HWS Configs & EWS Archive

Changelog MK88:

After the Alpha 8 launch we got a better picture of what works on HWS and what not. While the PvP meta is still not that point in discussions other things are:

  • REVERTED “Component based Repair to Blueprint” instead of “Ingot based R2BP”.
    Even though bugs might get fixed about R2BP is not running while you are away in the next patch and I was one of the guy recommended to only use Ingots as input for repairing, I will run this test here on HWS to see if the Component way isn’t the better way. Because on MP you have big ships and ingots in its raw format is not very futuristic. I like more the component “repair & garage” logic. See a little comparison below with the same damaged SV and the time difference (56 seconds instead of 2:08 minutes). Please post in the forum or PM over the next week if it’s better than now or not. Thank you.

  • Added Water as base item to be allowed on R2BP (oversight from me)

  • Nerfed the hitpoints of the Bomber Drone to 15000
    Before it was 50000 and caused “Zombie Bomber”, they didn’t die even though the tag was white. Vanilla is 10000. I wait until this bug get fixed to offer a real challenge even to PvP guys

  • Added all type of Thrusters to be able to be repaired / placed if stuck in Pole or other Land Claim Zone
    we can allow / disallow certain items in the Land Claim Zone. For example to not place HV turrets but HV RCS to be able to fly away in an enemy Land Claim Zone

  • Changed max. Solar Panels to 25
    As announced elsewhere already. Vanilla is 15 but this is based on small universes with all playfields near the sun. Since Strayom Sector is very far out from the sun we try to compensate the efficiency here a bit

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