Changelog v120
With the help of the community and observations, we adjust values continuously to improve the gameplay on HWS.
The new CPU turns out to affect some fundamental HWS Config gameplay logic about PvP.
CV Turrets for example do massive damage, destroying other CVs within few minutes.
Since CVs should be seen as motherships imo, I have to adjust that.
General
- Changed Xeno Blocks material from fake “Alien” (this was Combat Steel Block) to Plastic (Carbon).
Idea coming from @DarthMyrten here: Xeno overhaul for season 11
I did some tests and it was not that bad and gives Xeno the special extra spice I was also looking for. Let’s give it a try.
CV
- Reduced Plasma Turret reload duration by 2 seconds
- Reduced Rocket Turret damage by 50%
- Reduced Flak Turret damage by 30%
- Reduced Pulse Turret damage by 50%
- Reduced Artillery Turret damage by 50%
All Turrets are still more powerful than Vanilla but should drastically make fights more realistic
BA
- Reduced Flak Turret damage by 30%
- Reduced Artillery Turret damage by 30%
- Reduced Rocket Turret damage by 30%
Same as CV, they are still more powerful than Vanilla Turrets but should give HVs more chance to take them down in an active fight
SV
- Reduced Plasma Cannon projectile speed by 30%
They shot too fast to see the projectile even. Invisible shots should occur less often now.