This conversation has been really interesting to keep up with and I appreciate the input. Since we’re getting pretty far from the original post and the focus of what I’m working on as part of this phase of the project ill just ask that you guys be patient with the work I’m doing. It’s going to be a slow and long term project that works to emphasize gameplay and fun for HWS. I want to reiterate that we are not trying to build an economy simulator and instead want to focus on encouraging players to be an active part of the HWS universe across multiple paths a player could choose to take.
For me, the most important resource in HWS isn’t money or gold or ore, its a player’s time. We should value the time people put in to doing tasks by ensuring that the rewards are fair and there is balance.
I find comments about interest ruining HWS especially interesting because to me the interest is only percentage of an active players income potential. Here we are voting on an average player doing an average task being able to make between 500k/1m per hour of effort. An advanced player doing difficult tasks could easily beat that number then, I’m sure we’d all agree. So if an advanced player is playing the game a few hours a night and trying to make money then wouldn’t they be making significantly more than the daily interest? This is why valuing player time is so important: gifts from the game like interest gives some value to players who build up significant time in the game by giving them a little bit of time back. When I was a player at the end of last season, interest was less than 5% of my daily income when I dedicated myself to earning money. Meaning the game was giving me a 5% gift of time for all the effort I was putting in.
For other players who aren’t in big factions, can’t do commodity trading, can’t mine GG, etc, then interest is a much higher percentage of a player’s income. In that way, interest acts to level the playing field by ensuring that newer players are able to participate and compete in things that would otherwise be difficult for them to afford to get in to and helps cover losses they sustain while they learn. In this way, the game is gifting player time because the players can focus on or try things that are fun in game rather than grinding resources.
It’s thinking like this I hope we can get people to start considering. This isn’t about “inflation”. The basic cost of ores and goods is only one minorly important metric as long as the flow of resources is balanced and gameplay is rewarding. The amount of people who have final OCD and Bank levels is much smaller than most people seem to assume so the amount of near term “potential outflows” in the current playerbase is enormous and as we come up with cool things for players to spend money on that number will grow. Rest assured that most people are working on progressing along their path, not at the end of it. Although I haven’t seen the numbers myself, very basic math indicates there is not even close to enough money in the HWS universe for everyone to be at OCD 10 & Bank 10, therefore all resources are still scarce as long as their is a way to convert them to money and money is scarce because there is less of it than there are uses for it. This is another reason I want to steer the immediate conversation away from this topic. While it’s an important “big picture” topic, it’s not the most important thing to fix today.
Keep in mind that when I hit OCD 6 that if I had maintained a rate of $25m/day at 3 hours a day that it would still have taken me 136 more days or 408 player hours just to get OCD 7,8,9,10 on one server. Without getting to spend any time on fun stuff which I of course would want to be doing as I go
Finally, I really think most people either don’t want to learn or don’t know the options when it comes to making money in the game. I’d love to see you guys posting more tips/tricks on the economy as well as asking questions on the forums about how to do things. By getting a more solid set of economy masters in the game the community may find that some of its current prevailing assumptions are wrong or the right idea but off by a large amount. For example, I streamed my commodity route and posted it to YouTube but only a handful of people saw it. The rest of you may not know that you can make about $25m/hr just by following that process. As an Admin now I’m stepping out of doing things like that but I’d like to see if some in the community can step up and help share that kind of knowledge. You will have my support, that’s for sure!