HWS RE Changelogs

Server restart changelog

  • nerfed The Phoenix POI (less turrets and less shield)
  • boosted The Phoenix POI Loot

New HWS Feature: Capture Points

As announced I’m not satisfied with the current HWS Radar implementation. People just spawn their dummy base into a PvP playfield, farm the huge daily HWS DNA and Credits reward and nobody cares to raid those structures.
That’s why there are 2 significant changes:
1.) The command o:scan reveals the full coordinates of these bases now. (already implemented since start of the season but nobody cares to destroy them still)
2.) That’s why a rework is happening: HWS Radar bases only give rewards if you built them in the Capture Points. (thanks for the Community suggestion)
I’ll create in the next hours Capture Points on dedicated hotspot locations (Black Hole and Homeworld). The areas will be around 2km³.
This creates an organic King of the Hill event where you have to kill other faction bases if you want to claim your big daily reward spot.
Those Capture Point areas are also revealed in the o:scan window then.

Upcoming changes, tomorrow 18:00

  • I’ll change the PvP Base faction limits back to 3.this should improve performance a lot, justify the current rewards even more (risk/reward ratio) and overall makes more fun together with the point below

  • I’ll add 2 more Capture Point Zones to Golden Globe, Armageddon and Homeworld. So we have 3 in total per PvP Planet, which implies the mentioned feedback about either spreading or giving more parties to fight/defend.
    HOWEVER if this results in the same behavior than from previous seasons, that everyone stays in their zone and ignores the others, I’ll obviously change it either back to 1 or we enhance the Capture Point feature, to get rewarded per zone and not per playfield (if it’s not already the case, have to check)

  • I won’t change the Class Size of SV, HV, BA for now, because it would mean more stress to rebuild stuff.
    Maybe subject to change for the next season or overall revisit it once RE 2.0 is out.
    It’s overall unfortunate I can’t make use of the CPU restrictions per playfield I can do in HWS+…

  • I’ll remove EBL from Homeworld and add it to Armageddon to make it a bit more “RE convenient”…

Server restart changelog

Upcoming server 18:00 restart changelog

  • implemented new Capture Point feature to reward individual Capture Point zones with individual rewards.
    First iteration as a test: 1 of the 3 CP zones per playfield give more rewards than the other 2! See screenshot:
  • added new PvE sector: Nova to the Homeworld PvE System. It’s a copy of Phoenix and its POIs, giving you the chance to do the cooperation gameplay with your friends without the PvP thrill / PvP limits. POIs are respectively stronger and with a bit less loot than in the PvP Phoenix
  • changed PvP Sector limits from 10 faction/10 alliance CVs to 5 faction/5 alliance CVs (Black Hole and Phoenix)
    Those limits were legacy from the old HWS scenario, where it was possible due care for performance. Not possible on RE…
  • reduced POI difficulty in Phoenix to meet the reduced firepower the new limits imply
  • changed Stargate Missions to be open to anyone, not locked to faction anymore
  • PvP playfields will have a dedicated process now, changing the playfield weight to 100% to not share its processing power with other (PvE) playfields. to be tested

All changes are subject to change based on your <#1048599970741223475> which I appreciate recently

Server restart changelog

  • added back Personal Container to Eton Metropolis for big reward doing the Event
  • fixed Sphere in Nova needed Token for Personal Container
  • Bifrost ignores backpack volume too now
  • Preparing to add 1 new SV and 1 new HV to the Garage today

Both Garage Ships are for sale now. Thanks for <@260535232841646081> and <@151403064413126657>
Leave me feedback please if the price is too cheap etc.

Changelog

  • as announced, I see the same afk farming simulator regarding the Capture Zone / HWS Radar feature as last season.
    It seems to be the same arrangement where the biggest faction A is farming them on HWS NA and the biggest faction B is farming them on HWS EU.
    I removed the multiple Capture Zone rewards and cut the rewards of the remaining Capture Zone until I see PvP is taken seriously again… whatever RE can offer in that regard. Post your cool PvP action in <#451807055255175178> or send me a PM please.
    It’s cool that we tried it and it’s unfortunate that PvP in RE only kicks off, when the game can’t handle it.
    I’ll concentrate on adding PvE content with more rewards in the future and fully concentrate on a good PvP experience in HWS+.

