I think your math is a bit off or our understandings of how we are calculating our percentages is different.
For reference, stock vs HWS:
So HWS the dmg of 135s was increased by 139 or 139/211=65% dps increase
RoF from 30 to 16 rpm, a change of 14. 14/30=47% dps nerf
Chamber reload up from 8 to 10 sec…lets just say thats a 5% dps nerf.
By these numbers, homing rockets got maybe a 12% dps buff…so the changes almost cancelled out overall. What you need to consider is SV are the only vehicle that have to manually aim, so throw in a bit of lag with the reduced RoF and missing 135s really hurts SV dps unlike HV/BA/CV that mostly has guaranteed auto hits unless you’re gonna assume a SV pilot always has 100% accuracy.
Overall balance? SV vs BA or CV? Is bringing back the old SV homing rocket RoF really going to break that balance? On Homeworld/GG I believe homings have 370m range. If you go in to try and ‘snipe’ out some BA turrets in actual range most of the time the SV comes out of that looking like this once an Arty or two lands:
I think you look at this change too much in a vacuum by itself. When you compare the buffs to BA…+50% dmg increase to most turrets, 25-50% range increase, no RoF nerf, 2x-3x the hp on BA turrets, what SV got was really nothing in comparison.
SV vs HV balance is not much of a concern…HV lands some homings, SV lands some homings, then the SV disengages when he wants to and goes back and repairs, it is pretty much a stalemate most of the time.
So my argument is that homing rocket RoF only primarily affects SV vs SV combat still stands IMO. ppl in this poll were asking for faster SV vs SV combat and to me that is the best way to achieve this. What I’m asking for is really only a minor tweak in the grand scheme of things.
I’ll give up on 130s for now…even though I still don’t like it.