Wisemanâs thoughts part 1 (there will be a part 2 once iâm home from work).
Good morning all, time for me to weigh in on this:
First I have a few questions for anyone if someone has an answer:
- Q1: Whatâs the most blocks you can have on a flyable SV and still be class 1 (or 1.49) ?
I have two different opinions based on two scenarios:
Scenario 1: Block limits are able to be changed based on the playfield. In this case iâd support block limits as it would give smaller PVP factions a chance as specific PVP playfields could have more restrictive block counts on SVs and Hovers thereby reducing the chances of players and factions from nuking their base quite so easily.
Take the new planet in Donare East (Altimus or something) which is mostly water, reducing the number of base-spots available, however also acting as a good defence against hovers and svs.
By reducing the block count on a planet such as that you would give the less PVP-orientated factions a chance to get a feel for how setting up and maintaining a base works which is undoubtedly; a good thing.
Furthermore you could once for all cripple/annhialate those pesky things we call âsponge cvsâ Instead forcing them to be simple landers by reducing the block count to about 600 or such.
Scenario 2, a global block limit
In general I would be somewhat torn on this one, but we would have to be VERY careful as-to how we do it without forcing a complete change on the PVP meta that has been oh-so-successful for this season and the season prior.
Let me back this up by appeasing people with some facts and figures:
Here is the HP on an enemy baseâs guns:
Arty Turret HP: 18500
Rocket Turret HP: 12500
Flak Turret HP: 10500
And now hereâs the damage of an SVâs Dumbfires and Homings combined:
Homing 155-HMSL: 4x400=1600
Dumbfires 155-MSL: 4x700=2800
Total: 1600+2800=4400Damage per Salvo
So now letâs work out how many volleys a ship firing dumbfires and homings would have to use to take out a single arty turret:
So for this iâm going to divide the Artyâs hitpoints by the damage per salvo:
18500/4400=4.2 And in this case a ship canât fire â4.2â times so we must round it to 5. So a ship has to fire five salvos of dumbfires and homings at a single enemy turret in order to destroy it. (I have no problem with this, this is mathmatical fact and is part of the Meta iâve been enjoying so much). However it does become a problem if you try and limit the block count on these playfields too radically. Letâs calculate how long in seconds it would take to destroy the enemyâs artillery turret:
Time to destroy=(We will go with 4 seconds as thats the longer one for homings) 4per salvo X 5salvos=20 seconds if the player is point-perfect with their clicking and aiming.
So a perfect SV pilot still needs his ship to last 20 seconds in order to destroy a single arty gun. Therefore his ship still needs to be tanky enough to do-so.
For instance a tanky SV can be just under 4000 blocks, but it becomes more an academic than arithmatic discussion as to where the line should fall. I for one would have a fixed block count at around 6000 on planets with bases and PVP hotspots so that players can exercise maximum creativity in their building whilst also building for functionâŚ
Therefore my main point here is that if you impose a too radical block limit (too low in this case as âtoo highâ isnt a thing thanks to the class limit). Then you would have to Rebuild the entire META again.
Need to really go to work now, part 2 to be continued!