Krixus exist since the 12th February. Nothing major changed and the playfield is not corrupt per se.
As I said, I’m chilling here on the Nova Station for some minutes now and get no disconnect or other issue.
I’m a bit lost if I can’t reproduce your issues and I guess others can play fine too if I check the playfield log.
@Heli_Professor it seems something is not well with your location / connection. But as you said, you tried already a lot of things… don’t know…
Not sure if it’s related, yesterday I was getting extreme lag trying to do the professor void mission at the black hole miner and was getting extreme lag. Enough to where I would spawn in my CV and immediately die about 15 times as it thought I was still next to the Zirax at the top. Now this may seem off topic, but bear with me for a second.
Is it possible that the DSL is not working properly? My issue yesterday was Empyrion was taking almost all of my RAM, only after completely shutting down Empyrion and getting back in allowed me to continue l. And to add to that I only visited 4 different playfields when this occurred, nobody was anywhere near the black hole miner on ECC,but the memory usage was once again through the roof.
Hi Rex, thanks for lookin’ into this for us, not sure if this is relevant but on top of having all the same problems as Heli, once I logged off in frustration, I started getting the EAC warning when trying to log back on the server. I had to clear my cache and reinstall EAC in order to get back on. Once back on the problem was gone for maybe 30mins. I left and came back in and immediately started getting playfield server disconnect warnings as well as CVDM event warnings while in there.
As you can see in the forum, EAC is currently the issue for too many.
I already Skyped with the Eleon Dev about it even.
He said EAC is sending a “ping” package over the network every 90 seconds. If EAC does not get an “OK” back for that player from the Dedicated Server, it is blocking the authentification and the player gets kicked / can’t login anymore for awhile.
As bad as it sounds: it is an issue of the players in combination with the surrounding of them.
You see hundreds of players can login and play fine but they are not in your area which might be an issue too.
We already pushed the CPU affinity of the server towards the dedicated.exe but we can’t boost the communication of EAC and the dedi.exe.
TL;DR: we absolutely can’t do anything about it but only blame the bad performance of the game in Multiplayer, which is not ready for “so many” players in 2019.
There are some experiments we can do, like decreasing the range of DSL, so you don’t load tons of structures in a wide range.
But, as always, this opens up exploits in PvP for some sneaky snakes…
When I opened up my windows command and typed in “tracert na.empyrion-homeworld.net:37537” it showed an error. I’m usued to seeing all numbers as an IP address. This is the first time I’ve ever seen an IP with letters.
I will ask everybody if they want to spread out a little and get back to you with new coords. for each person respective future home location. As far as moving the gate, big negative! LoL it’s already 8km to drive from gate to station now.
If you see the above photo and notice the spike, or rise, in linear data. That is me turning on Empyrion Galactic and logging into the HWS NA Server. I did this so you can see what my computer is doing idle and then what it’s doing when I log into the server. It doesn’t appear that I’m struggling with any parameters there.
I said you get the port from that page, not the IP. The IP is a static number, not an DNS.
I don’t want to post the IP in the public because of bot crawlers.
As I said: go in your Cache folder to grab the IP.
@Naithium One thing I’ve learned in all this trouble shooting when I have the EAC issue is to do this:
Task Manager > Close anything to do with steam and/or Empyrion
Open up File Explore and go my game.exe folder
( c: > program Files (x86) > steam > steamapps > common > Empyrion Galactic )
Right Click on the “EmpyrionLauncher” which is the .exe file and select “Troubleshoot compatibility”
After running through the prompts there the game would be started thru that process and for whatever reason I wouldn’t get the EAC kicked message/error and I would be able to play. It’s a real PIA, but I literally have to do this process about 1-15 each and every hour I try to play this game for the past week or so. Hope this helps
Yes, as I thought. That is not the issue.
As I explained. The issue is the connection between Unity / Game Dedicated Server <> EAC Server.
That seems the culprit we have 0 options to influence it.
@RexXxuS Hey FYI I’ve just tried another test to troubleshoot one more thing. I’ve joined just a random server on the list open to the public and I played for about 15 minutes or so with no problems. I didn’t get disconnected and I didn’t have a problem opening menus etc. Furthermore, I’d like to say that I couldn’t join the NA HWS server, because of the EAC kick message, but I was able to join another server right away. I thought EAC was a steam in general thing. I was dumbfounded by the fact that EAC wouldn’t let me join the HWS server, but it would let me join another server. Don’t take this the wrong way, I’m just trying to provide as much feedback from all the troubleshooting as I can so hopefully someone smarter than me can help me figure this out. I could try to get over to EU and see if I have the same thing?
Tried the same thing. Can access other public servers and Eleon’s official server but the EAC kick message only happens with HWS NA. If I can get on and make it out of Krixus, I will also try on EU.
The communication between our DedicatedServer.exe and the EAC Server is the issue.
Because we have 60-130 players, the DedicatedServer.exe can’t create push network packages towards the EAC server. IF nothing is coming within 90 seconds, you are kicked.
That means: if you join any other low population server out there (lower than HWS obviously) you don’t have that issue for the mentioned reasons.
TL;DR: HWS is too populated for the game - combined with some steam id’s having more issues than others.
I was flying around in Krixus yesterday for ~30 minutes and everything was smooth.
So again, let me know what “test” I should run with your structures and I’ll do it.