HWS 8 limits PvE & PvP [POLL]

@Upgrade @TacoIsland @ShankingGiraffe @SwissSteel1 and all the others…

NOTHING is set to stone yet and if I see people leaving now or mass recycle panic I can only shake my head.
So the summary for now gathering a lot of feedback.

What is going on at Friday 13th July?

  • Planets WON’T be wiped or put to lower Classes! This is a major thing, which requires wipes we are not ready to do yet. However for the next season I am considering to only have 1 PvE and PvP Class 5 planet with special missions / purpose. The rest will be 2, few Class 3. Donator planets Class 2.

  • My proposed new PvE Limits didn’t get much negative wind. So I’m going for them. While this means the HQ planets can have private structures now, my hope is that the global limits will prevent ruining them.
    The Global Limits however are a major cut and I am seeking for more feedback about them now - don’t underestimate them and if you don’t know how they work, please ask.

PvP got massive feedback as expected. The change from my proposed limits so far looks like:

  • Hotspot Planets: Base Class limit of max. 3 (instead of 1) — taking still under consideration that most PvP bases are built near each other, stacking up their defense capabilities. (for the next season I am also open for more BAse block limit suggestions)

  • CV Block limit to 150 (instead of 100) — giving them a bit more health for high gravity planets

  • Hotspot Orbits: CV Class of 5 (instead of 1) — if Class 5 is a bit smoother than Class 7 it is maybe worth it.

  • Hotspot Planets + rest: 5 Faction HVs allowed (instead of 3) — 5 means that 5 alliances can battle on one planet. Increasing this to 10 for example will only allow ~2 alliances to battle at the same time on one planet (because of 25 Alliance HV limits). The problem with HVs are, they are mostly used as stationary defense system / Base additions. Limits should create decisions here for you…

  • Hotspot Orbits: max. 10 Faction and 20 Alliance CVs (instead of 2 and 5) — I don’t want to limit PvP, only abusive parking.


Is this fine for you as a first limit iteration? Or still too much?
Critical at the moment and in urgent need is the PvE overpopulation. (ships already get wiped in Strayom for no reason)
My PvP observations (except some other issues) just showing that BIG bases and lot of useless parked HVs near them needs to change.

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