Re: zappeās suggestions to change donator planets to parking lots. I fear this will reduce donations correspondingly. Personally, if thatās all a donator planet provides - I would not have donated to have one.
All of these things, please.
I get that Homeworld has a very specific theme but itās clustered with a lot of planets. I think things are going to need to get a little smaller. I think it would benefit the server population as well by making HWS seem populated and not just from a player list perspective.
Ok I have had a change of heart. Class 3 I will be fine with. But I still think the seasons need to be longer. I donāt want to rush my game and with more things to do and harder POIs we need more time. Trial 3 months.
Hi ho
i wanna say something to the class reduceā¦if hws reduce to Class 3 okay np but then you need to change the weapons slot. We got class 8 with 4 rockets 4 plasma 6 miniguns 6 laser etcā¦with class 3 thatĀ“s not good cause ships will going down in a second. And i dont understand how player can say ā¦we will leave with class 3 ā¦lol whats the problemā¦you wanna fight class 4 with dc lags and loose ship cause you can not relog ? Wow seems you get really fun in pvp lol.
Universum:
make it smaller nobody need hera vivi or something like thatā¦
why the starter get allwas two planets ??? one will be enoughā¦close the blackhole and make moba freeā¦
digging on planet ā¦pffff i think this one eats a lot really a lot of performanceā¦so turn it complete offā¦close the erzmine and just go for all planets to metoritesā¦spend more astroidsā¦and at least ā¦pve/pvp rotation planets are in all seasions perfect. everyone can sometimes get save or sometimes get to the deathā¦you wanna build your city of wallahla go to your own server and do it XD HWS is like go hard or go home and i love it. What ever HWS will do we are here to go the same way nice work HWS Team dont stop fighting ā¦
nice greetz
ps: you need to be going to 177 players eleon and hws need the player ā¦player=money=better gameā¦dont loose the playerā¦dont loose the hws toolsā¦this is so important for the server ā¦smaller ships ā¦reduce the weapons slotā¦and i swear you pvp will be more more fun the ships are not too expensiveā¦design can beā¦you dont need 20 amor blocksā¦more fun i bet on itā¦if you dont think so try it go to your own server and try it you will see its a lot of fun. Go to sv class 2 and hoover the sameā¦its not ā¦bigger then betterā¦
ahh one think very important a seasion need to be 3 month ā¦2 month is a horror new player needs to 4 weeks to get in the universumā¦then 4 weeks seasion is overā¦minimum 3 month.
Mmmm maybe starter planet could also be on 2nd server?
Allowing us to use the recycling system for free this time around would really make a fresh start a lot more manageable. Along with transfer of our credits and (ideally) our factory resources.
When I build a Ship, there are 10k Blocks between Class 3 and Class 4. That is a big different.
Omg no, since 6.0 the fights are much bigger because you have no lag shots and you need much more Time to hit the Core! And you can still use your brain to build a big class 3 ship that works fine (For some who knows my Ships from 5.0 was easy class 3). I have no problem with that.
And yeah do that universe smaller. But when we must find decide then pls hurry up. We still lost much players again
So full wipe? why not. But fast pls. Perhaps for this full wipe pls save everyones Credits and RP! then the wipe is not so hard for all.
And whats with the idea for Donation planets over Cross Server Warp to another server?
Thank you for hard work you guys put into the server.
Now feedback:
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Performance, class 3 is good idea but as Zapped said turrets should be limited as well. I do not need tons of turrets if they are not shooting due to lag.
2.OCD, auto miners and egs is cool RP should be more accessible tho. Since RP for kills does not work correctly. -
Pvp starter planets and some homeworld ones can be cut without major impact.
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Guys no offense but I think you made some playfields during siberian winter with heaters off. Extremely high temperatures on some planets and in space alongside game bugs can leave you stranded without any chance to survive just because your cv bugged out or because you had disconnect. Lately I find myself doing rescue operations for teammates than anything else. Most of the time in hot areas. Sometimes rescue mission end up stuck due game bugs. And we have to ask you for help or fresh start. Please make them cold or radioactive so we not gonna instant die.
