Yep - we all will see how it works out in 6.0.
Sure - you can sell them for 25%:
https://empyrion-homeworld.net/hws-commands
Yep - we all will see how it works out in 6.0.
Sure - you can sell them for 25%:
https://empyrion-homeworld.net/hws-commands
Lets be honest, this server hasnāt let us down so bad to lose its players, we are all just reeaallyy ready to play 6.0, even the devs said they are holding back some key features from experimental servers so maybe the entire game will do a 180 on its release. All I know is Iām ready for the drop!
@RexXxuS Will we be able to fuel the AMās we want or will it just be random?
Iād like the ability to turn off my lvl 10 Neo AM for instance but be able to activate it in the future.
That rly bullsh*tā¦ AMC? rly? At 5th version, I couldnt find even 1ā¦ OAM only for ppl which could play full day. gg.
hahahaā¦ 70kk and interesting? I love āinterestingā things, which u could get only by mad-grind. Or we gonna have another PvE planet with Gold Meteorites?
I think the order is your first OAM bought first. So this will be fueled first and then the rest.
But for that ask @Jascha please.
Activating / Deactivating is a feature request - maybe in the future. For now you can only sell unwanted OAMs.
Yes its the first one you bought will be fueled first.
Is it a feature yet that if the autominer is full it doesnt burn fuel? because that would be a nice easy way to manage deactivation/idle
Achilles had said in an old post that auto miners would not be accessible while in starter worlds and it made sense. If your intent is to make ppl actually play the survival game at the start at a minimum, you cannot let them access virtual AM. ppl will just spawn in all the magnesium they need, kill a few raptors to get some quick lvls, then spawn in all resources for a warp sled and be gone from the system within 30 minutes. All you need to make sure is that you set the meteor spawn rate really high like 20 simultaneous meteors on starter so there are enough resources for everyone.
Playing on exp without all the HWS crutches was actually fun and a nice change of pace from the normal HWS meta. If your going to allow AMs to be accessed in starter, thereās no real point to even turning off OCD IMOā¦
I thought about it and decided then to push the credits value even more instead.
The important thing in first place is: good player can leave MP starter planets in any way faster than beginner. And because people donāt read or like to complain we canāt set starter planets like what I did with the SP Scenario Dawn of Galaxy the Maiy Orbit start - insane hard.
At least not yet - where people need to get used to 6.0 first. Not everyone played the EXP before.
However that does not mean that you can chill at the starter planet. Or that your magnesium will help you to survive
It is really difficult to balance and we will see if you like it.
Yeah I dunno, I feel like starting with ingots vs without ingots, a bike, and breathable atmo is like night and day. It changes it from having to legitimately worry about survival to just breezing through the first half of the game. I did the Mercenary start on Dawn of Galaxy, I didnāt realize there was a harder starter planet? I also did a Hard start on Ningues in survival which was pretty interesting as well. I even died a few times as I left my stuff in the farm, thinking it would be safe, while I went out to mine some ingots on foot. I came back at night and was surprised to see the patrol CV passing by over it, trying to shoot me down if I got near it. The heavy suit actually makes starting easier because it holds so much more o2.
The way I see it, ppl will always find something to complain about. I donāt really ever recall many ppl complaining about Empyrionās difficulty, just mainly about the long term grind and lag issues. The crowd for this game is already pretty niche, why dumb it down for the casual who will probably leave the server after 5-10 hours regardless? ppl start getting bored after a month or two anyways so why let them rush through half the gameās content in the first day? The survival aspect of this game isnāt anywhere near the difficulty of a hardcore survival game like say, The Long Dark. If ppl didnāt like hard games, then Dark Souls wouldnāt be so popular
Maybe traders can access AM if someone wants an easy start or put up a poll and see what the community thinks. Worst case, you can turn AM back on if ends up not working out, but I think only mostly hardcore players will be on the first few days. Or maybe require 5 hours played on the new patch before AM opens back up.
