Origin Structure Limits

Not sure if you are trolling but I will bite. I will even take the time to show you how Server stats are used and how easy it is to use google to check that everything you just said is total bull lol. Other servers had populations of 70’s ? I am looking now at the top 3 servers of this time frame and only one had a pop over 60 for 2 days. lol dude if you going to make stuff up make sure it can’t be googled.

https://imgur.com/6vjeqS7

And that server is one of the top outside of HWS.

An imgur picture of a graph that has no legend? And you are calling me a troll?

PM mate in discord and I will show you how to use google :stuck_out_tongue:

Personally I like it, have a POI for each of the 3 Origins, maybe a bonus one for the Alliance if that’s one of their perks and then the rest of the planet a FFA lol.

Of course, I might be misunderstanding because only allowing 1 base for each Origin doesn’t make much sense when some alliances have factions from different Origins so one alliance can still dominate by getting in first. Also wouldn’t it be harder to track whether or not each Origin is already represented?

Personally, I like the idea of no BAs allowed but not restricting SVs or HVs. Allow spawning of SVs and HVs, restrict BAs completely and then you’ll start seeing groups come down for mining operations with protection. Could see a rise in factions dedicated to “defending” miners, maybe not though.

The other is something you had already mentioned, no spawning in BPs period. The only issue I see here is HVs will be hard to get planetside since you can’t bring in CVs and can’t spawn them in so orbital drops are the only method and I’m not sure how well that will work out, could be interesting I guess lol.

1 Like

Why not make one well defended indestructible base for each origin on Golden Globe sense GG next season will be i think four times larger?

I think i mentioned a similar idea a few seasons back but it seems none of it was implemented unfortunately for making origins actually count on pvp. At the moment its about who your allied with.

Also this way veterans can help protect new players when they go out mining from other origins who will try to hunt them down and for their Gold which will have a bonding effect on solidifying the unity of that origin.

Nope i’m against this i’m afraid. My main concern is that we’re changing too many things at once too drastically (or we’re at least suggesting too many changes at once) without seeing the impact that the previous one had. Say we implement more than one major pvp change at a time; how can we tell which one has damaged the meta should people complain?

Instead how about we see how these already extensive changes on the ‘new way to play gg’ thread first?

We have to look at this like a scientist; and change ONE thing at a time. I really wouldn’t put this in place until halfway through our half season perhaps and see how it goes there. It’s just it constantly feels like

By ‘change’ tactics it would not change anything, instead it would mean that OLP would become a bigger problem than people had as these few bases may be OLP’d half the time. At least with having big defence cluster you almost ALWAYS have something to attack. You need to think about the wider META Whizzle. Attack bases are ALREADY going to be a thing of the past due to the base-spawning feature being removed; so they have to be built instead. Also we’ve had this whole SV/HV only planet before and for about 90% of the time it was abandoned. With the last 10% having players just glitch in and out of the green barrier as there was no PVP ‘anchor’ on that planet (unlike GG where peoples bases are the anchor and causes of combat).

Then half the PVP meta and fun we’ve been having would die, let me also mention that a base can’t just up and arttack you, it can’t move in your general direction. So if people are getting blown away due to bases thats either because they’re attacking them (part of the game) or going too close to them (poor range-finding). Svs/HVs are the ones that kill people on planets when they’re trying to mine; not bases.

We at GMC and those over at RED do. We’ve been fighting eachother on GG for the first half this season before the combat spilled over into HW, and there’s a big difference between changing the meta and removing or limiting features.

Alas the last thing we need is factions ‘defending’ miners; they already have that on NA and isn’t that the source of half our problems?

On EU at least this seasons meta has been fine’ GMC are happy, RED are happy, SWP are…SWP…

Lemme make something clear for everyone/anyone GG has always been intended to be the beating heart of PVP, where the major PVP factions can constantly find combat. By limiting the number of bases the enemy can have you’re limiting the number of bases that we at GMC can destroy; furthermore you’re making it so they’re less likely to leave good loot/ships in their bases as their bases are less likely to last if the player isn’t there.

Also, we’ve had a ‘capture the base’ aspect before and it wasn’t successfull as once again it’s not as much fun as actually defending ones-own base.

See if Rexx wants to test this he could do this on a gold-‘lite’ planet instead of a PVP hotspot like GG

Finally how does it work if you get stuck on a planet? You can’t spawn a spawn-pad anymore? It even happens to us PVP guys sometimes where our home spawn bugs out so i always have a spawn-pad+cheap ship+faction supply ready to get me off planet. Essentially people would be trapped and would probably cry for help day/night. At least this small-but-important point should be raised in the context of this discussion.

Anyways i’m off to work but i’ll be back later to continue posting.

TL:DR I like the idea in principle but don’t want it implemented on GG as-of next season until we see how the prior changes play-out, there also needs to be a greater emphasis on the numbers. 1 would simply be unacceptable. Even then it fails to adress the relative unbalance of origin membership on EU and NA conflating the issue and forcing Rex to change the values for one or another.

best regards
Wise.