5.Season feels little too short. Some PPL gonna spend every other season just to farm. 12 weeks would be best. -
Garage is awesome!
I think this is it.
Thanks again for your hard work.
Ok I guess time for me to chime in. These are not explicitly my thoughts on the subject, but are rather a compendium of our 8+ active players that have each donated and love this server.
For US as PLAYERS:
Important:
HWS community. This is the real thing here. If we had the same HWS feel of people helping, fighting, playing their roles, but generally respecting each other and creating our own little diverse microcosm, we wouldnt care if we played on a server with 3 planets. We cannot forget that the thing that sets this server apart from other servers is not the features native to the game. It is not the pve, or the pvp. It is not the trading, or even the player count (though EU certainly tops the leaderboard in that respect). It is the amount of people in this community who take pieces of themselves and bring them into the game in the form of events, dialogue, help, and features. It is the admins who are there to help, even when the only thing they get is āIs there and admin on?ā. It is the OCD, a feature added to the base game to help counter the trauma of wiping all of our hard earned stuff. (On that note, I believe I can safely say again that we are fairly heavily affected by the OCD nerf, however who out there really thought that having the ability to stash 70 million items was NOT overpowered. I think the whole ocd nerf would have been a non issue if it had been the starting point, so lets just give it the benefit of the doubt, and roll with the new norm). Its the garage, an ability to put hard earned credits to use in a powerful way, bringing unique creations to life within a world where everything else can be cloned and replaced for so cheap. My point here is this: the more we beg, whine, complain, and spew hatred: the more we drive ourselves from the thing that makes us awesome. Every minute of peace we can give the admin crew is another minute they selflessly spend making EVERYONEās game better with features and amazing content.So if bringing that about requires a smaller universe, then I see that as an extremely fair exchange. But⦠We need to do it in an intelligent manner.
This is a bit where it is hard to see the forest for the trees, as it is. Everyone plays the game differently, so while I personally have been in MOBA once, and have never even stopped in the two systems to the left of them, I know that plenty of people DO, because they are near core cap. So I know that I should not say āoh well no one uses those systems, get rid of themā. But there are very easy ways to counter that sort of bias from an admin standpoint. Tally up, at random intervals, the number of players and cores on any given non donor playfield, and it will indicate popularity, and thus a worthiness of attention. I say non-donor here because this is a critical point. While less people may visit a restricted donor playfield, its existence provides a LOT of value to the server in a different way: funds. If we start sacrificing too many of the playfields that bring in revenue, we may well end up with a glorious server, yes, but with no money to keep the lights on. It has been mentioned before, but I think that we may want to very seriously consider taking the restricted donor planets and placing them on the other side of a dedicated CSW. HWS EU PVE is closing down soon, and for good reason. While it was a perfectly valid experiment, there was simply not enough interest to justify the cost. But here is the thing: donor planet owners are not looking for an integrated experience anymore, after we have gotten used to being in our own systems the past three versions. Essentially, warping to a donor system via conventional warp, and via CSW are functionally identical. Most trips are distinct journeys, returning home with spoils of war, on the way to market, Heading back to scrooge mcDuck it in a pile of gold.
Doesnt matter. If we took all the donor planets in HWS: EU AND NA, and threw them into their own low maintenance, low population server accessible via cross server warp, we immediately drop loads of playfields on the heavily loaded servers. We also do not lose the benefits and lure of donor planets. HWS Donare does not even need to have resources, really. Other than those already on each planet of course. No one should be loitering around there unless it is on their planet. Doesnt even need a starter planet, if anything just make a station where new players joining would be plopped, advertising the main servers.
On to other important issues:
NPC traders: the ones with character models. I spent a brief period in the market the past few days trying to figure this out, why exactly do we not have the HWS āNPC tradersā actually set as the NPCās there? All I have managed to find is the AM core guy, and āTraderDefaultā with his cans of food.
Blackmarket: I like that each origin planet now has a zone, this should help the blackmarket get a little closer to being used. But is there a way that we can take the MOBA base idea and apply it to these POI? If someone is in the blackmarket, they would be able to park in a hangar, and activate some turrets to hold off a siege by guardians trying to stop their shady dealings. etc etc insert roleplaying nonsense here.
