OCD is perfect but it isn't cause it needs a buff
So it isn't perfect some of you are just quick to attack anyone that brings up the topic because in the past the OCD has been reduced or nerfed in some way.
OCD Specialty Slots
Being able to invest in additional slots that could hold specific items that might not otherwise be held in the OCD, accessed in special areas, etc. is an interesting idea worth pursuing.
Add More OCD Levels
The addition of more levels for the OCD that are less leaps and more gradual steps.
Leave As Is
Realistically this isn't going to happen which is why I opened it to discussion I have seen several people bring up the topic, if you haven't seen it discussed that's because you're not paying attention. Rex is looking to make changes and even other members on here have mentioned that new players "constantly want to level the playing field". But this is a viable option that should be listed nonetheless.
Buff the OCD
I haven't seen any real ways mentioned but would love to see some suggestions for how it should be buffed that wouldn't involve unlimited storage.
In order to create a separation between the secure and non-secure storage to allow more expansion on the OCD concept without taking away more from those that have already watched their favorite feature on the HWS server get reduced in the past I presented this concept.
High Orbit remains 100% secure like the current implementation of the OCD and can only be accessed from PvE
Low Orbit becomes the way to access the OCD from PvP only with the caveat of having the slots that are accessible from PvP also being vulnerable to hacking or other forms of theft
Earlier PvP Access To OCD
While this wasn't directly stated it was implied that an important thing for smaller factions is the ability to access the OCD in order to hold their own against large factions in PvP zones and this has merit. While allowing access to the OCD earlier would also benefit larger factions in the same way I think it is something that deserves consideration and discussion at the very least.
Limitations On Item Classifications
Rather than leaving the lower caps on the total number of slots in the OCD it has been suggested to have some of the more powerful and rare items have caps inside the OCDs(rare weapons, OAM cores, maybe even gold ingots if necessary). This could also be used as an artificial way of limiting the amount of gold and other rare resources if so desired by using OCD level to put caps on number of ingots/ore. The core idea though is based around setting a classification of Rare/Uncommon/Common and limiting the amount based off that classification.