First of all, a big thank you for the update!
The tax increase is a good thing, but it does not seem to display correctly in HWS Connect. I believe that’s where the most of drama in this topic stems from.
Hourly reputation gain for active players is a great introduction, as it actually rewards the active players and gives them a way of keeping the RP high even though they die more than those who play a couple hours per day. But as @TinyDewDrop noted, it makes Alliance and Hunter factions daily bonuses an unbeatable source of credits. 48k cr per square day is way beyond reasonable. It is required to limit this somehow and do it fast unless you want every alliance and hunter member to be a millionaire. I would suggest using square root of reputation instead of currently linear multiplier, sqrt(RP)*1000 would make a sensible amount of credits in the begining (~5k dayly) so that the new players still notice, it would not be OP (as even with 10000 RP you’d get only 100k/day) and it still keeps some incentive to grow your RP higher (compared to “capping” the total income). I’m also not entirely sure how the HWS marketplace buy bonus works, but you need to make sure it does not get close to 100% even with 10000 RP.