from asteroid fields)
Con: (Limited to class (Standard - 1) ship,Ba,Hv,Sv) (Ship Class 3)
**Guardian:
Pro (Gains 2 Helper Package per day, that they could give to new players to help them out or keep for themselves Cb:starterpack)
(Helper packs are 500 common 250 rare) and the guardian gains 2RP every time the pack is activated.
Pro (As long as BA exists on PvP planet (NPC Trader Packages grant (100 + (Rp/2.5)%) of normal package amount (Caps at 200% at 250 Rp)))
Con (Cannot Place (Physical) Auto miners on PvE)
**Hunter:
Pro (Can Accept Assassination Contracts from Anyone, and one gets automatically generated randomly daily.)
Pro (As long as BA exists on PvP planet (Gains (1 + (Rp / 167)) % interest on money in the bank (Caps at 2.5% at 250 RP) ))
Con (Cannot Place (Physical) Auto miners on PvE)
**Pirate:
Pro (As long as BA exists on PvP planet ( HWS (Virtual) Auto Miner Resources generate at 100 + (1 x RP)% normal rate (Caps at 350% at 250 RP))) (which is 525 common ore and 87 rare ore per hour)
Pro (Can Place (Standard + 1) Amount of BA’s) (8 Ba Limit)
Con (Cannot Place (Physical) Auto miners on PvE)
**Free Lancer:
Pro (Can Enter Any Origin Planet) with a ship class (Standard -2) (Ship Class 2)
Pro (As long as BA exists on PvP planet ( Can use ocd:get on PvP Playfield at a cost of 4RP per time but cannot ocd:put)) (OCD level 6 reduces RP cost to 2 and OCD level 7 reduces RP cost to 0)
Con (Cannot Place (Physical) Auto Miners on PvE)
Out of interest if you had to pick a faction judging on these stats which would you choose:
- Hunter
- Trader
- Guardian
- Pirate
- Freelancer
Reasoning:
Their are many people playing this game in their own way, which is a beautiful thing and in my opinion could be taken a step further with bonus’s for different play styles. The reason why i think its alright for a single faction to have a pve area is so that they can focus on trading and supplying the markets with all sorts of things, without having to worry about something they don’t find fun (base defense, thrills of loosing everything) and with the negitive side of not being able to enter pvp and - 1 ship class, people living on pvp planets do not have to worry about being raided by people who cannot be raided back in return (revenge).
Thanks for reading this wall of text
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