Hi HWS Community,
once again we are at the end of the season and that means feedback, frustration, suggestions, etc. are coming to the light. This topic however should only cover our PvP players.
So I would like to discuss some ideas, suggestions and upcoming changes.
1. Anti Grief Zone (AG) / Land Claim Zone (LCZ)
- It’s good
- It should be only at the actual structure, not 50-350m around
- It’s bad
0 voters
Over the time Anti Grief (AG) or actually Land Claim (LC) got greatly enhanced. Hence some don’t even know what Land Claim or Land Claim Device really mean.
Recap:
As a Server Owner you have the option to set a playfield:
- No Land Claim Zone at all
- Land Claim Zone only if you have a Land Claim Device on your structure AND it’s above the surface
- Default Land Claim Zone active. No matter what, every base has always a LC Zone around.
The range is taken by a global “gameoptions.yaml”. Currently HWS has set it to 350 meter.
The term “Land Claim” is causing confusion. It is not a real gameplay element like in a “Risk” game. Let’s just say “Anti Grief” got renamed to “Land Claim” (for now).
However it is one of the biggest feature that affects PvP in Empyrion.
For example it defines if you can drill within that 350m radius or not. If you can place a core on your crashed ship to get out again or not. If you can spawn a Base out of your pocket or not.
Leave a comment: What is your opinion about all of that?
2. Offline Protection (OP)
- It’s good
- Change the times (suggestion as comment)
- It’s bad
0 voters
Another big PvP feature. It “let’s you sleep in peace” some say.
Recap:
- If you have an OP Device placed on your Structure, it will make your base invincible and turrets fire with infinite ammo against approaching enemies
1.1 the blue shield is activated only if you and all of your alliances are offline and 30 minutes have passed
1.2 The blue shield stays for 1 day - As a Server Owner you can only define the values globally. Not per playfield unfortunately.
Leave a comment: What is your opinion about all of that?
3. Blueprint Spawning / Elite Builder League (EBL)
- It’s good
- Only on some PvP playfields
- It’s bad
0 voters
In Vanilla you can spawn a Class 7+ structure out of your pocket all the time.
With recent patches we can limit that to a certain degree.
Recap:
As a Server Owner you have the option to set a playfield:
- to restrict certain blueprints to be spawned
1.1 That means EBL => everyone have to build their base by hand - block by block - Globally you can also define if ships should be spawned on a platform or not.
Combined with the First Topic about AG / LCZ it’s a very deep influence of many PvP elements.
Leave a comment: What is your opinion about all of that?
4. Terrain Deformation
- It’s good
- More Indestructible Terrain for performance boost
- It’s bad
0 voters
Eleon and HWS made couple of benchmarks the last 3 years and the result was always the same: Terrain deformation is the most “costly” thing for the Unity Engine + Server Playfield / Hardware + Player clients.
Recap:
- Any deformation on terrain combined with the fact that Empyrion is a Voxel game means that more and more triangles are added to the environment the server and client has to calculate
- As a Server Owner you can set playfields to Indestructible Terrain or together with our tool, only at given times.
- Indestructible terrain means you can’t drill / change the terrain in any way - deposits included.
- A core / a blueprint can only be put 75% into the ground (with page down button), making it always reachable / destroyable
- A Server Owner can set in the EAH Tool to wipe the surface the hard or soft way:
5.1. Soft means the terrain except near bases and deposits will be reset. So your underground base will stay that way.
5.2. Hard means the terrain will be reset everywhere, also by deposits and bases. You have to drill your underground base again. General Disadvantage: deposit HUD labels are gone or say 0% but are in reality 100% refreshed.
Leave a comment: What is your opinion about all of that?
5. Playfield Restrictions
- It’s good
- Change (suggestion as comment)
- It’s bad
0 voters
Similar fact from above: if you have no limits for structure size and quantity in Empyrion you suffer major performance issues.
Recap:
- We have Class 1 limits on many “hot” PvP spots like Golden Globe and Black Hole
- We have Block limits of ex. 100 for CVs, 3000 for SVs & 5000 Blocks HVs on many “hot” spots
- We have global structure limits to limit the quantity
- We have local structure limits to not allow private HVs on Golden Globe for example.
- We have Alliance structure limits to reduce mass fights with too many Alliances
- A Server Owner can set a playfield to allow certain structures
Leave a comment: What is your opinion about all of that?
Let’s focus on these 5 big topics for now but keep in mind that PvP has way more parameters and decisions we could go about. A random list:
- Gravity
- HWS Config
- Resource destribution
- Terrain resource crust
- Planet Size
- Rules
- POI gameplay (capture a POI / territory game)
I really want to get every PvP enthusiast into the boat and have a constructive discussion about the “best” PvP setup for HWS. Sure we have 3 year experience as a partial PvP server but the game is non-stop changing, so I want to get always the best out of the game for you.
I appreciate your comments and as always: any finger pointing, drama, stir up history or whatever toxicity will just be removed and excludes you and your opinion!
Your HWS Team