I think @RexXxuS is on point with the size limits. If you are intentionally building a ship at the edge of the limits you should already know that you will be losing blocks and in the process will increase the class size due to more āfacesā being exposed. You need a buffer to counteract the class limitations. Increasing the time limit for overclass vessels does nothing to deter those that use them. Sure, they can make for good fodder, but there is a class limit there for a reason. So many people complained about class 7 SVs in the day that they could tank all day, mine included. And they could. The last few seasons this was an issue, and I lost interest in it. I may be rejoining the ranks with the new season, and one thing that I find personally annoying is using overclass vessels on a class restricted planet. If it is overclass, and you knew this beforehand then itās a logical assumption that you donāt care. My opinion is that if itās overclass you get flung with your ship to another galaxy with you on one side and a single supergate on the other at least 150KM out.
Yes, one should know but there are people who donāt know. 2 Minutes warning is not much time to fix an unintentional small mistake or unfavourable circumstances. Therefore, in response to Politarys post, @RexXxuS could just increase the warning time in a 0.15 (or something) buffer if this is possible.
Two minutes is more than enough time to get off planet. Even if your being chased, it doesnāt take that long.
Building a ship to 1.49 size and not expecting it to move in class size is asking for trouble. To be honest I think that the class sizes should be limited right at 1.0 so there is no gray area between 1ā.0 and 1.49
In 2 minutes you might get of the planet with an sv (and the fight is immediately over because you sliped a bit over the limit because of some unfortunate hits on your 1.4 ship) and then you have another 2 minutes to get to the next gate (if there is also class 1 limit in the orbit) or you lose it. You also need to consider to get an hv out of the fighting zone in 2 minutes.
āClass 1ā in the Map info means obviously class 1 displayed by empyrion. As 1.49 is rounded down to 1, this is simple mathematics and easy to understand. If 1.0 was intended, it would be written in the map info. But as Dr_Dark already wrote, that would be really small. Would one have any chance against a base?
donāt know yet if I put it in a separate announcement, so let reveal the āBe surpriseā content I put at the end of the first post
Global Scan Rebalancement
it cost 10 RP to activate
it cost 15 RP per day
A more detailed rework might come with HWS 10
Bounty System Change
We removed the coordinate reveal if someone has put a 50+ million credit bounty on your head. With 10+ million credits we only show the playfield he is in now.
A more detailed rework might come with HWS 10
Lottery 2.0
Thanks to Jascha itās ready for tomorrow!
The possible Lottery Jackpot Number goes up to 9999 now
You pay per ticket 1000 credits and then the same price on top per additional ticket (1st = 1000, 2nd = 2000, 3rd = 3000ā¦)
1 ticket cost also 1RP now and +1 per additional ticket. (1st = 1, 2nd = 2, 3rd = 3 etc.)
Can we still only buy 21 tickets? Because with 10000 numbers, we might get like 2 winners in a whole season, and they get at least 100mil each, by that time.
Its absolutely horrific. Bank level 9 you need 200m JUST to get max credits. Whats even worse is there was no warning. Now its the great credit shuffle.
The only bad thing i see about new EB stuff, is that EB 10 makes no sense. You need 500mil to get max interest, you can earn 450.000.000 credits a seasonā¦ and then you can only carry 100mil through next season?
Thanks a lot for your work and ideas, you bring in the game in the new season. What i miss is the trader port in ECC-Orbit where you can sell and buy different goods from alien-traders.