I’m not really sure what the limits “should” be… but I think that some facts need to be brought to light first.
There are SV’s on GG that are 25,000-30,000 blocks. not 5k, not 7k… 30k. that’s a lot of blocks. And yes they’re still allowed on GG due to issues with the way class 1 is determined by blueprint vs how it’s calculated by EAH.
There is clearly a problem here. But I offer no solution that doesn’t in itself create more problems.
Restricting to 3k or 4k or whatnot will have an impact on weapon balance, # of structures allowed and so on and could cause a whole new wave of adjustments to other limits and values.
Die, spawn, die, spawn style of play is already an issue even with 25k block sv’s. This doesn’t solve that and probably makes it worse. With the glut of resources and money in the game already, for most players it costs nearly nothing to spawn a new SV every 5 minutes. Dying more often somewhat balances this by taking resources out of the system. Ammo would become more of an issue.
Anyhow, as I said, no answers… just wanted to throw some insight into why this is an issue and what I think happens when you try and change it.
Make it 1k, then everyone has to design new SV’s (not a bad thing). And bases will need rebalancing…