Players, most of them are stupid, and do not sit in a little research on the game that will play, usually do not follow what happens in the experimental and when he gets official they fall from parachutes in the game and then they cry all the time , Iām always on the experimental and one thing that people forget is that in most servers the initial planets are pve, that said, itās very simple to survive, just make a foundation on the creative that uses rocks and cement as material, and Item in greatest abundance in every game and many no longer know the cement blocks are stronger than those of simple steel, hence I think why make a metal base ,? This is usually a player error that does not understand enem knows or research the game, I even modified all my bp initials from pve bases to cement, and you can build gigantic bases with that and then just substitute for stronger blocks, our base In the guardian starter was totally cement and nothing else ā¦ and in lvl 5 you already do the tower to defend the base and most of the most basic items of a functional base from there survive is easy ā¦
Now a direct question to my comrade rexxus, will there be egs posts in the playerfield starter eg an npc in the outpost in the orbit? And also we can have sale in npc egs of auto miner core? Costing many CRs and also Rp with a limited amount and a random recharge time to avoid camping over the recharge schedules
So the most ideas are very good I like it. But this gonna be to much. This would like WOW where I must farming 2 hours and more for Dailys. This could be very fast sucky when its to much! I think the new RP System costs time enough.
And who farms 150.000.000 Credits for EB lvl 5 and its gone after 2 Months??? nobody!
The Autominer are not too much. There some resources and now we must fly to EB to take them out? nope then i dont use the Autominers^^. And for the 1% Interrest to EB every day and every and every day could be sucky too. I think there is to much that I must do if I want or not. I dont want dailys, they are stress.
I like my perfekt english . I hope you guys understand what I mean
Itās not so much the price for level 5 EB as it is the time it takes to unlock rep, farm credits, and then the limited season.
I broke down the pricing and found it would still be very lucrative to purchase a level 5 EB. With only 30 days of 5% interest one could amass a small fortune.
But then what? What are you going to spend hundreds of millions of CR on? You canāt take it to the next patch, nor can you purchase anything worth while.
If 10 people came in w/ 70 mil, bought level 5 EB, and stacked CR for about 45 days, they could actually buy OCD 7. 7 billion credits, 700 million payed back to the investors, and thatās it.
Without anything to buy with all those credits, and no way to carry them over to the next season, there is no real incentive to purchase something like this.
Here is a link to the spreadsheet w/ some precalculated info.
And as far as the new autominer system, Without the ability to target a specific ore type, they are virtually (pun intended) worthless. Who could possibly remember which one you bought first? Autominer cores as fuel seems outrageously expensive.
You will see in the spreadsheet above that using a level 10 gold AM, you can make 30k CR/day. That will also take 10 AM cores, which are not factored into the price. This will also raise the price of all the other ores if the economy uses a gold standard as its base.
But will the NPC traders prices change? I feel like these are good ideas, but very poorly executed. If AM cores are much more prevalent than in 5.0 this may not be a horrible system, so I guess we will see.
Buy RP. Buying RP will get a 7000 multiplier end of seasons which will get pushed on top of the normal 250k keep creditsā¦ calculate yourself
I am sure after Jaschas vacation this can be made possible
Stay tuned
W/ 5 people paying in 70 mil, and stacking interest for 45 days you can net about 1.4 Billion in profit.
1,400,000,000 / 77,778 * 7000 = 126,000,000 (about)
Even if an RP cost half that it would come out to about
1,400,000,000 / 38,889 * 7000 = 252,000,000 (about)
And that is assuming you have 2 people. One to hold all the credits, and send another person the exact cost of ONE RP. The person w/ all the credits would send the 2ānd person the exact cost of 1, person 2 buys, repeat. This would happen 18,000 times!
Otherwise that 1.4 billion would still only buy you (will calculate later) NINE RP (The first one would cost over 140 mil).So, yes you do get to keep some, but again, to what benefit?
Ok, so my math skills are a bit out of date but I think I did this right. This is actually the formula for compound interest, just reversed.
1400000000 * (10^-1)^X) =1
(1/10)^x = 1/140000000
log((1/10)^x = log(1/1400000000)
X * (log(1/10)) = log(1/1400000000)
X = log(1/1400000000)/log(1/10)
X= 9.146128
And if I did it right it confirms that you will only be able to buy NINE RP. So without exploiting the system, which I am assuming is the point for the 10% interest on bank/player CR balance, you can convert your hard earned 1,400,000,000 intoā¦wait for itā¦ 63,000 CR! Where can I sign up for this deal?