Note: I mean solely the Capture Point / HWS Radar PvP with the above. If you do PvP in Phoenix: great.
I don’t want to make the same mistake as previous seasons, causing HWS DNA inflation by letting players afk farm those features.
Once bases are actively destroyed and built, a healthy King of the Hill gameplay established, I’ll boost the rewards up again.

  • FYI: the LCDs are currently bugged in some POIs. A regression from 1-2 patches ago. I would need to go to each of them and press F to make them work again. I rather try to report it to Eleon so they can fix it.

Changelog

  • sometimes announcements can be quite effective I think. A little poke or wake up call. :slightly_smiling_face:
    I heard the Capture Point Zone got attraction again and people don’t accept it being downgraded by me. That’s good. I need active feedback.
    So I boosted it also for NA again and it is for both servers like this (again, depending on activity it can change):

We have 4 PvP playfields with the Capture Point Zone active.
Golden Globe, Homeworld, Armageddon (special PvPvE Rotation) and Black Hole.
Each of them has 3 Capture Point Zones.
1 of them will now give 13 HWS DNA and 100 000 credits reward per day per player in a faction.
The other 2 will give 1 HWS DNA and 1 000 credits.

Let’s see how this goes for the next week(s) and I’ll track your <#1048599970741223475>

Changelog / Info

  • handed out the 10 000 000 credit reward to all participants of the 30 000 playhours event
  • rebalanced The Phoenix POI a bit
  • added the winner screenshots to the loading screens
  • Garage ship price adjustments

Preparing the next Event: HV Death Race

[Collection], [Collection]https://cdn.discordapp.com/attachments/988366872644812830/1143893449448362056/p07.jpg

Server restart changelog

  • fixed Nova didn’t full wipe daily at 18:00

Server restart changelog

  • changed loot distribution in Prism Phoenix a bit
  • fixed Eton personal container yaml issue

Changelog

  • Capture Point Zone rewards are given out only to active players now (active the last 24 hours) until we found a way to implement the proposed command to claim the reward - like the eb:interest command. It’s bit difficult to implement…

Server Restart changelog

  • Capture Point Zone rewards reduced on RE EU until PvP is active again.
  • POIs in Phoenix got updated here and there to fix reported exploits.
  • Prism is now a min. 3 player Coop-POI, preventing solo farming.
  • Sphere and Prism slight loot and difficulty changes
  • Prevent Swarm Shield Generator from repair
  • Added 2 new Garage Ships. CV with Furnances and a high shield SV. Thanks to <@151403064413126657> and <@260535232841646081>

Note: the upcoming bigger RE patch (War & Industry) will be fully applied in the next HWS RE season. It requires a wipe to make full use of it, which we do in mid October.

Note 2: Always forgot to mention that we added a similar limitation to buy Garage ships as we have for the HWS Trader packages.
Fighter Origin can buy 1 Garage ship per day
Engineer Origin can buy 2 Garage ship per day
Dealer Origin can buy 3 Garage ship per day
Explorer Origin can buy 4 Garage ship per day

  • Added new HWS Garage ship, thanks to <@222000868130684928>

[Collection]https://cdn.discordapp.com/attachments/988366872644812830/1152694589648547940/image.png

  • I set most of the turrets to target structures only and rebalanced the loot in the Sphere and Prism.
    The reason why I added them was to prevent people to spawn ships inside and do it the cheesy way.
    Also increasing the difficulty and motivating team play to take them out in a rock-paper-scissor game. Nvm.

New season changelog

Welcome to a new HWS RE season <@&926930721812123738> <@&276037439074729984> . All changes in detail below:

  • <:patreon:740271765225341020> New Patreon Core
    One is available for Master Patrons for free at the EGS HQ as all the other benefits to claim.
    For non-patrons you get 1 for free if you do all the HWS Star Fragments (PvE)
    Additionally, everyone can get +1 Patreon Core (2 in total per season) if you find the special Star Fragment X.
    The Patreon Core can’t be put in the OCD, can’t be repaired back, can be recycled to backpack and is the ultimate core for your Base and CV, that gives +1 000 000 CPU and infinite fuel and oxygen.

