it’s very stressful right now. While the Universe is still not 100% finished, I know a lot of people asking me about more information. I really want to share more details with you but can only handle some things at the same time and the day has only 24 hours…
Initially I wanted to Twitch stream all my additions and features but I’m bad at streaming and time is way too short doing that. So please bare with me and my poor Youtube robot production
Since this is the last Teaser I make full use of my most favorite recent Forum addition: the Table of Contents sidebar. Please click through the sections on the right sidebar (on Desktop) or click on the Table of Contents button (on Mobile).
Let’s get started!
New PvE Highlights
Triton Planet
This Planet is a new late game content for PvE players. It is very harsh, unforgiving and only reachable with a CV.
But will you find the Commodity Trader? Will you be able to loot very custom and hard POIs?
The biggest question though: will you actually live on Triton with a Base larger than 1000 blocks?
If you do, you get 3 HWS RP and 3000 Credits per day!
Asteroid POIs
With very creative thinking from ravien_ff from the official forum, I also implemented Asteroid POIs now to discover!
Enjoy the secrets some of them will hold for you. The screenshot might tell one already…
New Eden and Sanctuary Planets
Before all of these planets were more or less Temperate and the same.
I want to push Survival and Exploration more in the foreground again. So you have more challenging planets with Paragon and Zion now. If you can beat this challenge you get rewarded with resources and a good feeling survived on exotic places.
Real Estate Sale
A new feature I had on my list for too long!
Buy Real Estates! On each Origin HQ planet you will find one of our special Penthouses you can buy with your Elemental Bank Credits. Just type ts:buy and check the price. But remember - first come, first serve
Mission Dealer
One of the biggest addition in HWS 9.X and still in progress are Mission Dealer.
Better to say: how Missions are handled — automatically now!
The most lucrative and most famous Station will become the HWS Racom one.
Available in many Orbits and Planets.
Basically, if you ever played No Man’s Sky, you might get a feeling what I liked from the game: interactive guys you can “talk” to and they send you out for a mission.
- Find a lost Cargo near an Asteroid
- Play Assassin and kill a very valuable Member in the Zirax Community
- Transport Cargo from one Station to another
- Collect special items, plants or components and deliver them somewhere
You get the idea I hope.
This sounds cool and easy but I can tell, it’s ton of work to create. Everything done by hand, nothing automated.
I really hope you like my 10+ Missions already implemented. More to come for sure!
And all of them have of course nice rewards
New Starter experience
As mentioned already in the previous season. The starters are reworked - from easy to hard.
For the first time you can also use your OCD on the Cryo planets but not on the Prototype Planet.
HWS Lobby
To get excited straight from the start, you have also a Stargate Mission Lobby on the Cryo planets. It starts with 4 Missions per Difficulty but will be extended in the future.
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Easy: Alien Interrogation Mission (taken from the CCC)
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Medium: Alien Derelict Mission (taken from the CCC)
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Hard: Alien Arena Mission (taken from the CCC)
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Insane: Alien Ameba Mission (taken from the CCC)
EGS HQ Stargate Missions
I reworked some EGS HQ Missions. Made some more easy, some more difficult. But also added a new (old) one:
PDA Tutorial
The HWS PDA Tutorial got reworked to the new Starter POI we have for you: the Clone Colony
@Ju created something outstanding again, I’m very proud of! I’m sure you will like all the new things you will discover in that POI alone! take your time and solve the puzzles
But we also reworked the PDA Tutorial regarding your Clone Level and the ECC Caves.
We really recommend to don’t ignore the PDA Tutorial and Missions.
Sometimes it’s maybe silly but give it some love — it will grow a lot in the future!
Earth-X and Mars-X | RP Restricted Planets
A very old feature which got not much love to be honest.
Mars-X requires from you 500 RP to be able to land and Earth-X 1000 RP.
But was it worth? Mostly because no limits and the “empty feeling”.
Now, you have a similar boost like on the HWS Meta planet: there are public Penthouses waiting for you! First come, first serve
But also reworked biomes and resources - hopefully more worth it!
Be surprised for more PvE content coming
Well, there is more. Much more. I forgot it anyways I guess
But I almost reworked everything (don’t ask me why). Hopefully for the better! I lost track of counting the hours doing it.
Please let me know your feedback throughout the season as always!
New PvPvE Highlights
As I said already: Sathon and Jupidor got reworked regarding resources, crusts and POIs.
But there is an old timer coming back again. Now, we have better ways to handle it than before, so let’s give it another try!
Armageddon
Armageddon is again a PvPvE rotation planet but with quite some “rules” — improved the old version
- Indestructible Terrain during Non Prime Time | PvE
- Destructible Terrain during Prime Time | PvP
- Lots of Meteorites during Prime Time | PvP
- Elite Builder League active only during Prime Time | PvP
- No Base spawning or building during Non Prime Time | PvE
- Bases: 3 Faction, 3 Alliance, 0 Private | Class 3
- CVs: 1 Faction, 1 Alliance, 0 Private | Class 1 (no Block limit)
- SVs: 10 Faction, 20 Alliance, 1 Private | Class 1 (no Block limit)
- HVs: 10 Faction, 20 Alliance, 0 Private | Class 1 (no Block limit)
New PvP Highlights
Isn’t the Table of Content feature cool!? I’m sure you PvP lover skipped all that PvE stuff
Excecution Time
As you know, we can’t improve the mechanic of unwanted structures in a playfield that much.
