I voted OTHER. Comment below.
I like the idea of one PvE planet not counting the starter planet(s), and all orbits PvP (exception of marketplace like orbits).
However, I think capitals should not be allowed on any planets and each faction can only have one base on the PvE planet (this should be easy to enforce), this is not alignments (Pirate, Alliance, Traders. I think having just a single base for each faction, only HVs and Svs on the PvE planet should limit some performance issues concerns.
It is easy enough to create a new Capital ship design in creative mode and spawn it into survival mode so there should not be issues getting attacked building a cap in space, at least until they build a shipyard or some mechanic that protects capital build projects.
I like the idea of a single PvE as it is exciting to see what people might build in this game, knowing it is PvE planet there the bases will look and function very differently.
The other concern I have with not having a PvE planet is there are so many flaws in this game that I am not sure full on PvP worlds would not just become more frustration then they are worth.
- atm with PvP griefing and off-line raiding is still a looming issue.
2)Parking your capital ship “off-grid” does not work with rumored hacks out there. But I think on a PvP server and with the easy methods to spawn capitals and safely store materials to build them we can all accept and deal with this issue.
- the OP is still not 100% reliable, maybe even more dangerous to use then not using it.
4)Most of us joined this PvP server to engage in Player-vs-player combat, not to be abused by off-line raiders who have no courage or honor to fight face to face but currently the game mechanics do not help on this matter. In the least we need a mechanism to know who raided us while we were off-line, at least putting some form of “risk” to the off-line raider, knowing the “victim” might return the favor and off-line raid them. I prefer on-line Player vs. player combat, but currently we know human nature and we know most PvP will be griefers preferring to to get their laughs destroying others efforts with no risk by raiding off-line. Ironic, considering they are the ones who want PvP servers and yet they prefer to attack off-line player bases (essentially playing a PvE game they complain about, attacking off-line player bases is not much different than attacking NPC bases which are clearly PvE)
Sorry for the long post. I want to be clear I am not directing this at you RexXxus just my thoughts on current game mechanics and ideas on how you might proceed to combat some of the current mechanical issues. Your server is by fun one of the best, and I think this game will only get better and better as the devs release new mechanic systems and everything starts to tie in together.
Keep up the great work and fly safe everyone.