HWS 9 Teaser II | OCD rework | New HWS Gameplay

See here: Elemental Bank (EB) / Market Zone

It’s not sneaky, it is logical. Why should I add redundancy, if I only want to highlight changes. If you forgot how OCD works, look here: Orbital Cargo Drone (OCD)

And I don’t have to rethink anything if you don’t read my words above, saying I reverted it back already. Otherwise you could have spared this rude comment.

Thanks for all the other feedback though.

As I said I must resign for now to go in very depth details why I have to change EB and OCD and what is coming next.
There are currently new complications for HWS 9, I didn’t know before.
Hence a lot of my planned work went down the hill.

Anyways, the new OCD and EB levels and their implications will be observed in HWS 9 closely.
Smaller changes will be made from now on (EGS Recycle needs 10 levels too though - later).

In my opinion (and the insights I have) Empyrion is progressing from now on quite fast and to “be ready” for that, I want to simplify our features for a lot of new players there will come. (consistency about feature levels, no redundancy features, easy to understand workflow, etc.)

Just try to be “ready” for changes, no matter how hard I try to be backwards compatible.
Especially some Veterans could rather say more often “thank you” the last 2 years and what they got for their time by now than being on rage here.
As some said very smartly here already: the more you rage, the more I couldn’t care less. :slight_smile:
See you in HWS 9.

(I will barely check Forum / Discord from now on)

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