Initial Comments
Over the last 2 - 3 days, I have had nearly a dozen 1v1, 2v1, and 3v1 SV vs SV/HV fights. Of all dozen encounters, I died only once and that was due to me face tanking a base before engaging in a 10 minute 2v1. I only died then because I got careless and stopped in space thinking I was safe.
Topic Of Discussion
What changes should we be making to SV/HV damage so that these engagements so that it’s actually possible to kill or defeat someone in an engagement? I would like friends and foes alike to give their thoughts and feedback. Please, let’s keep it civil guys.
My Feedback
I believe SVs and HVs need a base damage buff to each other. In most of my fights, I’ve been hitting with a 75 - 80% accuracy, and in one case I burnt through nearly 1k in homing missiles. In a 2v1, one of my enemies was badly beaten, but I had to retreat because I was running low on ammo.
@RexXxuS This is where I need your feedback. You commented that splash damage caused lag, but I believe the nerfed splash damage is lengthening fights. Would bringing back splash damage be a huge lag issue? If we don’t bring back splash damage, would increasing damage even make fights shorter?
I haven’t had a chance to test it, but if you hit someone with homing rockets do you take out a number of blocks equal to the damage or do you only take out the blocks you hit?
The Creation Of Special Newbie PvP Vessels
We can all agree that prefab SV/HVs are not going to be decent PvP vessels. In order to help our newer players last longer, while helping vets have more enjoyable fights, I suggest that we have our builders design a line of PvP vessels specifically for newer players.
Many of the vet factions have their own line of vessels they use, so I’m not saying share these. But, I know a few of our builders would be open to sharing some “okay” PvP designs. @Khajjah
Summary
We either need to up splash damage or up damage overall, but only if doing so will make fights last longer - this will bring more players into PvP contests. This might also bring newbies out of PvE environments, as they will be able to put up a better fight without being rolled by vets who as it stands have vastly superior designs to work with.