I have zero PvP experience in EGS, so if part of this meta is encouraging more people to participate… I’ll offer my two cents. The biggest barrier for me right now are these garage ships; I know they’re modded and have non-standard parts, so I have no idea how to counter them. I’m a new player and I don’t have the credits to buy a custom ship, so I’m basically avoiding the PvP areas for now. That’s 40 of 72 playfields that I’m not even going to enter, which is a bummer because exploration is one of the things I enjoy most.
So, what might we change? First off, I like the idea posted earlier of having a dedicated “battleground” area; we already have PvE planets that are only accessible via stargate, so why not do the same for PvP planets? Put them in an isolated region so that people can still enjoy them, but they’re not able to fly all over the place.
Second, it would be great to have some sort of stealth / smuggling meta… I’m not much interested in the big battle, but I’d love to sneak past it and deliver magnesium to the combatants (for profit, of course).
For purely PvE ideas, I’d like to see more hostile adventure planets that are PvE based. When you look at the map, it has 32 PvE playfields but there are lots of starter, donator, origin, and faction restrictions; from a practical standpoint, I can really only access ECC, PKE, PKW, Mio, Ray, and the faction home. Keep the gold and the glory in one section, but put the Erestrum, Zascosium, and Magnesium where the PvP folks won’t or can’t go. PvE players will mine and ship it to ECC and we’ll trade.
Last idea, is there any need for Search and Rescue in this game? I’d be happy to have a ship that was weaponless but nearly or totally invulnerable; it could be used to travel around and help people but not engage in combat.