Alien POI: Is there a way to tell if a POI rebuilds itself? This concept right here is, I think, the savior of the pvpve environment. The ability to keep raiding the aliens, while not having a strict timetable, or planetary wipe, is a beautiful concept, with a lot of potential. Not the least of which, no more players swooping in right after a wipe, and murdering all the POI in one fell swoop, so the rest of the server cant get any. Now they come back on their own. And it is great.
Digging: This is a mixed one here. We need digging⦠somewhere. Not everywhere, but in certain locations. Thus far it seems to be a good balance, but would hate to see every playfield in the server go to indestructible.
Not important to us:
Black hole. As far as I can tell, it is an unused playfield.
Homeworldā¦ish. I think we could take the homeworld system at this point and condense it a bit. like a lot really. In 4.0 there was an alienworld system, with POI alien stations, and LOADS of alien bases on the planet. Any chance we can get that back, mixed with the semi-persistant pvp nature of homeworld and self regenerating POIās, this could be fantastic.
The two systems to the lower left of MOBA. Havenāt been there yet, but from what I can see, there is not a lot of reason drawing me there. It looks like I have everything I need in the main loop of the galaxy, so other than for the sake of exploration, I donāt know what reason they have to be visit.
Gun trader, hospital, gas station POIās. I love the variety, but there is not a real REASON for them to be, other than the novelty. Perhaps if they sold epic weapons, Suit upgrades, or like an ambulance sv that has medbays on it. Something unique that you cant get from your cvās constructor and a little bit of time.
Origin Planets: Now that everyone knows that origin planets go pvp on weekends, and WILL be raided, no one that I have seen is bothering to build there. The only ones who do seem to be new players, and they will likely rage quit the server when they find out too late that the ātraderā planet is in fact the biggest target in the server for pirates. We could honestly do one āorigin planetā, weāll call it Terra for example, that all the starters travel to, that once a week becomes pvp. All origins can land there, and space is pvp. First jump out of starter systems. Without the ability to see other people setting up camp on a planet, it is unlikely that someone will risk resources trying to defend a patch of land that they may have to fend off the whole server solo from. Perhaps we could do zones on a planet, a trader city, a guardian military base protecting it, a hunter camp on a hill, and a pirate settlement in a swamp. All living peacefully until war is declared each week. People cant build outside of their origin zone.
Just some ideas. Apologies if it got verbose.
Oh and one final note: to all those who think 2 month is too short. Maybe ride with it and see if you still feel the same way halfway through the second month. The 2 month estimate seems short to us because we are looking at it from up close. But after a couple of seasons, I can say from experience that after about 2 months, the server gets stale. Big time. And lets be real, if you are holding off on building at one week in because it will wipe in 50 something days, you need to re-evaluate. Because it is not THAT hard to break down what you have, and rebuild it from blueprint. An active faction will cycle through cvās atleast weekly, and bases in pvp will be fortunate to last as long. If it is on pve, make it once, make it good, and design it so that you can bp it and place it again on roughly the same terrain. Or experience the fun of designing something new and adapting to new situations.
ā¦incoming short novel.
Honestly a full wipe wouldnāt hurt my feelings. It happens. It happens a lot. Comes with the territory. Itās called development.
As far as the universe size, I havenāt been out exploring it yet, so I canāt really comment heavily. However, if the trade off is ultimately fewer player slots vs fewer planets, itās time to death star some rocks.
Which rocks? Well, again, having not been to each one, leaves my commentary lacking. But, what I can say is simple.
Rocks that need to survive/be introduced. Places for dedicated full scale PvP, āsaferā zones for people who still enjoy the game but donāt necessarily want to be subject to gank squads, resource rich environments even if only a few that had 1-3 resources per but lots of drops, and some kind of āeventā types to keep people interested in venturing out to them.
As far as donor worlds, I get itās a major source of donations, but I feel like these could be removed and save a lot of system resources⦠IF we can convince bigger donators to refocus their efforts. Maybe come up with a less performance taxing āheavy hitterā option for whales. I LIKE the idea of my own planet⦠but if the cost is system degradation, obviously itās all in vein.