  • <:GoldIngot:728165517332054107> Gold Rush
    Golden Globe is made out of pure gold and a large spot of red gold that has more gold to drill for.
    On Golden Globe there are 2 EGS Bunker that you can claim via Auction.
    Once the first player bid on it (at least 50m credits), the global Auction timer of 7 days starts. The winner must pay the amount at the end of the Auction to claim the Bunker.

  • :satellite: PvP Radar Feature
    You get now more rewards the longer you defend your base in the specific Capture Point Zones. Since it’s a big rework we start with small numbers as a test, so the final reward is not set yet and will be announced if everything works.
    Basically you have a base reward for day 1 and get then X credits and Y HWS DNA per day on top to a max. amount of ZX/ZY (make suggestions here about the amount:<#1048599970741223475> )
    Also there is a new command o:radar players have to type individually inside that zone, to claim those rewards, if they claimed that zone and meet all conditions for it.

  • <:constructor:791849999314190356> Ore Economy Rotation this season is Silicon and Iron. Ore cost +1.

  • :ringer_planet: HWS Star Fragments
    Apart from playing a big role for the HWS Patreon Core, they also have changed NPC Traders in them. With lucrative trade routes it gives you another reason to find/visit them.

  • Some minor things like the starter Light Armor and some config fixes. I try to add more content during the season again.

[Collection]https://cdn.discordapp.com/attachments/988366872644812830/1164229527371796511/image.png?ex=6542743d&is=652fff3d&hm=cac7cc716bd951a2d9c855c7ca3f060c4a2450b93083de17c331ae19a12b5ebc&

Server maintenance

  • Restart will take a bit longer. :wrench:

Server restart changelog

  • just before I leave out of the door: fixed 7th Star Fragment IF condition missing. You can claim it now in [redacted]
  • please give me feedback about the 7th Star Fragment [without spoilers] here please <#1048599970741223475>

Server restart changelog

  • the o:radar command is implemented now!
  • the HWS PvP Radar device will be implemented tomorrow… today, after sleep.
  • we will start with PvP Radar rewards of 10000 credits and 1 HWS DNA as baseline. Then +1 000 000 credits and +2 HWS DNA per day to a max. cap of 10 010 000 credits and 21 HWS DNA (= reached after 10 days).
  • we also start with only 1 Capture Point Zone per available PvP playfield again and see how it goes.
    Feedback about those numbers please here: <#1048599970741223475>

Server restart changelog

  • updated to latest Reforged Eden patch. See here:
    Steam Community :: Reforged Eden 1.10 :: Change Notes

  • The 7th Star Fragment has a public 0000 Medic Bay now, you can respawn to, if you die in the Homeworld PvP System (hopefully, have to fully test)

  • Temporary allow to complete the Ninja Mission Cloud PDA action, until Eleon fixes PDA + Signals

  • Added/Changed 7th Star Fragment treasure. You have to get the one-time-use Token first for it to open the treasure.

  • implemented the new HWS PvP Radar Device, combined with the PvP Tokens feature from HWS+ (a changed version of it)
    It means that you can convert your PvP Tokens into 3 things for the start.
    50 PvP Tokens = Instant Player Level 25
    25 PvP Tokens = 100 Tech Tree Unlock Points
    10 PvP Tokens = 1x HWS Radar PvP Device

As reference this is the current PvP Tokens leaderboard of HWS RE EU and HWS RE NA:
Numbers are up for <#1048599970741223475>

The point is: you get for 10 PvP Tokens the new HWS PvP Radar device, that activates the whole Capture Point Zone feature.
I want to go with that logic, to indirectly implement the logic to give incentives to do PvP overall, which then allows you to settle/build a base, which then forces you to defend you, which ultimately forces others to come at you, so you both can farm PvP Tokens in the end to keep the cycle alive.

What are PvP Tokens?

They are collected as soon as you kill other players in PvP. 1 kill = 1 PvP Token. PvP Tokens transfer over to the next seasons, like your items in your OCD.

Where to convert PvP Tokens?

The 7th Star Fragment, in Phoenix, has a Terminal Console, that you can access to do that.

[Collection], [Collection]https://cdn.discordapp.com/attachments/988366872644812830/1167503853856493668/image.png?ex=654e5db1&is=653be8b1&hm=ced927ceed49a89bad64be5a9ff0cd7abfb79919eb4ffc200eee4f4fefc4b16b&