PvP OCD Discussion

Go mining, yes, and autominers are great, for PVE rotation planets, the rest is on meteorites, which believe it or not, I do in pvp space as well.

I’m not sure if you’re trolling at this point, but it sounds like you’re just trying to poop on a non hardcore pvp gameplay. I dont spend all my time in creative, maybe I should be, but the goal as I saw it, was that traders are there for a reason, sounds like you wanna remove them from the game and replace them with npc loot pinata’s. To have factional balance, there needs to be a circle of life. Pirate eats traders, Alliance hunts pirates, Hunters hunt everything, and traders farm resources that everyone needs. Currently, there’s no point to traders because even a pirate can go mining, and poop out blueprints. But, if there were true equilibrium, a trader would be the only ones able to poop out blueprints. Alas, this is not so.

@Freemam_br: there isnt anything “difficult” about OCD change. As a trader, no pirate will get more than scrap from me, anyways. Too many years playing Eve: online AS a pirate and industrial to get caught here. I’m saying that while the OCD change was needed, it may be too much, as the REAL PROBLEM is the congestion in pve already. PVE is needed, to an extent, but maybe limit OCD to get, and put:slot.

Here’s a suggestion for the Admins:

To fix (Ie, automated enforcement) ammo draining: Set a death limit, JUST like the profanity filter, that sends the offending death drainer to jail for 2 minutes. Say, 5 deaths in a 30 minute period. This allows noobs to be noobs, an they get a warning, ie: “get safe, noob”

To make everyone happy, including pirates, while letting everyone USE the OCD without being branded a “carebear” because 90% of ALL the pirates will… Limit the ocd:put command to a single slot in pvp, and maintain the cooldowns for faction, and release the restriction of the ocd:get command. Why wouldnt a pirate let someone pull riches from their ocd before popping them?

To address the LEGITIMATE pvp deaths that will likely occur more than 5 times per 30 minute period: let’s look at every game with pvp, ever: deathmatches, you die, you wait.

I dont get why I’m being attacked, oh wait, carebear.

I’m actually really not trolling (I know, it’s out of character for me)…

The only handmining I did was for the 777 gold bars and the gold to max my AMs. When I finally managed to lose my gold bars I couldn’t be bothered to replace them because hand mining is torture.

The only mining LBP does is emptying autominers and even that is dull.

I really am not trying to shit all over a playstyle - but I frequently log in and see 70 people online but still can’t find anyone to fight - which inevitably makes me wonder:

“What are all these people doing!?”

I’ve assumed people were in fact mining on the moon or something - but I have found pirates mining on trader moon but never traders…go figure.

Soo yeah I don’t get why you’d hand mine. I don’t get why you’d not build in creative and BP out in HWS.

@Mordgier Fair enough, and yes, pirates need more targets, sorry, I cannot be one, when I’m online, I’m either mining, be it tending autominers, collecting hydro from trader planet (I never mine on the moon, nothing worth getting), or I’m out mining meteors on a resource planet (I dont goto gold). You feasibly could find me out somewhere, but I run a heavy cruiser for my mining ops, so it would be a fun encounter.

As for blueprinting in creative, I do that, then I always end up having to tweak something once it’s in game, so I drydock it at my station an get to work.

I hand mine meteorites for mats I need/want more of, but I’m not gonna sit in one spot with autominers going. Literally the best way to ambush someone is to leave their autominers alone, an camp em.

Pro hint: my station is in pvp playfield, I have several, but one is 870k away, so… if that tells you anything, lol

Sooo I got to find and smash your gravity cannon?

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lol, yea :stuck_out_tongue:

Exacly!!! +1 to this please remove OCD from all PVP fields forever (put and get)…so also the marketplace is going to grow up more (better for the traders) and the fights will have more reward for those who win. Same as alliance can now guard and protect traders while travelling on a more realistic way.

Also as i sayd in other post…add faction planets on the rotation plan at least one day every week to be pvp and not a cave to be hide, build and pay taxes only.

Thats my opinion and thanks for open this post.

As for what I wrote, I did not intend to attack anyone in particular, I just mentioned something that became recurrent when the subject is ocd, if someone is offended, I apologize for it.

So people should not be able to play this game as a PVE game, they should be FORCED to PVP like you?

There has been poll’s both here and on the official EGS website, where the response was against both a full PVP and full PVE game/server. People want to be able to choose without being forced either way.

Even with a limited number of play fields, space is a HUGE place for people to spread out in.
With atleast 50% of the population without ANY interest in PVP, it only makes sense that it’s hard for PVP’ers to to find a fight. Forcing people to PVP against their will is will not only drain the population, but it can’t possibly be interesting PVP to fly around and shoot sitting ducks.

em… Tell me, what sense in dat afk-pve-players?..
We had 80-90 players online in prime time:
5-10 players - Pirates, where half just farming faction planet.
40-60 players - Alliance+Hunters, where only 5-10 people shows that they are not afk in madical bay, and doing something (help nabs, or fighting in space)
20-30 players - Traders. But only 2-3 guys, answer in global for trade offers (where other - Idk)
All other - lawless. They do everything they want, so u could find them everywhere (some of them, even try to siege our gold-bases)

So what we see? We see only 20-30 active people, which show some signs of life. All other - we didnt see them. There no sense - have we them on server or not. They just waste PvE-slots and play SP in MP (no active moves in server roleplay, no moves in events, no activity at all)

And as it mentioned before - we got overcrowded faction-planets, that creates problems for players and server. But I think there is no sense in dat structures/ships, if they just stay on planet from start to wipe… Thats what I think.

