Origin Structure Limits

Nope i’m against this i’m afraid. My main concern is that we’re changing too many things at once too drastically (or we’re at least suggesting too many changes at once) without seeing the impact that the previous one had. Say we implement more than one major pvp change at a time; how can we tell which one has damaged the meta should people complain?

Instead how about we see how these already extensive changes on the ‘new way to play gg’ thread first?

We have to look at this like a scientist; and change ONE thing at a time. I really wouldn’t put this in place until halfway through our half season perhaps and see how it goes there. It’s just it constantly feels like

By ‘change’ tactics it would not change anything, instead it would mean that OLP would become a bigger problem than people had as these few bases may be OLP’d half the time. At least with having big defence cluster you almost ALWAYS have something to attack. You need to think about the wider META Whizzle. Attack bases are ALREADY going to be a thing of the past due to the base-spawning feature being removed; so they have to be built instead. Also we’ve had this whole SV/HV only planet before and for about 90% of the time it was abandoned. With the last 10% having players just glitch in and out of the green barrier as there was no PVP ‘anchor’ on that planet (unlike GG where peoples bases are the anchor and causes of combat).

Then half the PVP meta and fun we’ve been having would die, let me also mention that a base can’t just up and arttack you, it can’t move in your general direction. So if people are getting blown away due to bases thats either because they’re attacking them (part of the game) or going too close to them (poor range-finding). Svs/HVs are the ones that kill people on planets when they’re trying to mine; not bases.

We at GMC and those over at RED do. We’ve been fighting eachother on GG for the first half this season before the combat spilled over into HW, and there’s a big difference between changing the meta and removing or limiting features.

Alas the last thing we need is factions ‘defending’ miners; they already have that on NA and isn’t that the source of half our problems?

On EU at least this seasons meta has been fine’ GMC are happy, RED are happy, SWP are…SWP…

Lemme make something clear for everyone/anyone GG has always been intended to be the beating heart of PVP, where the major PVP factions can constantly find combat. By limiting the number of bases the enemy can have you’re limiting the number of bases that we at GMC can destroy; furthermore you’re making it so they’re less likely to leave good loot/ships in their bases as their bases are less likely to last if the player isn’t there.

Also, we’ve had a ‘capture the base’ aspect before and it wasn’t successfull as once again it’s not as much fun as actually defending ones-own base.

See if Rexx wants to test this he could do this on a gold-‘lite’ planet instead of a PVP hotspot like GG

Finally how does it work if you get stuck on a planet? You can’t spawn a spawn-pad anymore? It even happens to us PVP guys sometimes where our home spawn bugs out so i always have a spawn-pad+cheap ship+faction supply ready to get me off planet. Essentially people would be trapped and would probably cry for help day/night. At least this small-but-important point should be raised in the context of this discussion.

Anyways i’m off to work but i’ll be back later to continue posting.

TL:DR I like the idea in principle but don’t want it implemented on GG as-of next season until we see how the prior changes play-out, there also needs to be a greater emphasis on the numbers. 1 would simply be unacceptable. Even then it fails to adress the relative unbalance of origin membership on EU and NA conflating the issue and forcing Rex to change the values for one or another.

best regards
Wise.

1 Like