And regarding class changes⦠I mean honestly, I take my Class 4 boat, remove a fair amount of excess devices, maybe shave down the starboard/port wings (mostly decoration anyway) I almost guarantee itāll be class 3 with full functionality. And if it saves the server performance globally, but also alleviates issues for client side lag/crashes on populated planets, why wouldnāt this be a good thing? People gettin uppity cause theyād have to retrofit some BPs or find something class 3 on Steam.
Also the suggested changes to season length⦠no. 6 months would be astronomically boring, people would quit towards the end just like in 5, and things would go stagnant. Maybe implement like a āfaction leaderā title per season to highest earner in RP or something (based on faction specific RP system, that still needs fine tuning⦠but I know is a major effort to you guys so Iām not pressing it. I like it, donāt get me wrong, and itās coming along great.). Something for people to set a goal for per season like. Is 2 months long? No, i mean itās pretty short. But, this is also an ever advancing game, on an ever advancing server, and these short seasons allow a lot of dedicated testing to be done, and fixes/features to be changed as needed on a rotating basis. I feel like 2 months is on point, but I would say DEFINITELY no more than 3 months IF it was decided an extension was needed⦠even then, I would worry that last few weeks would stale out with people prepping OCD stocks.
Now whatās important to me⦠Honestly I just like the RP system. I want more focus there. The story and background needs to be hardcore implemented and to some degree enforced in their selected roles. I feel like once you hit a point itās kinda the same thing⦠people doing the same things regardless of faction. Aside from some of the more, ādedicatedā pirates just ganking away, thereās not a lot goin on in peopleās āroleā in the galaxy.
The current feature list honestly doesnāt really hit me. OCD iām on the fence with as is, cause i get it, people like their stockpile after a wipe, but i feel like itās a huge crutch and instead gets people just pushing ahead of the curve off starter (eg; new guy A. spend a week or two preparing while Faction B w/ a loaded OCD has already established a full fleet, top tier base, and is set to gank any new players jumping off starter). OCD, I get itās stayin cause people would throw a hissy, but itās bottom rung for me, and thatās having a lvl 5, still unused.
AM, again, not to concerned. Honestly I like the idea of having to go venture out for resources, whether finding safe zones or battling for them, but at least it costs AM cores now instead of just dumping basic fuel in and reaping rewards.
Destructible terrain⦠Need to be a thing on certain planets⦠however, I would say itās also NOT needed on some. Major PvP zones should be threatening, and not being able to tunnel/hide/glitch adds to that. Fully exposed, and fully raidable.
Really, thereās a lot goin into this one, but ultimately, and as simply as I can, I want to see people. Like, the easiest thing I can think is axe some planets to get more people in a tighter space, but also need a varying degree of PvE content with the PvP. Just needs to be fun, and, not be detrimental to new players getting ganked by vets with established fleets.
Not saying make it easier, by any means (LOVE H1, btw), just, keep the new guys in mind, too.
I say, wipe away, @Achilles @RexXxuS @Jascha @hopskotch
Iām not goin anywhere, and Iām just as excited for the next round of changes as I was 2 weeks ago.
I totally agree with mcprouty. Find solutions to keep up with the demand instead of shrinking data or imposing more limitations.
Class 4 is already a logical fix compared to the previous higher classes. It was evident that imposing class 4 restrictions showed a major improvement in performance, but in this case going from class 4 to 3 is not a big deal, but it would be a nuisance and cause drama for a lot of players and then again, will it really make a difference anyway?
As mcprouty advised, make a separate server accessible via CSW for donator planets and penthouses along with any other sections of the map that is deemed to be taking the most resources so that way we can still have the existing universe setup and layout, that you have also worked very hard for into putting thousands of hours without it having to be in vain even if itās separated by different servers linked together by CSW.
P.S. Class 3 restrictions, smaller map, 177 players. It wonāt solve the issue. I bet the lag will be worse than it is now, and will be more of an issue for those including myself that havenāt already experienced any significant issue yet.
