Let me put it in another perspective for you:
Remember Rex can now link servers â Do you think other people know this? When a new player is looking for some social activity online, they will want a server with a bunch of people, lets lookâŚ
This is what people see right now. Oblivion/Bugs has the majority of people with social interactions, where the fun lies. There is a lot of PvE/PvP playfields to choose from, people can hide in safety or they can go venture out to explore. So you like the idea of a small universe, and the performance it gets. Its true, but the major downside is just that; its a small universe. We could go to the other 2 servers and hope to get some socialization going on there, but its not likely. There arenât much for players on either, and sanctuary is a barren server at this point.
But why do they flock to these two servers?
Look at your pocket PvP universe and compare it to what they have running:
And I havenât explored the majority of the map. So what is more enticing to join? Donât get me wrong, I like the things Rex is doing, but for the community of this server to draw in more new players and entice the former players, the micro-verse isnât doing any favors. People want to explore different planets, POIs, have vast amounts of people to interact with for better or worse. If they want more playfields to build off in deep space or on another playfield they have more options. OP is active for those that want to build in PvP but are not online long enough to be able to properly defend against a persistent bastard such as myself.
HWS is the biggest PVP server. --Not right now it isnât. Iâm doing good to shoot down 1 enemy SV a week.
Nothing wrong with nerfing ships, it should have been done seasons ago. --To a degree, but it really doesnât incline me to build much now, I have so much crap in my OCD but its not worth pulling out for a class 1 SV/HV when I can get the materials within a matter of hours of mining a few deposits. I agree that CVs are over nerfed, but Eleon needs to either up the damage of base/CV turrets or lower the health of combat blocks substantially, hence my comment âCV fights have gone the way of the dodoâ Nobody feels like fighting for a couple hours to just warp away.
The whole point of my post, is we need people to interact with and need a means to draw them back in over and over again. Much like running a business, you have to have services that people want and a vast amount of options to appease your customers or in the end you will end up holding an empty bag.