Here is the idea:
If you hold bases on GG or Homeworld (one or two designated PvP Playfields basically) you get 100RP (an amount of RP that makes it worthwhile) each day. No offline protection devices allowed.
For every faction that has a base for XYZ time by the time the server tick happens, then the RP is split.
So if you have 4 Factions, each faction gets 25 RP per day. This then encourages lots of PvP, as well as gives purpose to keeping bases down.
Thoughts? Opinions? Objections?
I suggest we implement this immediately, as it will greatly stimulate PvP.
Potential Problems and Solutions
Offline raiding by EU.
Create a window of time that the base has to be put down. Base has to be held for XYZ amount of time in order to qualify. That time frame would be during the servers peak window.
Factions being friendly and sharing the RP.
Can’t be allied to anyone to qualify for the RP
Base limits will likely stop this from happening
Tank drops that you can’t defend against
Increase the weight of tanks, so only one tank can be docked to a SV at any time.
If more than one HV is docked to a SV it ‘bounces’
HVs can’t be flown in on playfields that you are rewarded for. They have to be spawned on that playfield.
PvP Vets Crowding out Newer Players
- A lower RP value one for newer players to fight on.
- A higher tier planet where vets will fight
- Auto bounce vet factions and veteran players from the playfield. Anyone with a certain tag is bounced. Any player over XYZ hours gets bounced.
- Make sure any accounts tied to family share also cannot enter.
This will allow newer players to join in on PvP, and keep the vet players out.