[quote=“RexXxuS”]Hey Wise,
yeah too bad people leaving because of this.
Just not sure why leaving server because it is an Eleon/Game problem.
We even tried to tackle it with implementing so many PvE planets / orbits where you can have bases and ships if you fail on the PvP playground.
I also don’t know what people imagine what will happen with their stuff on PvP. Of course it is dangerous there and you need to be in the base to defend it if you want to keep it alive. Hoping for friendly pirates with etiquette / enemies is a… dangerous idea.
Regarding your suggestions / feedback it was 70% addressed to SWP. Please call them directly again and manage a kind of pact / alliance under your mentioned condition like giving iron ingots per day and so on.
The thing what we as HWS can do and will do is a lot of such improvements in HWS 3.0. Your hunger tribute idea like a duel arena or the OC - Orbital Cargo for example where people can save their stuff in it. I mean you even have now PvE playfields as a backup playfield and I really really don’t get why people blaming and flaming if they go all-in in a pvp playfield if they could have a backup in the pve playfield. But I guess losing stuff is always crap.
Anyways with the OC the gameplay will change - IF people understand how to use this big feature.
We really give a lot of advices and features to overcome Empyrion problems here and there but we can’t take people by their hand all the time to keep them alive in a survival game.
Any suggestions and feedback are as always welcome.
RexXxuS[/quote]
Hey Rexxus, thanks for your reply first of all and i completely agree. It is a shame as i spoke to both Bigfeet and Mr Dead and we do have multiple bases elsewhere filled to the brimm with stuff. I think however the thing that really got to them was the fact that the base was attacked whilst they weren’t even there. And although pirates typically should just go and attack anything. SWP as the main antagonists on the server should exercise some responsibility in how they fight people IF they want more people to get into PVP.
I mean is it any suprise that people don’t want to join in when there are so many pirates in one faction, the irony being that the pirates are better organised than the few remaining alliance factions.
This isn’t me having a go at SWP, i’m not sore over losing our base. In fact me now being one of the sole remaining members of that faction means i’m pretty free to do what i want now which is nice. But this post is about helping SWP understand WHY people are scared of PVP and helping SWP realise HOW they can get MORE people into PVP.
You’re right that hand-holding is not an option, and i agree, pvp should always have an element of Risk. However i think if SWP want more people involved in PVP then they themselves should follow some basic guidelines, such as:
Not attacking unmanned bases. (Because frankly 6 SWP versus a bunch of turrets is hardly a fair fight for the turrets) OR If SWP want to fight over a base and the people aren’t there SWP can give them a specific time limit if their online. Like a pirate-like Ransom! Arrr!
Demanding money/resources from factions instead of just destroying what they have.
Holding piratey 1v1 battles with a cash/resource reward.
If attacking a manned base, then do not attack with the whole faction. Limit it to at maximum double what they have. So if they have four people at the base you have eight, if they have two people then you have four. Historically pirates were never able to muster the amount of people that SWP can muster in regards to fighting.
Follow them if you want more people to get into PVP, as frankly seeing 14 odd pirates online in the same faction is intimidating enough, but i bet we can get more people involved if SWP just exercise a little bit of self control. Like the pirates of yore’, choose your battles wisely.