So first off, This is my personal feedback from what Rex has already showed us in a ‘Sneak peak’. Everything I mention is purely built on the great idea the admins have come up with for 4.0. Not looking at change just open up some ideas so the new universe can hopefully build on past lessons learnt from 3.0 and make HWS continue to always be the number 1 Empyrion server.
Enough chat look at a pretty picture then read below for a full breakdown!
So first off you can see the shape of the universe is more or less the same as the DNA version Rex has done already just broken it down into planets not just the orbits.
The Concept
It should all look familiar besides the middle section, the outer left is PVP start and the Outer right is PVE start
PVP/PVE start have two planets (both contain crystals and minor resource in small amounts of both)
what we have next to the starters are the faction planets, I have shifted these around to make the core of what the universe aims to be stand out.
So Next to PVP start we have the Hunter and Pirate factions. These factions are primarily PVP so it makes sense to keep them on this side. Over to the right side next to PVE start we have the Alliance and Trader faction planets. Again being the factions are closely linked it makes sense they would settle near each other and close to safety (PVE Start)
Now every faction planet from Pirate to Trader has the very same attributes, not visually, what I mean is they all have temperate atmosphere. So breathable air, water etc and are also, well, welcoming. Why would you pay rent to live in a lava pit right!
They all also have their own moon for crystals, however, the moons are PVP as is the orbit. What this means is that a pirate could linger around the Trader orbit if he liked and strikes when they are on the moon getting necessary crystals.
So summary basically all factions have the same level playing field to live in. Every faction planet will be called ‘Hunter planet’ ‘Pirate planet’ purely to make it easy for newbs to understand why they cannot go and build on a certain planet.
Next, In between the factions we have the custom planets orbit, one on each side of the universe. These are dedicated through the donation option.
After that we have the ‘Simple’ planets to the right of PVP start and left or PVE start.
These planets provide a valuable necessity. Basic resources and a potential place to live for all those that are lawless or don’t want to just live or live at all on the faction planets. No rare resources can be found on these planets.
In these 3 orbits (6 planets ) however, you will find an abundance of iron on one, cobalt on another and cooper on another….you get the idea, they are still vital planets because we all need those resources, they will get busy at times……especially I imagine the iron planet.
You can find a mixture of basic resources on 2 of the planets, some will not have a primary resource as there is only 4 basic resources.
All these planets will be unique, not just the standard biome. Different colored planets, different life etc which will make you want to explore, even if you don’t need the resources.
So in total we have 12 planets, 6 each side of universe.(Made up of 6 systems, 3 each side of universe)
Moving on, Next we have a very exiting feature. Built from the original idea of the HWS campaign we have the ‘POI campaign 1 and 2’ (names won’t be that basic
Learning from the bugs the HWS had in orbit the campaign only takes place on the two planets. Long story short, there will be a lot of POI that aren’t so easy to take down, and what is best is that they wipe once a week so if you miss out on all the destruction you can always have another go weeks/months into the 4.0 build.(Again custom planets that differ from the standard looking Empyrion planets)
Second to last we have the elemental marketplace orbit and planet bottom centre of universe. Here in the orbit you can find all the things you could before but now with the planet you will see some NPC shops, that of the NPC trader and NPC military and also any donated ones that people choose to have placed there. (all PVE of course)
Finally, and the real heart of what will make 4.0 the best yet, ‘The Hub’ Remember Ere fed, Neo fed, Sath fed, Zac fed…and well not forgetting golf fed??
Well now they are all found in one orbit.
You will find no minor resources here, at all. Just the relevant resource to the planet name. They are rare, so of course only harboured on one planet.
The center of the universe is the hub, and right in the center of the hub???
SWP fed….i mean GOLD fed ;). You will find a lot of just gold here, meteorites and ore all over, you will also find a lot of death, but without risk where is the reward
Everything else is very self-explanatory, The PVE –PVP rotation still works just for the 12 planets, 6 either side) you know where I mean.
We don’t want getting gold and other rare resources that easy do we, never…I say NEVER PVE just PVP forever
POI campaign 1 and 2 are also PVP, you want to destroy alien bases? Well so do I! Get out my way!!!
You will notice that no faction has an advantage In terms of location in the universe now, cost the same for everyone to get to the rare planets. Only thing is a little more for Hunter and Alliance to get to Elemental marketplace, but they are universe travel sluts so they don’t mind.
Thanks for reading, hope you enjoyed.
feedback would be really appreciated
If you liked please smash that like button, if I get 10 likes ill continue to waste more time making pretty things in the future…