Schrödinger's Ship

======= NOTICE FOR HELP =======

What happened?
=> Repaired CV 11750579 at the repair bay attached to BS 7491188 (noticed odd repair costs). On completion, the CV was visually split into two separate ships that could be interacted with. A “new” CV that was missing its shield generator, warp drive, and other minor components, and the original CV that had all its components.

Noted issues of “new” CV: Core block placement rotated/shifted (pilot’s camera position shifted to the right), Ammo was visually duplicated in both ships but only physically existed in one, Components were missing from the “new” CV (Both ships had an overloaded CPU as both ships effectively existed as one ship), The ships cameras, and physical space seems torn in two, resulting in player teleportion (intermittent occurrence) between ships and camera inconsistancies.

TLDR: Repair Bay split CV into Schrödinger’s Ship

Player(s) with issue? (steam name)
=> Rash

Server? (+ EU or + NA or RE EU or RE NA)
=> RE NA

When did it happen? (Use server time: type ingame cb:time)
=> Approx: Tuesday, 13 May 2025 00:30

On which Playfield?
=>System: Radhule | Sector Info: Zeta 29465 Orbit | Coords: 10978 -712, -3449

Structure Name(s)?
=> Bugged Entity: Honey Badger

Structure ID(s) (Open ingame console and type di)?
=> 11750579

How can we help you now?
=> Please revert the player’s actions that resulted in the negative outcome.

Urgent: Removal of cursed CV and haunted blocks / Reimbursement of CV
QoL: Reimburse material lost in bugged repair / Advise player on how to stop recurrence

Hey, @Rash. Welcome to HWS :slight_smile:

From my knowledge, it’s a bug that can happen if you don’t save a template manually after spawning in a blueprint.

There’s unfortunately nothing we can do to help here. Your only option is basically to scrap entire, and spawn in a new blueprint. And then save a template afterwards.

Thanks for quick input Dr.Dark. Aye, I uncovered the same info while researching the topic. It was my first time being fooled by the auto-saved template the game creates for you when something is first spawned in. I won’t make the mistake again soon.

Without access to Patron benefits, is hand recycling with a multi-tool my least time intensive option to cleanse the area of infected blocks?

patreon doesn’t affect recycling options. egs:recycle is it’s own separate feature for instantly scrapping a percentage of blocks in our structures.

but depending on how large, it may be less painful to just pull the “good bits” by hand then destroy/recycle the carcass.

2 Likes

Excellent advice, thank you Bob. I will get to work on this right away!

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.