Hi HWS Community,
I know it got silent recently and some asked me about an announcement of HWS 11 few times. However I don’t feel super motivated this time to release multiple Teaser part announcements with incredible amount of time investment - especially if only 2-3 people are reading it 100%. Not to mention that I’m far behind and have to work very hard to make it ready in 1 week. So let me post some notes:
Alpha 11.5 will be released this or next week. See the changes here:
As you can see I tried hard to deliver some feedback from you guys, but that’s it for now I guess
One of the feedback:
Add new NPC Core : Behaves the same as the NPC Core but is using the CPU system
That means A: all current Creators of their Garage ships with NPC Cores should contact @Ju and rework their ships, IF they should be still in HWS 11. You have not only to replace the Core to the new one but also make it CPU compliant.
After all we want a fair server, so the new Core gives you infinite fuel and oxygen, as the old one but CPU is respected.
And B: That Core will also be the one all current NPC Cores will be replaced to (in your OCD and/or Supporter Package).
For the future we might play around with the other new Core as well:
Add a new Core No CPU that behave like a player core but is not using the CPU system
Not sure yet if this can be used as POI reward ship/loot or not in the future.
So as I said couple of times before: HWS 11 will have CPU activated, because only that way we do not run in exceptions, as we do currently, because CPU is off. Turning CPU Off without the ability to turn off the new Flight Controller as well is not working!
However I will carefully re-evaluate every option I have to make it as good as possible in MP. IF absolutely needed changing hitpoint values, CPU values, etc.
We have to work closely together with Vanilla values but Vanilla is obviously not meant or fun or ready for Multiplayer. So we have to be the “trend setter” again.
HWS 11 is planned to be released next week at 17th December BUT I follow a total new approach this time: “it’s done, when it’s done”. So please don’t mind if it’s bit later or so. It will also probably mean the server will be offline for a day or so. Because A:
HWS 11 has a total new Universe for you to play - after the current one was playable for almost 2 years! This not only changes the layout but some fundamental mechanics like warping, Supergates, Resource distribution, POIs, PDA, Missions, Events, Story, PvP limits, PvE limits, Features and more. The layout as a sneak preview glimpse…
Created with our new eWSSC Tool
And B: I have to configure the new powerful HWS NA server, which is quite a burden. All the API, CSW, services, tools, accounts, settings, etc. have to be newly created.
Last important notes:
- I guess I have to stick to our ritual as well:
Next weekend will start a 20% discount Support Us weekend again for the upcoming new season
You can also still help me with the new season by playing around with the EXP 11.5 patch and let me know what CPU Tier Levels might be fun in PvP together or without our Class Limits. Because the patch includes:
Playfield settings: Added AllowMaxCPUTierSV, AllowMaxCPUTierCV, AllowMaxCPUTierHV, AllowMaxCPUTierBA
That means we could allow only spawn and fly limits of Golden Globe to CPU Tier 3 structures for example.
That’s it for now. Sorry if you expected more…
Just keep in mind that I am not only working hard for a new cool experience for you but also looking forward to it - hopefully with you guys onboard!
Your HWS Team