P.S.: Im not against PvE-zones! But this playfields must be used by ACTIVE players. That must be some kind of repair-base or Craft-base for roleplay actions. Not for non-stopable farming resources and credits, with 0 sense.

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You forget the ninja miners :wink: There are more players active but we (edit: I mean them*, I would totally not do this :innocent: ) ninja mine around homeworld.

Sure I don’t mind to PVP. Tell me when you logoff so I can visit your base again :slight_smile:

^Yes the above is very troll, trying to demonstrate how it REALLY works.

I use to ninja mine as a trader as close to SWP base as I could. Almost everyday and only got caught by them twice sorry 3 times bit I got away once.

Also like I also just posted in the other topic:
If we all go PVP, server will die… All that combat is too much for the server to handle. On top of that we will spread out and create LOTS and LOTS of cores in every non-wiping-playfield as backup. Server would die really fast and the core problem would only be worse. But yes you can create a ton of rules again to prohibit all that and all the cheesing and what not.
Instead of building on 4 faction planets, we would ALL build in homeworld. RIP homeworld. Even with 3 core limit it would die. Impossible.

And finally: Most players prefer PVE with a bit of PVP in between. Basically a combination between traders & pirates. Mostly PVE, but sometimes you wanna raid/kill something. There was no faction for that. Traders are 99% passive, hunters have contracts, alliance can’t shoot first and pirates too much pvp. There’s no faction that would suit most players. This combined with passive incomes and no perks/planet for lawless = abuse everywhere. I guess these playerse are supposed to be lawless but the stuff you miss out on as lawles… Basically need a donator planet if you value a BA or are too lazy to move 3x a week. They did a great job, but needed a lot of polishing/balancing.

You have no idea AT ALL what people are doing and how they are playing!! Just because people don’t play the game your way and chose to not type in global or you never see them, does not mean they’re a “waste of PVE-slots”, thats a very rude statement!

Sure. And u had. Madical bay ftw?

I see dat people online for 12+++ hours every day, and they never answer if u ask them in global. Sure. They are busy. They are watching films or playing other games, while player farm credits in MB. Or they build another Death Star on Planet. Why not?

There is ROLEPLAY-system. All bonuses depends on faction tag, which u choose (or better say: u must choose) based on your playstyle. If u pick tag only for bonuses … U just useless element of our online. No sense in your existing.

Well i am stupid enough to play trader, since i like to farm, build and sell stuff. Traders only get RP for an hour if we warped that hour. Guess I’m not role playing enough , since i have no interest in warping around the galaxy all day and thereby i get almost no RP.

You’ll never see me in PVP zones … that’s you never SEE me, since as a trader i avoid confrontations and choose the less populated ways and places to farm. Building stuff means getting material and any interesting material can be found in PVP areas. If that was a problem to me i would not play on this server, but i do and keep a low profile since as a trader i like to avoid confrontations. I’m not prepared for it and I’m not interested in it …

I’m sure you role play all the time, like never destroy ships … only their cores, right?

In 3.0, I was a Trader. I farm, build and trade. I had only few PvP battles, bc my target - was trading. I make and sell stuff. I make some “help-boxes” for nabs, when they ask some help for start. I help with lifts from wiped systems. And I play only 1-2 hours a day, but a lot of people knows about me, and Im didnt abuse faction tag. This is ROLEPLAY. U play with other players, just as u want, but taking into consideration trader-role.

On 4.0, I try to change my role, but Im still active and play dat Pirate role. I create ships, make some action in PvP-zones and sometimes help with stuff to other players. And BTW - Pirates got 0 bonuses. If we try to compare with other facions, Pirates got nothing: before OCD was off on PvP-zones, we got less stuff, than we waste ammo.

And there is the question - who is better - guy that play his role (trade, hunt, defend or attack), or guy which plays SP in MP???

I don’t think there is any wrong or right in this. Even those who play alone, never chat and never leave PVE zone are helping to aplha-test this game. For every player playing on MP servers, there are 10 players who play it in single player mode. If one of those 10 players want to play single player on a multi player server, why shouldn’t they be able to. The OCD alone makes it worth it.

People are social by nature, but in different ways. For some people it’s enough to see the chat move now and then, and maybe even ask a question when they’re stuck. Only because they aren’t “role playing”, PVP’ing or attending events does’nt mean they have no right to play on the server.

Without sending your logs to devs, there is no help. And Im sure, that 100% of such quite guys, didnt do that.

ok. Than why they allowed to pick supply/bonuses from ROLEplay part of the game? Wonna SP in MP? - Play lawless. All simple. This bonuses created special for people, which are looking for MP and dat roleplay part of server, and which interested in game WITH people by some rules. Not for SP…

They pay the taxes for building on PVE planets, so why shouldn’t they be able to get the faction bonuses and pay those taxes?

HWS is such a custom server, it’s almost like playing another game. This includes the role play part, some role play more and some role play less.

You can’t possibly know who or when people are sending logs to devs, all you do is assume and judge people.

Taxes created not for roleplay! They are created for saving server from overcrowding planets with useless structures. We got limits, everyone wonna make Base, not only one Ivanov, which come 1st and place 255 Cores on playfield.

… or not to play it at all? We spoke about such persons, which are not allowed to play role at all.

You are right. But we could make some conclusions from their play style. Active-testers wouldnt play on server with great limits. There a lot of servers, where limits turned off.

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