However, if we say they are unwanted, you shouldn’t try to circumvent it with creative ways.
We will try to improve it along the way but for now, on PvP Playfields there is less room for “mistakes” now.
- After 2 Minutes you get a Warning and then it’s taken
Before it was 4-6 minutes. That is the best we can do for now.
Other options to prevent especially CVs on planets is to disallow them completely during the Prime Time window, but that would be a lot of work and another complexity burden for “regular” players (we had this in the past already)
Golden Globe Rework
The Factory Era
I’m very excited to see this new feature are played by you!
It is a big integration and implementation of different features all combined together as smooth as possible!
Be it the fight of a Land Claim area, be it the regular loot you can get per hour, be it the trading in the Factory Shop, be it the decisions you have to make regarding hacking or the just cool looking POI
Golden Globe especially will give you the important choice to trade lucrative or to hack and be able to mine the Red Gold and get the Factory Loot transferred to your inventory.
Because once you hack the Factory the Land Claim Device will be destroyed and the Red Gold is free to farm for the next 60 minutes.
2 Arenas | East vs West
Beside the big HWS Factory integration you have now 2 Red Gold Arenas you can fight for / control. But then again, is the -20000 Reputation loss for Zirax or Polaris worth the Gold?
The Sandwich Planet invention
Well, it’s crazy, but look at the almost 2 year old post:
With more thoughts into it, I’m bringing it back, hoping for a big performance boost and quite interesting gameplay.
The clue is that on many planets the second layer is made out of Bedrock. That way I not only control the performance but also the “Tunnel Wars”.
Because of the stupid PageDown Button you can put your core magically into the ground, meaning you could put your Core below the thin Bedrock Layer.
However, first of all everything on top can be destroyed. So over time you want to probably loot the good stuff underground. For that reason each Sandwich Planet has a special biome where I allow digging without limits. That way you can break under the layer and can controlled mine to the enemy base. The Bedrock Layer is thin enough to not cover a core completely in it.
Overall the PageDown Button will get fixed in Alpha 10 I hope.
Quick illustration:
------ 1st layer ---- | special biome (drillable) | ---- 1st layer ------ (drillable)
---Thin Bedrock -----| special biome (drillable) | ---Thin Bedrock -- (not drillable)
---- 2...n layer ---- | special biome (drillable) | ---- 2...n layer ----- (drillable)
Hint: Not only the Red Gold biome will give you the way to drill below the Bedrock
Gameplay & Limits
Regarding Gameplay you saw in the video that the No Guilty Radar is in the center of Golden Globe, surrounded by a lot of large Gold Deposits. Who will control all three spots?
Limit wise I made notes throughout the season and merge them with some older versions of Golden Globe:
- Bases: 3 Faction, 3 Alliance, 0 Private | Class 3
- CVs: 1 Faction, 1 Alliance, 0 Private | Class 1 (no 150 Blocks limit anymore - see above)
- SVs: 10 Faction, 20 Alliance, 1 Private | Class 1 (3000 Blocks)
- HVs: 10 Faction, 20 Alliance, 0 Private | Class 1 (5000 Blocks)
Pandora
As announced in the 2nd Teaser a new planet is arising: Pandora. Inspired by the Cosmic you have a PvP Planet full of strange biomes and incredible lucrative events.
And I’m not even talking of a new Cosmic HV Race waiting for you!
No, Pandora is a dream of any PvP player or brave PvE adventurer!
- Live on Pandora with a 1000+ Block Base and get 10 HWS RP and 10000 Credits per day!
- Protect the special Cosmic Biomes. I’ve heard there are very valuable resources hidden as a planet crust - extracted out from stars!
- Participate in the Cosmic Race every 30 Minutes (with a delay of +10 min on top every time) to get 3 HWS RP and 1000 Gold Ingots!
- Only reachable with a CV - no Supergate either
Titan
While Titan has no “get RP for living here” anymore, it got boosted with other valuable objects.
- However, unknown forces have manipulated the Supergates. You can only warp to Titan via a Supergate during the Weekend (but can escape any time through a Red Supergate)
- It keeps a “No limit” planet but also transforming into a “Sandwich Planet” and regular Hard surface wipes
Be surprised for more PvP content coming
Way more can be told, for example the mighty and new reworked Homeworld Planet! But please just discover the Universe and find all the secrets and specials yourself. I spent tons of time in implementing them
HWS Commodity Trading 2.0
With all the info you got above you might get already a shady image of what is going on.
And yes, the new Trading system will be quite different than the current one.
I don’t want to spoil too much here, even though it’s probably a huge one but expect to
- discover more stations
- make detailed notes of your findings
- explore and find the new Commodity items like the Diamonds. Some will be tradeable, some will be only possible to get via a Mission Dealer
- bigger and dynamic price ranges, depending on many factors
- create Trade routes and call for Protection Patrols - Pirates are everywhere now!
