First of all its importn to understand that not everything should be considered exploit. Its of course serious ābugā but not everyone has this Yepee I found exploit approach. What do I mean by this.
I discovered some things.
- Distance to target is not ship to target distance, its camera to target distance. So if somebody is flying in 3rd person and sees that target is 380m while range of weapon is 350m and hes under fire he might think its some kind of exploit. Its not, its just usuall Eleon logic and coding.
- As far as I know range of weapon never interested anyone as it never worked, range of weapon is somehow random, thats usual Eleon logic and coding.
- Since begining of game when i see target I just backoff and keep firing, if I see explosion, im still in range, if I dont see explosion Im out of range. (if you remeber this was already fixed many times)
Thats probably it. Camera distance was reported by me some time ago and got fixed as all other bugs in game. Range of weapons was fixed many times so its fixed as usuall. Probably as landing gear.
I dont know what to say, it might happen that range will be always random, thats usuall Eleon logic and coding. I dont consider it exploit, Im not aware of any special tactics you need to do to fire at longer distance. RED might know more as they are strongly into investigating all this. (this is not sarcasm, they really are putting a lot of time into testing stuff)
From what I heard on Discord I know this. Rails has higher range than they should have. I think all weapons have (on CV I can take all weapons on Phonix POI out without it firing back) On Gold Cluster POI too, it just has higher rangeā¦its Empyrion, why it should have same range as shown on screen when it never worked like that.
Feels a bit like on NA you are not aware of some stuff which is in game forever, and probably on EU we also dont know some stuff you know. Now when i think about it, projectiles never had lifespan they should have, or traveled distance they should, thats one of reasons why game lags so much when firing goes on. (my opinion, but remeber those homers stuced in blocks, standing in place for minutes)
But certaingly its bugged. I just dont like this aqusation of exploiting, its used too commonly. For me its another Empyrion feature.
@RexXxuS to investigate this and get good example, take CV, go to probably Phonix POI and fiddle a bit with distance around 1,5km, you will see your homers will fire while POIs wont. I guess Im too used to this as for me its nothing to report. One day they will fix it, thats is.
P.S.: Never tried that as in combat its impossible to execute, but i think its possible (if they use distance camera to target) that if you will turn camera in front of your ship, that will make camera much closer to target so theoreticly you could be able to fire much further, who knows, im not going to spend my life on testing it, my opinion on ELeon is already well known.
Oh but im sure about one thing, ppl in AAA dont search for this in meaning of getting some advantage, they just know that it works as many others know that. You play game, you see how it works, thats it.
Just calm down, dont do drama, maybe if we will gather some evidence and Rexxx will be the one reporting it ELeon will take a look at itā¦