1 Like

We are of the same mind on this one Wise. If it works, we shouldn’t rush to change. Especially when there are are 50 planets/systems and only two of them are hot spots. Just make a third and do the testing on it.

2 Likes

I agree which is why I was thinking of things separately in my post. Either/OR not both, and definitely not all of the above.

I don’t see the current problem on NA as the defending of miners, that part is fun. I see the problem as the amount of BAs and HVs lagging the playfield.

That would really ruin gameplay for a lot of us. Not everyone in each Origin plays or communicates with each other - most of us don’t. Not to mention, for sake of argument, if one Lawless guy put down one base, it’d either have to be big enough for everyone to use or everyone else would kill that base so they could put down their own base. You also would not be able to use OLP since people could easily troll their entire origin by plopping down one base and logging out.

My Suggestion

Have two origin planets - Starter and HQ. Starter is PvE and each faction has limited structures they can put down. One faction base, one faction cv, one private sv/hv etc. That way people can leave their “life savings” their without worrying about them being destroyed.

HQ planet will be the planets where everyone has to work together. PvE on weekday and then PvP on weekend.

In the meantime, you can still keep the Peacekeeper playfields there so if someone doesn’t want to lose their CV they can park them there on the weekend.

What it’ll do:

  1. Limit the number of structures on PvE playfields just sitting there never being used.
  2. Force origins to work together or face being wiped. It also gives the pvpers something to do.
1 Like

Nah, it is Empyrion Alpha - lag is to be expected. If you do not want lag do not play - simple. Turning around and saying “let’s cap bases and HVs so we can get rid of the lag” is like saying “let’s just not use the playfield or play the game because it has lag.”

Empyrion is a sandbox game, that means people can play they want to play. The more restrictions you place on how they can play the game the more likely the will just up and leave to another server.

Our best bet for now is to deal with the lag, make optimizations (reduce base count, but put OLP in, and put stricter rules on SNA style tactics where people only use the faction to create bases for OLP purpose.), and wait for the developers to make the game better.

Definitely not at all what I was saying. There are those who purposely max out everything cause they know it will lag the playfield giving them the advantage since they have more turrets still making calculations through that lag.

That’s fine, like you said it’s an Alpha. But that is still what makes the game less fun for anyone not involved in exploiting the lag. Since its an Alpha the server can impose restrictions and we can hold each other to those restrictions. Saying “just deal with it because it’s alpha” is not productive though. We can, and should, mitigate the impact in some ways.

1 Like

We should definitely mitigate lag where we can, but it has to have a minimal impact on how people play the game.

As far as I know, neither side on GG or Homeworld intentionally max out base/sv/hv counts with the intention of lagging the playfield. I know for a fact ACP doesn’t even have 10 bases on GG right now.

Can you provide evidence of these factions intentionally maxing things out to create lag? I know I haven’t see any, though I lack the ability to safely patrol Homeworld in order to verify.

We have been doing that all season.

Again, already doing that.

Yeah man!

You can stop the propaganda any time now. Everyone knows there were DIV OLP towers before SNA and both were wrong. How about we stay on topic.

I will not bite on this. I will say that my faction intentionally deletes things to keep the lag down during combat. Also my son has to leave GG anytime the battle gets over 5-8 as he drops to way less than 1 FPS. His 6 year old AMD A10 CPU is being replaced in the next few days though.

Much lag is caused by SURFACE MINING. TaW even had contract miners stay 2K away from their bases to avoid lag in base, but it created a lag area surrounding it that attackers had to deal with. I hope bigger better asteroids/meteors (whichever is the planetary one) can make SURFACE MINING go away, then we could have a more serious discussion on how much BA or HV count is causing lag.

You took my comment out of context. The main point of my comment was the indestructible well defended building for each origin part. Only then can the rest of my comment be read correctly in context.

I like the idea of 1orgin base on gg. Could be made indestructible like those egs bunkers might a place for origin members to meet and raid other of orgins. I think isreal had similar idea. Make gg a hell hole. No bases no spawn pads build ur hv by hand. Protect it with SV. No cv on planet. Make space PvP around gg. And wipe planet random times with 5 min warning.u either run to ur base or flee system

Yeah…

That would make GG essentially unplayable, and then hardly anyone would go there to PvP which is the exact opposite of what we are trying to do.

Last night, HPG/TAW/ACP went down to Homeworld and raised the core cap by about 15 - 20 and we started getting the “stop building on Homeworld” warning. Last I checked, GG is at half of it’s core cap or maybe around 65%… Homeworld is around 85 - 90%. While I am sure your faction is deleting everything they can, I just want to point out that Homeworld is much closer to reaching it’s maxed out limit than GG is.

I have no idea what you are trying to point out or why you are even directing this to me. I have been to Homeworld twice and never stayed very long. I have nothing there. I joined OP4 2 weeks ago and they have a bunch of stuff there, but you would have to talk to them about what does or doesn’t get deleted during battles on Homeworld.
I can only speak about GG because that is where I do my PvP.