So, to summarize, either two people need to exploit the system and do over 18,000 transactions to make 9% of whatever interest they earned. Or one person can make 63,000 credits from over a billion invested.
Thanks for all the hard work as always guys! Iām loving the changes.
The 70mil cap transfer after each patch will level out the playing field over the next few patches nicely, but for now some of us have a nice advantage
I see a lot of people saying that eb level 4 and 5 wonāt even be worth using, but your forgetting that 70m cap only comes into play on patch day, you can go way over during the season (confirmed already 90mil (Thanks to Thranir :])), so obviously you would use that credit to buy goods on market store in ocd and sell it afterwards to get that back over a few weeks and once you get over 75mil eb class 4 will make you more profit per day than eb 3 will if my maths is right and for eb 5 once your over 98mil you will start making more from that upgrade (70m+(70/2.5)).
So taking into account 70mil starting from start of season +1% daily, if you wait 18 days (almost 3 weeks) without upgrading any eb you will have 85.41mil which is the most optimal time to go from eb 1 to 4 which leaves you with 35.41mil (700k profit a day) which is the same as 70mil at 1% interest.
Another 52 days (almost 2months) and you will be at 99mil which is perfect for eb 5.
You will be left with 29mil and itāll take you 18 more days to get to 69.8mil. Just to let you know how op eb 5 really is after another 2 weeks youāll be at 138mil, the exponential powers!
Just for interest sake if the season was 4months long 120 days, then if you decide to stop at separate points then:
At 4 months/120 Days:
eb:3 Starting at day 1and 60mil : 181.2mil
eb:4 Starting at 18 dayās and 35.4mil : 266mil
eb:5 Starting at (18+52)70 dayās and 29mil : 349mil
At 4.5 Months/135days:
eb:3 : 210mil
eb:4 : 358mil
eb:5 : 726mil
To reach ocd 7 at (7bil) at eb 5 rates, itāll take: 47 + 135 Days (182 Days/6Months)
To be honest eb 5 is really op if it drags on anyone owning billions is going to break the whole market for fun, Iād much rather have ocd 7 costing 500mil and eb 4 costing 20mil to upgrade with 1.5% interest and eb 5 costing 50mil to upgrade at 2% interest. At this rate ocd 7 will only be obtainable after 5 months on only the most persistent people. And obviously all these calculations are excluding all the expenditure and other incomes like gold mining, trade and lending/loaning.
If ocd 7 was meant to never be obtainable then rather nerf ocd 7 allow access on pvp but set timers to once per week for all factions, so it becomes one of those dire situational advantages and doesnāt break the game.
Your math is incorrect. You should look at my spreadsheet that I linked earlier. It could be a bit hard to follow, but all of this is there.
It costs 131 million to purchase EB 5. You canāt even save that much off of interest alone, in one season, starting w/ 70 mil.
You are also losing 131 mil to purchase it, which is 1.31 mil/day in interest in an EB1.
You also lose EB 5 at the end of the season, which makes it a total loss of that 131 mil.
EB 5 is only viable if at least 3 people invest in it. 131 mil to buy, and 70 mil (or less) to get interest on. 30 days of EB5 on 70 mil = 31.5 mil interest after subtracting the cost to buy it. 45 days = 357.95 mil.
Considering a season is only 60 days long, and it takes anywhere from 8-32 days to get 160 rep to buy it, and you donāt want to lose it by waiting til day 59, and you may forget to visit the EM one day, you are very limited to how long it will accrue interest.
And again, these numbers are after 30-45 days. So you will be playing the first 1/2 to 3/4 of the season with absolutely no CR at all.
And then what? Server history shows that the player base dwindles before a wipe. There is almost nothing to buy on the marketplace, no useful ships to buy from the garage, you canāt carry it over. It is honestly pointless to spend the time and effort and sacrifice the first half of the season trying to fill a bank.
My math is calculating different things to yours thou Iām calculating % profit per day and how to keep that profit per day at maximum, it doesnāt matter how much you spend on upgrades if enough time is factored in.