so I expected drama and conversations here and there but that is really far beyond. Now let me clarify some things and announce a bit:
1. Planet Taxes - wtf?
We have kind of three groups on the server.
Group 1: wtf is this, why I can’t do what I want, let me build like I build in minecraft ffs, shit server - left (by the way they don’t even had something on that planet or so small, that it wouldn’t cost much. Anyways who gives a fuck and never read anything)
Group 2: ok, I understand what this crazy guy wanted with the taxes but hey, where are my millions from day before and damn it’s too expensive for my Death Destroy, make it cheap or riot!
This is better but still, Trader Planet on HWS EU has 187 cores right now. You missed my intentions to have small / few structures there on permanent playfield while gaming the taxes for it with savety, because you have a backup plan. Nope, guys wanna big, guys build big.
Group 3: alright, alright. Guys, you farm gold, I trade, we meet at Faction planet and get this down. Take care of your RP, don’t die stupid and let’s watch a movie on our Penthouse on Faction Planet at the end of the day. No comment
Now ok, every group is somehow legit but tricky at the same time. So all I want to say at that point: we release another updated formular which considering mass cheap ships, flooding the core limit and the too high taxes in combination with the block count. Stay tuned.
2. Trader abuse?! Factions don’t matter?! **t**Raider™!?
Now as often said we don’t have a good way right now to see who attacked whom. Only with the Intruder Log you can see who was near you, yes even allys. So IF we would have an API which says Player X killed Player Y we could boost our faction to a next level and really punish the bad guys automatically - but now, we can’t. At least with topics like, Trader killed Trader, grief, rule broken, compensate…
To make that clear: it is no rule that Trader are not allowed to attack Trader like the underground turret rule for example. It is a Story guideline and we would appreciate if you follow these. If NOT then well, why the crap do we have Bounty Hunter? See the Bounty Hunter category or discord. Many offer their services. Let them play their role. Get your revenge now! If you can’t pay them, you for sure can trade some in exchange.
Anyways I also don’t want to spoiler too much but Jascha preparing a patch which nerfs Trader and boost Pirates. This meta is clearly seen by us and addressed. It should make Traders real traders and Pirates, real pirates. Stay tuned.
3. Commands not working, why I can’t trade ships, Donator planets
As Jascha announced the new 4.0.2 patch bugged the telnet transport in general. Some commands not working like before so Jascha implemented the command cb:start which kicks you but trigger all your commands.
Features like missing NPC Trader and Trading Ships coming, really. Real life stabbed in my back and every spare minute I got I spend to HWS. It is a lot, so please be a bit more patient. I plan to finish everything lately at weekend.
Donator planets… never ever I thought someone would buy them. I wished for the support but there are other options. I failed. We have 7 people who supported us this way and I really say thank you! It is helping us with the high monthly cost very much, we are save the next months and we really appreciate that you share this with us. Really.
Nevertheless there are complains “pay to win”, why the cookie are there taxes on it, etc.
As you can read on HWS Guide Slide 45 we don’t want a pay to win server and everything we offer to the donators we think it is never like they come and crush you with it or just laugh at you because they are “better”. Donator planets are equal to faction planets and don’t have rare resources. They also need to go out from there and are just like you.
But many of them just want their own place, building nice lovely stuff. Don’t fear of griefs or other guys destroying their fun.
We maybe adjust some values here and there a bit but I just wanted to make that clear.
On the other hand 200 player on HWS (split) is a burden for even our high end servers. And as you know it is the open playfields at the same time which causes this problems. So just a headsup that we limit planets to buy to 10 per server.
Sorry for the long post but I just wanted to make some points hopefully clear, you understand me / us and know what we are doing.
Our main goal is transparency and that you enjoy HWS. Nevertheless if you have feedback in any way feel free to comment.
Thank you - we are proud of our community and we see that all of our efforts are worth - more or less
Your HWS Team