HWS Structure Limit Control rework [POLL]

Hey @everyone,

since it is a bigger integration to your gameplay we think it’s best to ask you about it.
As announced yesterday we have implemented a new way for you to get your seized structures back from HWS.

Now it’s also about deleting these HWS structures and even more having the possibility to control each playfield independently for seizures.
Sometimes people don’t read and rage quit the server as soon as they see their stuff is set to HWS, sometimes they don’t care anymore or sometimes some let seize their structures with intention on PvP for some sneaky gameplay…

I tried first to do the default Poll thing but I saw it would be too complex and too much stuff.

So please reply with following template

Seizure to HWS
What Playfield: (Planet / Space)
How many warnings: (minimum 1)
What time in between: (minimum 3 minutes)
Total duration: (minimum 6 minutes)

HWS ship deletion
PvE
After what time: (minimum 3 minutes)
PvP
After what time: (minimum 3 minutes)

Examples:

Seizure to HWS
What Playfield: Golden Globe
How many warnings: 1 Warning
What time in between: every 3 Minutes
Total duration: 6 minutes

Seizure to HWS
What Playfield: Peacekeeper East
How many warnings: 3 Warning
What time in between: every 20 Minutes
Total duration: 60 minutes

HWS ship deletion
PvP
After what time: 15 minutes
PvE
After what time: 3 days

ATTENTION: since there is currently again a Class miscalculation bug it won’t be active this year :wink:

Think a bit about it and reply please.

Your HWS Team

Will be amazing if Jascha can code like this: Structure spawned with blocks count = X. If structure raised class - make check - If X+z = HWS taken ship. if X-z = NOTHING… It is nood good when you have 1.43-1.45 class and afte some heavy damage it comes 1.51…

Seizure to HWS

What Playfield: (Planet / Space) any pvp

How many warnings: (minimum 1) 1 warning

What time in between: (minimum 3 minutes) 3 minutes

Total duration: 3 minutes (seizure should power down whatever got seized also)

HWS ship deletion

PvE or PvP

After what time: (minimum 3 minutes) 24 hours

what variable is your z?

If z is the initial block count of your structure that doesn’t work due exploits.

Thanks @Serious_Squirrel. Sorry, I adjusted the template to correct times and values.

I mean if block count decreace with class increase at one time - it is not the vessel upgrade by add more blocks - it is vessel is taken damage…Idk iam not coder… But i hate it. When i take some damage and i need go away from a fight and try to repair my ship. And now i have only 5 minutes for it? Better i stay on PVP growing the bananas (i hope devs add it in Alpha 8) :joy:

What Playfield: PvP

How many warnings: 3 Warning

What time in between: every 5 Minutes

Total duration: 15 minutes


Leave PvE as it is currently.

Seizure to HWS
What Playfield: (Planet / Space) Any PvP Planet
How many warnings: 2 warns
What time in between: 3 min
Total duration: 9 min

Seizure to HWS
What Playfield: (Planet / Space) Any PvP Space
How many warnings: 2 warns
What time in between: 5 min
Total duration: 15 min

Seizure to HWS
What Playfield: (Planet / Space) Any PvE Planet
How many warnings: 5 warns
What time in between: 15 min
Total duration: 90 min

Seizure to HWS
What Playfield: (Planet / Space) Any PvE Space
How many warnings: 5 warns
What time in between: 15 min
Total duration: 90 min

HWS ship deletion
PvE
After what time: (minimum 3 minutes): 24 hours on peacekeeper, 48 on other PvE playfields
PvP
After what time: (minimum 3 minutes): 5 minutes planet, 15 minutes space

3 Likes

@everyone As announced we have now activated our automated and individual setting for structure limits!

PvP Planets: After 3 warnings a 3 minutes your structure will be set to HWS
PvP Space: After 5 warnings a 3 minutes your structure will be set to HWS

PvE Planets & Space: No change, after 4 warnings a 10 minutes your structure will be set to HWS

Automatic Deletion of HWS Structures
PvP: after 7 minutes
PvE: after 3 days

2 Likes