Thanks for the feedback so far.
I only concentrate on the constructive ones.
Well, I for one remember the implementation of Mass and Volume and it was utterly hated and bad.
Instead of fundamental improving it, it got fixed by the human nature: accept, adapt, overcome.
There are still servers, that turn Mass and Volume off.
In it’s nature, limits, are needed in every (survival) game but Volume, in my opinion as gamer, is crap.
The volume numbers in every Scenario are diced up whereever needed. Nobody is running with Wikipedia around and measure the Volume of every object. Whatever fits and a nightmare for maintaining and balancing.
I know no other game that has Volume like that implemented, which brings me to
Zelda, No Mans Sky, RPGs, etc. all of them have the Stack Size system and no Volume system.
And all of them gives you the possibility to upgrade your backpack / Stack Sizes.
Is it hated? Well, mostly. Human nature colletion greed gets a downer with it.
Is it still in the game? Yes. Why? Because it’s called progression and balancing.
If balanced right (HWS+ just started it), then it’s a red path through everything. Doing POIs, container management, Delivery/Fetch Quests, PvP raids, etc.
It makes part of the gameplay the game has more meaningful (Transporter ships, Team coordination, doing Quests and so on).
Having Volume still available for Commodity Items or Quests items gives us a great depth of gameplay, where we can combine everything together.
HWS+ is a new era as often communicated. It does not mean the Sandbox feeling (50 000 stacksizes for everything) from before will continue.
Neither do I ask for forgiveness nor for permission.
I am a game designer here, have a vision and want to work on it, because I have my reasons for it.
Container Extensions will still be very helpful for mass Commodity Item cargo routes.
And there will be more, different containers with more Stack Slots available - I can mod this.
Nah, there are and will be lots of different ways to earn HWS Level XP. Like the ingame player level XP right now.
It’s an interesting dynamic for sure but rather focus on teamwork like in good ORPGs / MMOs.
The overall feedback that leveling up the Stack Size skill is slow right now, is true, cause I need to add HWS Level XP to more Quests.
I also need to teach people this new system more, make the Skill Trainer core element of the HWS Campaign/Story, so it’s a more intuitive change.
So, obviously change is never a good thing (for veterans) but I explained it and it needs now tweaking. We have a lot of tools at our disposal to make it a much better system than Volume, I’m 100% sure.
For more feedback, I would like from you to concentrate on the values here:
And how much HWS Level XP you think what Quests is worth or needs added in the first place.
It’s a nice table we can adapt on the fly