Rather find solutions to keep up with the demand and accommodate more players overtime. More players = profit.
Itās really a problem you want to have. 1000 players in the future with a multitude of HWS servers? Think Big!
Follow the footsteps of other big games like Runescape for example. Mind me mentioning Runescape as that used to be my childhood game. There are many other similar examples of course. They didnāt just have one server or made their map smaller with restrictions. They expanded by having multiple servers and you got CSW! Now think about that.
I agree in reducing Ships SIze to lvl 3 i actually fly a lvl 3 ship wich is really tough .
Do whatever is needed to make the server smoother(indestructible terrain, less planet, less space)
Donator planet should be tax free with a Restricted MAX Number of core (100 maybe) not possible to add more(will be deleted the last built)
@HWS team,
Donāt hesitate to reduce the universe / reduce BP class to 3 or even 2 / replace donator planets with another donator option, EVERYTHING you can do to get better performance is the top one priority, at least to me.
I didnāt read every post but i can resume as :
reduce size / universe : oh yes oh no
oh yes
oh no
oh yes
oh no
Every version of HWS since 1.0, we got the same pb of performance at one point, but there is one factor which is different everytime, the number of ppl during prime time, from 30/40 back in good old days now we have 177 ppl, so itās normal to reduce BP size etcā¦because we got some stupid ELEON (not HWS TEAM) devs who rather like to add features (even if some are cool but can wait) instead of fixing their damn core mechanic, itās like building a house without proper foundation, we all know how Alpha end up with this kind of direction -> trash
When we reach Alpha 27.0 they will tell us : oh we canāt do anything now, itās too late to change the core game now because in this case we need to go back from scratchā¦like we already heard from others alphaā¦then weāre screwed with an unfinished game.
Once again we got Epic admins here but hosting a game with devs not really listening from our feedback and we gave them a lot for the last year !
So donāt even think twice and reduce what you can quickly then wipe to begin a fresh new season after all whatās the point for everyone to play till 7 august with bad performance, what ppl except from this ? server burnout ? HWS team burnout ? i hope not !!
They have been fixing core game btw itās just not finished yet they have a long way to go.
Considerations:
- Shared starter planets for some origins.
- Started starter planets for all origins.
- Condensed starter planets/systems, could even do starter like Homeworld where itās one system with a bunch of planets. Some could be PVE some could be PVP, etc
- Donor planets as a CSW option but the resource/pvpve mechanics might need to be overhauled for the sake of balance. I like the concept of donor planets as junk storage or massive crafting factories. I havenāt CSW in 6 but if itās anything like 5 it might need a bit of improving.
*Reducing the overall number of planets in a system. Trim a few Homeworld planets, maybe some of the excess resource systems next to MOBA. - Axe EGS being on a planet and reversion to space. This might take away from immersion for some and I enjoyed the planet but anything to cut down on excess.
- Iām fine with changing things to class 3 for SV/CV/HV but if weāre going to wipe and fresh start can we:
- Get the option to use the recycle feature for free/discounted to facilitate packing up
- Get the option to use the recycle feature and have it dump directly into OCD
- As Centurion proposed, raise the OCD limit to 100k if only temporarily to store all of the blocks and various other things made. I didnāt even get a chance to get my stuff blown up.
I think if the previous 3 things were implemented temporarily it would allow people to get packed up within the span of a few days making it easier to implement a solution and lowering overall frustration. People will be upset, itās the way of the world, sometimes it doesnāt hurt to soften the blow.
I like the idea of all starters in one system even if it lowers overall difficulty for origins because it allows the opportunity for some people to help others or for some people to dabble in pvp with kid gloves. Certain planets could be left pvp to keep the survival aspect there that many people desire.
People, Rexxus has made it clear that things need to be scaled down. They have the resources and manpower of a small server host who live on donations, not a gaming studio or a server farm. They are also at the mercy of poor game optimization because, well, letās face it, this game is still in Alpha. Repeating that he fixes things or that we want him to find solutions somewhere else will not make the issue go away.
