======= NOTICE FOR HELP =======
=> Everyone is getting severe lag and is constantly being disconnected in rev-6
Player(s) with issue:
=> Heli_Professor, HoboTruth, MonsterIce, Op4, Shaden
=> Every 30 seconds of every day
How can we help you now:
=> Rex, I thought I was the only one having lag/latency/packet loss issues. “IF” I can get to the SG gate and get out of Krixus I don’t have near as many disconnects, but when I’m in Krixus I’m getting d/c’d every 5-30 seconds. In other words I’m thinking that something in Krixus is buggy.
My solution, if you are willing to do this, is to start us another donar space (with no resources in it until this hypothesis is tested fully) and transfer over each persons stuff one at a time and let us sort out which structure, or vessel, is giving us such a hard time. In other words, transfer over Hobo’s stuff, we test it, then Op4’s stuff, we test it, until we find what does it or find out that it’s Krixus space that’s doing it and nothing that we’ve spawned in.
We thought also thought it might be the asteroids in Krixus, because I was getting these latency lag issues, BEFORE everyone came over and started plopping their bases/ships down in the play field. I really don’t know how else to troubleshoot our problems here in Krixus. Some of the other complaints is that SVs when undocked will have parts of the CV attached to them drastically increasing the SV class size count (i.e. “floating blocks”).
A secondary solution which is currently in progress is that we go around to ALL of our BPs and make sure we don’t have any old blocks from previously saved blueprints. We are thinking that maybe some of our older BPs have a block(s) that’s out dated.
I tried to do a “tracert” in the windows command console to see where I am losing packets; however, I do not have the NA server IP address, so I could not perform that test. What are your thoughts on the whole situation? Do you have any other suggestions?