HWS Features & Balance Changes
Last but not least let me rush through HWS Features and Changes.
A new EGS Service is coming - EGS Stealth Upgrades
EGS Stealth is very popular and has a great usage rate. With some thoughts I enhanced the functionality.
Level 1
- PvE Free
- PvE Stealth Duration 2 day
- PvP 10RP per ship
- PvP Stealth Duration 1 day
- Cost free
Level 2
- PvE Free
- PvE Stealth Duration 4 day
- PvP 9RP per ship
- PvP Stealth Duration 2 day
- Cost 2m cr + 20 RP
Level 3
- PvE Free
- PvE Stealth Duration 6 day
- PvP 8RP per ship
- PvP Stealth Duration 3 day
- Cost 4m cr + 30 RP
Level 4
- PvE Free
- PvE Stealth Duration 8 day
- PvP 7RP per ship
- PvP Stealth Duration 4 day
- Cost 6m cr + 40 RP
Level 5
- PvE Free
- PvE Stealth Duration 10 day
- PvP 6RP per ship
- PvP Stealth Duration 5 day
- Cost 8m cr + 50 RP
Level 6
- PvE Free
- PvE Stealth Duration 12 day
- PvP 5RP per ship
- PvP Stealth Duration 6 day
- Cost 12m cr + 60 RP
Level 7
- PvE Free
- PvE Stealth Duration 14 day
- PvP 4RP per ship
- PvP Stealth Duration 7 day
- Cost 14m cr + 70 RP
Level 8
- PvE Free
- PvE Stealth Duration 16 day
- PvP 3RP per ship
- PvP Stealth Duration 8 day
- Cost 16m cr + 80 RP
Level 9
- PvE Free
- PvE Stealth Duration 18 day
- PvP 2RP per ship
- PvP Stealth Duration 9 day
- Cost 18m cr + 90 RP
Level 10
- PvE Free
- PvE Stealth Duration 20 day
- PvP 1RP per ship
- PvP Stealth Duration 10 day
- Cost 20m cr + 100 RP
I think it will give you additional reasons to use it, especially in PvE
Elemental Bank
Based on feedback, observations and analysis I have to change the current functionality of the Elemental Bank. I admit it was too poweful.
The main point is the “Keep Credit” value from level 6 upwards.
Upgrade cost credits (only the changes)
Level 7 - 30m instead of 35m
Level 8 - 35m instead of 50m
Level 9 - 40m instead of 100m
Level 10 - 50m instead of 250m
Keep Credits (only the changes)
Level 6 - 60m instead of 70m
Level 7 - 70m instead of 100m
Level 8 - 80m instead of 200m
Level 9 - 90m instead of 500m
Level 10 - 100m instead of 1B
The fact that you could store up to 1 Billion credits ruined a lot of ideas I had and to be honest was a big fall back in terms of the Support Package bought.
The last 3 months were not critical financial wise but the annual tax bill in Germany hit me quite hard.
The main issue with the way it was balanced was, that you could create an infinite loop of this feature, affecting also the OCD.
Combined with the “Keep Credits” Support Package and that the EB upgrade stacks, you can now max. store 200m credits, which is more balanced.
It also means that the OCD is still an indirect Counter Player to the Elemental Bank - storing your Gold.
OCD Cleaner
We automated the way the OCD handles “illegale” items after the end of a season.
Illegale means everything which should not belong in there. We don’t have a list but it’s mostly common sense.
I forgot for example to exclude few Commodity items at the start of this season and some went ahead and pushed them in their OCD. Those items would be wiped.
Or the 3 year celebration event, able to store Alien Container in the OCD.
Everything which normally isn’t possible, will be wiped.
So make sure to take out such items now before they are lost!
Be surprised for more HWS Features and Additions
Well, this time I say this rather because I’m writing all of this for 4 hours already and because not everything is 100% finished yet. But let me point out tickets on the list:
- Rework of our Global Scan feature fa:scan | increasing the cost or restrict to few playfields
- Rework of the Bounty System | removing the full coordinate reveal
- Implementing a Supporter Package “Pair of Stargates”. So you can have structures linked together
- Implementing a brand new Supporter Package Feature “OCD Refinery”! Stay tuned!
- Reworking Elemental Lottery | you can also win HWS RP
Alright. I’m done. Like for real.
Remember, I only did it because of the Table of Contents feature.
Who ever is brave enough to read through all of that, you deserve a cookie man / woman!
Back to finalizing everything now…
Please let me know what you think of all of “that” and correct me if I made any mistake.
My main focus was in implementing awesome gameplay for you along the way. But there are way more things I could have done or wanted to do.
Let’s say that is all one single person could coordinate, with the awesome help of @ju and @Jascha. But also with great help of the Community like @Dr.Dark, @Zackey_TNT, @Lord_of_the_ping, @Senor_ODD_of_Flicky and basically all of you, providing feedback the last 3 months.
Yes, Empyrion is laggy and buggy but hey, let’s make the best out of it and play with an awesome game we have already! I’m sure there is way more possible and even more coming with Alpha 10, which will blow your mind. I’m prepared
Your HWS Team