My group and I are relatively new on this server (but weāve played a lot elsewhere). Weāre in favor of the following:
-A few starter planets. Four can do the trick, all in the same system. Wipe them often to avoid cluttering. For example, T1 is often at maximum structures or close. It should be noted that this is not where you build your first large CV. This is where you build a minimalist CV to get out of dodge.
-People shouldnāt be allowed to live in Starter Planet Orbits and forever stay in starterland. You start, you pack your stuff, you go. Wipe starter orbit space when you wipe starter planets.
-Donator planets, eh. I think Zappe, above, had the best idea: make them barren and turn them into parking lots. The idea here is that a lot of them, being parking lots, will not be open playfields (if no one is on, a playfield isnāt loaded) because people will spend less time on them. I think itās the best compromise between removing all the donator planets (which would dry out the funding) and keeping all of them (which causes CPU issues). At least, itās worth a shot, imo.
-Class 3 needs to happen. Any higher class of ship is just that much more stressful on the overall performance of a playfield. Itās part of Empyrion to find a way to better optimize our guns and devices, anyway.
-If a hard wipe needs to happen, make it a hard wipe. Give people a few daysā notice to adjust and do it.
-As far as the overall number of planets go, reducing it too much might obviously bring the problem of getting too many people on crowded planets / space. Itās not better. However, if it needs to be reduced, it needs to be reduced. We donāt know whatās the sweet number for this server so we donāt have an opinion there.
-Population wise, NA primetime sometimes hit 150 / 170. Itās a lot for a single CPU infrastructure. Not sure whatās best here. Going with a cap of 90 seems a bit excessive but 100-120 is probably sound.
Admins, what would it take in investment to go from the current single-rig server to more?
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BIG POST Please read well
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Important / Not important list is bottom. First I go to LOGIC!
(I find this polling bad since like 90% of the people donāt know what the server is providing to make a good call on what is important & not important. It is something one canāt have an opinion about then, providing wrong answers. Talk about politicsā¦)
I joined your server 3 weeks ago, just before 6.0 hit. So I have no complete understanding of choices either.
First of all, I see no problems with the server when there are less than 100 players in. So the issues seem to be clearly based on the number of playfields.
The one big problem with this server is how badly optimized it is.
It has a lot of wasted CPU power.
You have 45+ playfields? Each playfield is a āgameā so the space time must be virtualized for each playfield which means 1-2%? CPU goes into world generation alone per playfield.
This means high CPU consumption on something that is utilized only by a small group or an individual.
Shouldnāt this be avoided at all costs?
Playfields should not be emptyish.
And by empty I mean less than 5 players at any given time unless it has an another necessity to exist.
As such, the world needs some redesigning.
(I can help)
I see the thought process in starter and then the āopen worldā logic. This needs more polishing to centralize population.
My solution list is this with reasoning below:
Combine certain starter systems to reduce playfields which are unnecessary.
Trader & Guardian & Freelancer Starter System:
2x Trader planets (2 because of highest population and quitters) both PvE with easy and normal difficulty.
1x Guardian/Freelancer bar? planet. PvE. Many POIs. (alt. just remove freelancers or put them El. Capital)
1x Moon. PvE. Has Pentaxid for warp fuel. Everyone must go to moon first to leave for this reason.
1x Space. PvE. For minerals shared between Traders and Guardians, Sathium & Neodymium.
Planets are accessible only by their corresponding faction. Traders donāt get in Guardians and vice versa.
Budget: 5 Playfields ~25% CPU?
Pirate & Hunter Starter System:
1x Pirate planet PvE with certain times of day PvP (2h?).
1x Hunter planet. PvE with certain times of day PvP (2h?).
1x Moon. PvP. Has Pentaxid for warp fuel. Everyone must go to moon first to leave for this reason.
1x Space. PvE only. For minerals shared between Pirates and Hunters.
Planets are accessible only by their corresponding faction.
Budget: 4 Playfields ~20% CPU?
This is it for the starters.
We have 55% CPU left for utilization elsewhere.
I donāt know how well one can utilize CPU cores per playfield process in server but I would split it as much as the game lets you.
So we can have up to 11 more playfields before server limitations are met by CPU on prime time in the current setup.
I would suggest 3 spaces, 5 planets, 1 moon and 1 capital planet. ~10 playfields and then add more if cpu gives it.
1 space for homeworld. 4 planets, 1 moon
-.-.-.- Origin planet that is PvE only, indestructible terrain. All starters led there by mission. 1 BA limit.
-.-.-.- Eden planet that is PvE to PvP weekend rotation.
-.-.-.- Lava planet that is PvP. Few rare resources. Extremely lethal. Gold meteors.
-.-.-.- Frozen planet that is PvP. Few rare resources. Very lethal. Gold meteors.
-.-.-.- Moon. PvP. Lots of pentaxid & prometheum.
1 space for alien planet, 1 alien home planet.
-.-.-.- MOBA style for aliens, lots of POIs and loot and resources. PvP only. Trapped in by aliens. Hardest.
1 space for black hole. Rich in resources. PvP. Resets daily.
1 capital planet without space that is accessible through a portal on foot. 1 SV allowed to be built. Taxi service?
Taxation system overhaul, make everyone pay taxes on what they own for 1 week. Failure to pay taxes causes guilty and debt and loss of 1 reputation.
1 donator planet, no space, accessible by teleportation/portal. Instanced?
Donator worlds could be instanced playfields from the stargate instead with their own planetary systems.
Donator benefits could be revised to be something not so taxing for the server. Such as teleportation, find anyone in the world etc.
10 dollars to get your own portal like between bases or planets. Placeable object with chatbot redirection of coords or then mod just spawns one for them.
5 dollars for āfind playerā function that tells where a player with x name is at the given moment. 3 uses. People can track and hunt for money this way waiting them to be in PvP space. Can also be done for a high -10 reputation cost to check once per command. So hunters can āhuntā.
5 dollars for free āwishā. It can respawn a destroyed vehicle, base, with ID in HWS Connect in front of the player or its old location if possible.
You know, microtransactions.
Traders and Guardians are supposed to play together. Thus they need to meet each other early to make alliances even before they leave to the open world. That is a social part of the game I see you try to achieve and some sort of drone defense mission with another trader player would be good for guardians, and for traders a mission to colonize their moon which includes leaving starter planet and mine mineral on moon surface.
A sort of a tutorial to the game.
Same thing with pirates and hunters. They are the āPvP guysā.
Space is PvE so it acts as a safe zone during PvP planet hours.
HWS infocenter is a no kill zone with guards and a public respawn point and oxygen bottle / food merchant and a banker that gives player loan in credits to buy said bottles.
Fresh starting provides 1 drill, 1 biofuel, 1 fuel pack, 1 survival constructor, 1 em.oxy.gen. or alternatively make the merchant sell those for even more added debt.
Important:
A guide that holds all information. (seriously, you need this more than players :D)
Being able to dig on planets
Working features such as OCD, AM, EGS zones etc
PVP performance
PVE safe zones
Interesting things to see in the universe not just another āEmpty planetā such as cool POI
Not important:
Wipes (As long as there are perma planets i dont mind wipes to entire systems, such as MOBA and other interesting reward areas)
Universe size
Donator planets
NPC Player Traders
Better game mechanics that handle proper multi threading and server clustering. None of which we have today.
Thank you everybody who has made HWS sever happen. Itās amazing to see a community project so loved and so well received.
Performance (and lack of lag) is the most important thing for me, and I really donāt care how we get there. I want to play space combat so I donāt care if weāre class 2 or class 5 or whatever, as long as it happens without disconnects and breaking.
Is there any way to reduce server load by getting empty ships off the playfields when they are unused?
- When I log off, my ship sits in deep space doing nothing. Nobody is going to find it, but the server still has to maintain the instance of it.
- What if there was a CSW zone where instead of loading the ship and contents into a new server, it just stores it?
- (An OCD for ships)
Firstly an enormous thank you for all the fantastic work you do so far. Itās a phenomenal server full of amazing people.
I am fully with both class 3 and a wipe as well as the idea of donator planets being behind a cross server warp.
Best regards
Wise.